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Destoying emitted chunks?
Archive: 5 posts
Hi. I'm wondering how I can detroy a whole emitted chunk of level. I've read the emit/destroy thread by Damaz10 and learned the deal with wireless tags. What I can't figure out is how to destroy a chunk of level without adding a destroyer to every little piece in that chunk. Is there a way, anyone who can help? Thank you | 2016-01-12 17:56:00 Author: JL - wopdido Posts: 56 |
You can tweak destroyers to affect connected objects as well. | 2016-01-12 21:17:00 Author: Rogar Posts: 2284 |
Simple enough, what a rookie mistake big thanks non the less. | 2016-01-13 08:04:00 Author: JL - wopdido Posts: 56 |
Hey again...I've noticed when you collect things from other cretors level those object gets treated like one singel object and if you destroy any single part of it the whole one goes away. Anyone knows if that is possible with all my own objects? Because some parts of a whole object cant be tweaked to destroy with the rest, such as things on strings or chains. | 2016-01-15 09:18:00 Author: JL - wopdido Posts: 56 |
Even though if you delete one piece of a community object, it doesn't react the same with a destroyer; you can only use that for create purposes, sorry. | 2016-01-16 00:05:00 Author: amiel445566 Posts: 664 |
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