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#1

How to place Stickers on the back side of materials?

Archive: 5 posts


What Im trying to do is make a 3D game. I want to add a Spike Sticker on a bottom of square sticker panel material.

Is there a way for me to view the bottom of a material in edit mode and attach something or some how turn the material and turn it back the correct way. Im kinda outta ideas.
2015-12-29 22:54:00

Author:
venat
Posts: 715


I'm curious whether someone has found a solution for this!2015-12-30 00:22:00

Author:
CuriousSack
Posts: 3981


Here's a tool to get the effect you want, but I'm not sure if it will work. This is the best tool I can think of for the job, if this doesn't work, I don't know what will.

https://www.youtube.com/watch?v=_Xp_NXfLvnk
2015-12-30 01:31:00

Author:
amiel445566
Posts: 664


Here's a tool to get the effect you want, but I'm not sure if it will work. This is the best tool I can think of for the job, if this doesn't work, I don't know what will.

https://www.youtube.com/watch?v=_Xp_NXfLvnk

Yeah, I thought of that one too. And if it doesn't work (wich I'm pretty sure it will) it's a great tool non the less.
2015-12-30 04:25:00

Author:
JL - wopdido
Posts: 56


Anyone knows where I can grab that tool? What the video didnt show him using it on Materials but on objects.

I tried to attach sticker objects on the animation box and tried to go into the negatives to invert the spike. Can't it just goes to 0. ; ;
Trying to make Ice Spikes drop down from front layer to the 14th/12th layer.

Other issues im having.

Falling Down:
Also anyone know how to increase the Follower Speed for changing layers? No matter the change layer speed on the follow from 1 to 100 its still moves at the same speed in 3D.
Im using this for the main character falling down and objects that get pushed towards the edge.

Throwing/Picking up Bombs
Having some logic issues with picking up an object over my sackbots head and throwing it.
There is 2 kinds of throws
R1 - Pickup
R1- Again Drop
R1+Forward - Throws in that direction. (Just emites a block with a tag on it and turns off the carrying tag)

The bomb has 2 kinds of followers on it.
Follower that follows above the sackbots head when hes carrying it.
Follower that follows the invisble block with a tag on it.

Im having a few issues with this.
1. When your about to pickup you pickup and throw at the sametime since you're pressing forward as you pick it up.
2. When your right next to a wall with collusion you throw through the collusion.
3. Issues with throwing distencce & sliding across the floor.

I'm thinking of releasing a 3D pack for people to help add features into the 3D sackbot.

I think if the community helps with some of the basic features I can release my game faster and people will have options to create a 3D mario game or whatever they want outta it.

What needs to be done with the basics

Option to move the camera around the sackbot & pressing L1 focuses it in the direction of where the sackbot character is looking.
Basic Jump button.
Able to move the sackbot in any direction. (This may cause issues with the direction of aiming arrows & throwing objects)

Edit: Nevermind I got the throwing down. Still bit bugy though.

http://ic.lbp.me/img/ft/36c5ccceeb52b4c7daf5b0cd20029611d5d8b25c.jpg

http://i1.lbp.me/img/ft/781fdf35d4f7e56ea7c739828f3d1e136a40a5c1.jpg

Part of the puzzle is to throw the bomb over the fence to trigger the switch to open the fence.
2015-12-30 22:09:00

Author:
venat
Posts: 715


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