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#1

Help with Paintinator switch logic please!

Archive: 10 posts


Ok, so here is what I am trying to do.

I am trying to make it so that when you shoot a paintinator switch, a winch will move up a little bit. I want to make it this way so that the player has to shoot the same switch repeatedly to keep the winch moving up. I have my setup, but I can only shoot the paintinator switch once. after that the green bar is no longer filled and it wont do anything when shot. Help?
2009-03-06 02:24:00

Author:
cornontheCOD
Posts: 150


i cant imagine how this would work unless you had a series of switches connected to a series of winches im afraid. the other uses of the forum might be able to help though.2009-03-06 03:00:00

Author:
djdexta2k
Posts: 9


Ok, so here is what I am trying to do.

I am trying to make it so that when you shoot a paintinator switch, a winch will move up a little bit. I want to make it this way so that the player has to shoot the same switch repeatedly to keep the winch moving up. I have my setup, but I can only shoot the paintinator switch once. after that the green bar is no longer filled and it wont do anything when shot. Help?

Set the paintinator switch to One-Shot (as opposed to On/Off, Directional, Speed). It will reset after each shot (or series of shots depending on how many you that option set for).

I am curious how you have the winch set up to do incremental moves. I have wanted something along these lines several times.
2009-03-06 05:01:00

Author:
v0rtex
Posts: 1878


I have it set so the paintinator switch is connected to 2 pistons. On one of these pistons is a magnetic key, and the other a magnetic key switch. They are set up like this
[]=key or key switch
----=piston



[]-----------------
-----------------[]


when the paintinator switch is shot, they both move fast, so that they pass each other, but don't stay within the radius of each other for very long. The magnetic key switch is set to on/directional depending on if you want the winch to go down when not shot or not.

I am not sure if this even works for incremental moving, so that is why I am trying it out now
2009-03-06 06:12:00

Author:
cornontheCOD
Posts: 150


Ah very clever. That should work nicely. Though the mag switch would have to be set to On/Off or Speed - Directional will just send it the other way. You could have another mag/key on the winched object to disable the incremental gate once it arrives at its destination (to prevent it from just coming back down if they keep shooting).

EDIT:

The magnetic key switch is set to on/directional depending on if you want the winch to go down when not shot or not.
Right - that makes perfect sense now. I wasn't seeing it last night. Well done.
2009-03-06 07:00:00

Author:
v0rtex
Posts: 1878


What I did for something like this is set the paint trigger to 1 shot. Hook that up to a emitter (offscreen) that emits a block with a magnetic key on it, with a short lifetime. A magnetic switch near the emitter is set to directional. This way you'll have to keep shooting it to keep it going up. Works like a charm.2009-03-06 07:32:00

Author:
Wyth
Posts: 263


I was about to reply but realized Wyth had the same solution... so use that one. I use emitted blocks with magnetic keys attached for a lot of logic. I actually use this EXACT same technique for blowing up the pod in Splat Invaders II, except I destroy a brain instead of activating a wench.2009-03-06 13:53:00

Author:
CCubbage
Posts: 4430


you can do the same thing with pistons, but if you have the therm space.2009-03-06 22:52:00

Author:
DRT99
Posts: 431


maybe it would work if you used another option like "one shot" o something, but ill go into level create and look at that.2009-03-16 20:58:00

Author:
Webber1210
Posts: 2


What I did for something like this is set the paint trigger to 1 shot. Hook that up to a emitter (offscreen) that emits a block with a magnetic key on it, with a short lifetime. A magnetic switch near the emitter is set to directional. This way you'll have to keep shooting it to keep it going up. Works like a charm.

And if you do that with a perma switch at the top that emits a block permanently...

I'll post an image later.

EDIT: Here ya go:

http://farm4.static.flickr.com/3660/3388089840_a498fd270a.jpg?v=0http://

I know it's small, I used an icon editor...

So the P. Switch is attached to the temp emitter, raising the winch a little, p. switch set to one shot, when the block gets to the top of the winch, emits a permanent block w/ key on it. switch in the emitter box is set to DIRECTIONAL.
2009-03-26 04:13:00

Author:
SawronZXZ
Posts: 463


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