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#1

Trial and Error help

Archive: 2 posts


For my new level, I want to create a trial and error kind of gameplay but I don't exactly know how to do it. My intention is to create something like Limbo where the puzzle resets when the player dies or in LBP3 level's High Stakes Heist near the ending (https://youtu.be/bFF_a9Z0GGc?t=661).2015-12-19 03:14:00

Author:
wait wtf
Posts: 853


The best way to do it is to just either make the object in the puzzle/platforming area revert to it's original state with movers, resetting logic, etc. OR re-emit the whole chunk after capturing it in an emitter (although the emitter option might not work as well if you are working with large areas, or the object is spread out). Find what works for you, manual reset, or re-emitting.2015-12-19 09:26:00

Author:
amiel445566
Posts: 664


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