Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 3    [LBP3] Help!!
#1

Looking for more logic/creative people that wanna work on Rising Fire RPG

Archive: 7 posts


Looking for Logic people to help create the following:

System that saves current equipped items and combines the stats into one signal.
Database of all stored power signals for all equipment in the game. (Creation of the base is all I really need. I will upload all the stored power # once the basic layout is done.)

People to help with all kinds of bugs with the game if there is any. (Which there always is a problem somewhere)

Looking for Creative people to help with the following:

Title Menu

Front like this or at least close like this.

http://www.rpgfan.com/reviews/eternalarcadia/arcadia-logo.gif
It has to say Rising Fire. Work on keeping the insides of the letters blank because it will be cut out.
The text is going to be cut out and there will be background going through the text.

Game Over Screen

https://i.ytimg.com/vi/fmQmeW2opKk/hqdefault.jpg
2016-01-12 06:52:00

Author:
venat
Posts: 715


I'm pretty good with logic, are you on PS3 or PS4?

im on ps4
2016-01-12 17:21:00

Author:
venat
Posts: 715


I'm still looking for people to help.2016-01-13 18:32:00

Author:
venat
Posts: 715


It's really hard to find dedicated logicians for a project, especially in this section. The best way to get multiple people to help in this field is to ask for very specific things such as this menu needs to do this... blah blah blah- I can do the emissions/tag names blah, blah, blah. A lot of people in this forum do understand logic very well but unless they are trained in computer science/that's a hobby, they generally really know a few things to the fullest extent. Heck, even I'm iffy on a lot of things even though I'm 2 years into a computer science major! The people won't stick around very long, but they should be able to make a system that works. Asking them ahead of time to put notes on things and label inputs/outputs will help other logicians use their microchips too.

Now of course, the most reliable solution would be start learning the advanced sections of the logic yourself (just occasionally shadow the creation of the logic like you did during the menu setup. You understood that perfectly and the part that you didn't just wasn't really labelled and it's one of the quirks you pick up from logic forum masters (like amiel445566 and evret)). This takes the longest, but it guarantees that when people's schedule are kicking them up, down, and around the imagisphere you'll be able to continue where they left off.

If you want to get to know the logic the most efficient way possible, I recommend learning 2 programming languages (basics). Pretty much any high level language (C++, Java (this is often used as an introduction as it does garbage collecting which I recommend for beginners), etc.). The main purpose of learning this is to learn the Classes/functions in which you will use to think of as a microchip. The inputs to the microchip are the parameters, and the outputs are, well, the outputs/values (depends if you are using the microchip as an object or function).

Next I recommend Assembly (the very basics). This is so you can understand what you can do to make things more efficient and also how you can manipulate data with OR/AND/XOR, etc. Now of course, this is a lot so I'd really just recommend the high level language as a start as it should be enough for LBP's advanced features.

Also as a tie back into the recruitment, the reason I suggest learning logic (besides what I've said) is that logicians find it much more fun to work with other logicians. If people can't understand the logic, it's basically a solo project for someone else whereas if you know the logic, it becomes a collaboration.

And finally, my schedule should allow for some time today either between 4-6pm (it's 1:08 while im posting this) or 8pm-10pm
2016-01-13 19:06:00

Author:
koltonaugust
Posts: 1382


Very True. I find what helps is saying the logic out load really helps Loads. Like saying "Its the Blue Tag AND and red Tag are NOT Sensed The Bot will NOT Fly. Something along those line. It really helps me figure out how my logic will work out after I test it out2016-01-13 21:32:00

Author:
Okami
Posts: 44


Now of course, the most reliable solution would be start learning the advanced sections of the logic yourself (just occasionally shadow the creation of the logic like you did during the menu setup. You understood that perfectly and the part that you didn't just wasn't really labelled and it's one of the quirks you pick up from logic forum masters (like amiel445566 and evret)). This takes the longest, but it guarantees that when people's schedule are kicking them up, down, and around the imagisphere you'll be able to continue where they left off.

If you want to get to know the logic the most efficient way possible, I recommend learning 2 programming languages (basics). Pretty much any high level language (C++, Java (this is often used as an introduction as it does garbage collecting which I recommend for beginners), etc.). The main purpose of learning this is to learn the Classes/functions in which you will use to think of as a microchip. The inputs to the microchip are the parameters, and the outputs are, well, the outputs/values (depends if you are using the microchip as an object or function).

Next I recommend Assembly (the very basics). This is so you can understand what you can do to make things more efficient and also how you can manipulate data with OR/AND/XOR, etc. Now of course, this is a lot so I'd really just recommend the high level language as a start as it should be enough for LBP's advanced features.

Also as a tie back into the recruitment, the reason I suggest learning logic (besides what I've said) is that logicians find it much more fun to work with other logicians. If people can't understand the logic, it's basically a solo project for someone else whereas if you know the logic, it becomes a collaboration.



I found when building my RPG, I learned a lot of logical programming that helped me when I later took programming languages. I personally do not consider myself the biggest logic master by any stretch of the imagination in spite of getting a ton of WTF's when I showed my project off previously. So my only suggestion is to become a really good student. I eluded to this in my blog, but no one wants to program an RPG they didnt start in LBP, even if they dont know it yet.

The logic programmer of an RPG in LBP, wears 90 percent of the hats. When I started a team, all the artist were done within a week or so, while I was just getting the battle system to work with a single attack flow. Splitting the logic up would be a mess too- or to be completely realistic, I just never saw this successfully done in LBP. All the projects I have seen in LBP where the creator is not the lead programmer has failed. If you are leading an RPG project, I highly advise doing whatever it is possible to learn how to program your own RPG. Moreover, just learn what works. I couldn't tell you why signals work the way they do, but I put them to darn good use. Find a logic programmer that wont confuse you and better yet already built the particular logic you are stuck on. There are a lot of smart guys but in the paraphrased words of Albert Eisenstein," If you cant explain it to a six year old, you dont know what you are talking about. "

Its a ton of work and from what I played of your RPG, it was great it its form. I would apply the KISS method and just release the project. If you have to study programming to complete your rpg, you are probably doing too much. Remember, LBP is a much more casual audience, so they may not appreciate the extra details RPG enthusiast like myself will notice.

Thats just my three cents though.
2016-01-18 23:42:00

Author:
Rpg Maker
Posts: 877


I kinda understand bit of the logic now just trying to think of a way to hook it up.2016-01-19 02:27:00

Author:
venat
Posts: 715


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.