#1
Problems with Emitting.
Archive: 3 posts
Hey again. I have some problem emitting chunks. Like a fine working chunk that is captured gets totally f**ed up when emitted. Do anyone know any tips for keeping it clean. I mean I guess the deal is that the chunk have to many moving parts or to many emitters on it or is glued instead of using gravitylogic. I really don't know why it dont work properly. Its not too big and I keep it in a rectangular shape and dont overuse materials. Can someone please help me out. It's a jungle out there for me. ![]() | 2016-02-07 20:29:00 Author: JL - wopdido ![]() Posts: 56 |
Make sure to get EVERYTHING into the rectangle; you mentioned it was large enough, but the issue may be that you were slightly short of capturing something larger than you thought would fit into that rectangle (like the floor or something). The issue may also be that you are emitting where something is already physically there, hindering the emission. Beyond that, we may need a bit more context, but that is where I would start. | 2016-02-08 00:51:00 Author: amiel445566 ![]() Posts: 664 |
Thanks amiel, but the mainproblem is that i put it to emit horizontal through the emitter and when it actually emits it emit vertical. Over other physical things even. Other than that there are a few smaller problems like a pistonthing that stops working, not right away but after a while :/ - - - - - - - - - - And the area i want to emit it in is big enough. It works putting it there myself from my objects page. - - - - - - - - - - And things that Were loose before capturing the object is now glued :/// - - - - - - - - - - And ungluing them unglues several other objects before the thing im actually ungluing. | 2016-02-08 08:48:00 Author: JL - wopdido ![]() Posts: 56 |
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