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A quest for acorns - Platformer

Archive: 3 posts


A little level I published a few days ago.

http://lbp.me/v/qy-70rd/



https://www.youtube.com/watch?v=x-1djKiXK1k
2015-12-20 11:36:00

Author:
hm83
Posts: 69


Hi hm83,

your level is looking fantastically with some fine ideas! Its in my queue and I will play it soon!

Many greetings, Jürgen^^
2015-12-20 16:49:00

Author:
CuriousSack
Posts: 3981


Overall:
++Good platforming elements
+Visually interesting
-Visual language was a little messy
-Pacing was sporadic

Main issues:
-Visibility of hazards was poor at times, they should have been as clear as the walljump material imo.
-Uses both yellow switches and yellow light decorations, which can be confusing. As I was playing, my pace/enjoyment was slowed/hampered due to me double checking lights in case it was a switch.
-Pacing of the controllable platform and the platforming elements.
Having a platformer being slow to start can cost you plays. I also thought it was weird that the controllable platform element was dropped half way through the level (when the platforming was ramping up in quantity I was still wondering about that platform, did I miss a switch for it? etc). I feel it would be better suited for a whole level based around the platform, or to focus on the sackboy/jumppad platforming and cut the controllable platform.


Detailed:
0:20
Player can L1+X at the (near)same time and land on the top platform above the switch. Doesn't break anything, but I'd suggest blocking it off. Might pay to check the L1+X superjump in other places.

3:11
Oh, that is the correct technique? I must be a dummy.
I was throwing the ball over the spikes so it rolled and landed on the controllable platform, then, moving the platform to the right+L1 to shoot the ball into the basket. I was able to do this via the cup like sides on the platform.
My technique felt like it was a little harder to execute than the intended method.
Perhaps make the intended method clearer or block my stupid method from being possible? Just something to consider.

3:43
Was totally unaware the right red panel was a button/did anything.
Me being new to LBP3 and unsure in my wall jumping abilities assumed I couldn't make it over the right spikes.

4:00
Reusing already established resources to get double the platforming, I like it.

6:15
The visibility of the upcoming spikes was poor for me, maybe delete/adjust the thin layer behind, as the spikes blend in with it atm.

As for the title of the level, I was expecting a exploratory platformer (similar to the collectabells/prize bubbles in a hub world) and came away a little disappointed, maybe next time I'll watch the video first? :/

However all my criticism is minor (just work on pacing and clearer gameplay language), I enjoyed the level and queued up your other LBP3 platformer to play next time. =)
2016-02-06 12:15:00

Author:
midnight_heist
Posts: 2513


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