Home LBP Showcase / Reviews / Recommendations Level Showcase
#1
A quest for acorns - Platformer
Archive: 3 posts
A little level I published a few days ago. http://lbp.me/v/qy-70rd/ https://www.youtube.com/watch?v=x-1djKiXK1k | 2015-12-20 11:36:00 Author: hm83 Posts: 69 |
Hi hm83, your level is looking fantastically with some fine ideas! Its in my queue and I will play it soon! Many greetings, Jürgen^^ | 2015-12-20 16:49:00 Author: CuriousSack Posts: 3981 |
Overall: ++Good platforming elements +Visually interesting -Visual language was a little messy -Pacing was sporadic Main issues: -Visibility of hazards was poor at times, they should have been as clear as the walljump material imo. -Uses both yellow switches and yellow light decorations, which can be confusing. As I was playing, my pace/enjoyment was slowed/hampered due to me double checking lights in case it was a switch. -Pacing of the controllable platform and the platforming elements. Having a platformer being slow to start can cost you plays. I also thought it was weird that the controllable platform element was dropped half way through the level (when the platforming was ramping up in quantity I was still wondering about that platform, did I miss a switch for it? etc). I feel it would be better suited for a whole level based around the platform, or to focus on the sackboy/jumppad platforming and cut the controllable platform. Detailed: 0:20 Player can L1+X at the (near)same time and land on the top platform above the switch. Doesn't break anything, but I'd suggest blocking it off. Might pay to check the L1+X superjump in other places. 3:11 Oh, that is the correct technique? I must be a dummy. I was throwing the ball over the spikes so it rolled and landed on the controllable platform, then, moving the platform to the right+L1 to shoot the ball into the basket. I was able to do this via the cup like sides on the platform. My technique felt like it was a little harder to execute than the intended method. Perhaps make the intended method clearer or block my stupid method from being possible? Just something to consider. 3:43 Was totally unaware the right red panel was a button/did anything. Me being new to LBP3 and unsure in my wall jumping abilities assumed I couldn't make it over the right spikes. 4:00 Reusing already established resources to get double the platforming, I like it. 6:15 The visibility of the upcoming spikes was poor for me, maybe delete/adjust the thin layer behind, as the spikes blend in with it atm. As for the title of the level, I was expecting a exploratory platformer (similar to the collectabells/prize bubbles in a hub world) and came away a little disappointed, maybe next time I'll watch the video first? :/ However all my criticism is minor (just work on pacing and clearer gameplay language), I enjoyed the level and queued up your other LBP3 platformer to play next time. =) | 2016-02-06 12:15:00 Author: midnight_heist Posts: 2513 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.