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The Inner Sanctum

Archive: 2 posts


I just finished my latest level, The Inner Sanctum. It took just over a week to make, but I feel it's pretty incredible. It uses a lot of ligting to get the effect across. My thermo is full again, mostly due to complex shapes. There is very little use of MM objects, but it all falls togther pretty well. Give it a try and as alway, I'm open to creative feedback. I'm hoping to get pictures up soon.


Austin
2009-03-06 15:20:00

Author:
leadheavy52
Posts: 26


Wow, very unique visual style in this one, but despite the vividly bright lights it suits the level quite well... it reminded me of Diablo II (come to think of it, so did the level title... ) in its look and feel. Some noteworthy observations:

- the squid platforms are an awesome idea, I liked how they behave a lot! I must say, though, that the rest of the visuals of that room don't do the squid platforms justice... you should spice up the central column of square fire blocks somewhat to make it more visually appealing, perhaps by adding some more organic shapes in their place. Also, you could maybe change the wall of that room from a straight vertical type to something that feels more like a cave, it feels too artificial.
- One thing that felt out of place for me were the slabs of polystyrene(?) on the ground. What's with that? It feels completely out of place, and some of those aren't even glued to the level, so they slide all around the place... they could look a bit better I suppose if they were less rectangle-like, but I'd experiment with different materials instead.
- You should also consider adding some means of scoring points to the level, that keeps players coming back for more, which is a good thing for both creator and player. If you feel score and prize bubbles would just make the level look bad, try adding a race, it's a tried and true way of increasing replayability.
- The glass "rotor tubes" looked particularly good! Maybe you should try adding glass to other parts of the level as well, with the amount of bright lights you use, it's bound to look good, especially with the help of the corner editor to achieve more natural shapes.

I'll surely come back to this at a later point to see where it evolves, it's a very promising concept!
2009-03-06 16:54:00

Author:
sny
Posts: 144


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