#1
Mini-games help.
Archive: 3 posts
I am looking into creating a level where an object moves but loops. I think I may need to put a piston and set it to flipper mode. But if I wanted to make it gradually speed up, what would I use? piston and tags? Timer? And how? Can you please explain this to me in good detail? Thank you | 2015-11-27 19:14:00 Author: Sir monacle ![]() Posts: 4155 |
I'm not exactly sure what you are trying to accomplish, but if you need a piston to have variable speed you should set it to positional input. Then you can use any logic to drive it. As far as logic for changing speed I think there are several ways to go. A timer can give you a steady increase to speed if you hook it to a mover or something that has a variable speed input. I need to know more about what you are trying to do if I am to be more help. | 2015-11-28 00:17:00 Author: one-mad-bunny ![]() Posts: 334 |
I'm not exactly sure what you are trying to accomplish, but if you need a piston to have variable speed you should set it to positional input. Then you can use any logic to drive it. As far as logic for changing speed I think there are several ways to go. A timer can give you a steady increase to speed if you hook it to a mover or something that has a variable speed input. I need to know more about what you are trying to do if I am to be more help. Thanks, i'll be more use full.... ![]() I'd like the song to get more intense the longer they play for. So I think I'll use pistons. Hope this helps. ![]() | 2015-11-28 09:35:00 Author: Sir monacle ![]() Posts: 4155 |
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