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Would you even want a LBP4?

Archive: 68 posts


Hey there.

Times have come and gone. We have had 3 main LBP console titles. But the question remains? Do we really want a 4th main LBP console title after another few years or so from now?

LBP3 has added a lot to the 2.5D series. Sure there is more small things they could add? but with each new game it feels slowly more and more like just DLC content they could have added without a new disk behind it.

I guess a LBP4 could be made fully 3D gameplay as a option? but would that really be worth it? Would that even make the game interesting enough that you would want it and prefer it over the other titles? You could even argue LBP at it's core is meant to be mainly a 2.5D series. Regardless there?s also the fact we can already simulate 3D levels in LBP3 pretty good now, even if it's a bit limited.

I say that we also have enough logic tools now. I can?t imagine much more extremely useful logic tools that would be worth a new game purchase at this point.

And what is probably a more interesting idea to me personally. Is the idea of them expending on the character creation aspect... Toggle, Odd sock & Swoop already showed us that more character models and gameplay options is very nice and useful to have? So In my opinion the next logical thing to do would be to expend on this? maybe allow us somehow to make or edit in a much more advance way our sack character models without us having to resort to creating deco monsters anymore? finally being able to make our own true unique 3D story-mode quality character models in a user friendly easy enough to do way? would be a real treat I have to say?

However that starts to sound a bit similar to another game title we have heard of lately doesn?t it? ? That?s right? ?Dreams? by MM? A new game yet to be completed that at first sight appears to be the evolution of LBP? A game where you can supposedly craft not only the world? but also the characters to your preference without much limit. The game seems to also be fully 3D? 2.5D and other gameplay/game-view styles may be possible? but way to hard to say for sure right now. And that?s the thing isn?t it? We have no idea if ?Dreams? will be a great game at all yet regardless of what it's limits may be? let alone if it?ll be a better replacement for LBP. It's somewhat easy to want to be optimistic and assume good things about it? However the truth is we really don't know much about the game and how fun it is to play or create on it, and if the game will even get popular whatsoever. There?s also the fact creators will have to completely learn how to use a complete new set of tools and ways of creating? yet again on a game where you likely won?t be able to make a penny on your hard work even if you wanted to. Meaning probably again it's all just hobby work that only reward is the pride you decide to take in it? Myself I choose to look upon it with a neutral view for now? with some hope of being pleasantly surprised later.

Going back to LBP? the common gamer and even many older LBP fans feel now that there is already to many games in the series? and many have lost lots of their excitement for the series? barely even caring when a new title is revealed? Honestly do we even see many asking for a LBP4? I know that many were asking for LBP3 almost right away? way back when? But now? ? not so much... Even I have to say that I would have to see and judge a LBP4 before I could say that I would want it.

So what do you think? Would you want a LBP4? Or would you prefer LBP3 to be the only main PS4 LBP title and for it to just keep getting updates until a PS5 and LBP is released for it perhaps? Or are you among the folks who hope for the ?Dreams? hype bandwagon and plan to jump ship over to that game? Or maybe none of the above? Whichever it is for each of you? I?m curious what you all got to say.

PS: If any Mod would prefer this topic to be in the general gaming area... Then feel free to move it if wanted.
2015-09-17 15:27:00

Author:
Lord-Dreamerz
Posts: 4261


I strongly disagree with most of this. LBP3 is a huge improvement over 2 and that was still held back a lot by being made for last-gen. I would expect LBP4 (a PS4 exclusive) to come 3-4 years down the line when games are optimised and familiarised better with the current-gen consoles.

In my opinion, LBP should always stay 2.5D but that isn't to say that they can't introduce features to optimise/build 3D levels. For example, 30 layers should be the standard, although like LBP3, you should be able to set how many you want. And more importantly, an option to 'unlock' layers for example, that lets you use up to say 250, 500, or even 1000+ layers that follow a similar mechanic as the Dynamic Thermometer. Instead of changing how many layers you want, it could change automatically when you place as you place object further back/forward. This would be ideal for more open-world/RPG type levels.

As you said, Character models is something I would love to be expanded on. I don't really like the idea of new characters, with new abilities, new models for sackboy however would be really useful. My personal preference is that they centralise all the characters into new sackboy models (so they still work the same as Sackboy).

If dreams is what I believe it to be, maybe we won't need a new LBP (although that'd be a waste of the ridiculous amount of cash I have spent on DLC). But assuming it's different enough to remain separate, LBP4 is needed to push the PS4's hardware.
2015-09-17 16:39:00

Author:
wally-217
Posts: 521


I strongly disagree with most of this. LBP3 is a huge improvement over 2 and that was still held back a lot by being made for last-gen. I would expect LBP4 (a PS4 exclusive) to come 3-4 years down the line when games are optimised and familiarised better with the current-gen consoles.

Strongly disagree with what? I did say that LBP3 added a lot to the series IMO. And a lot of what I said is just me talking about how what a lot of other people are feeling right now. besides from that, mostly I am curious what people think about the stuff I asked about... When it comes to the possibility of a LBP4... I am neutral... but still I can't think of much outside of the few things I said that would greatly improve the game from LBP3.
2015-09-17 16:53:00

Author:
Lord-Dreamerz
Posts: 4261


First, I love LBP3. I think it's a fantastic addition to the series and probably one of the few who think Sumo did a great job with it. That being said, I don't wish to see a LBP4. Sometimes a series should just stop. I know you're gonna be mad at me for saying this Fume but I think of Sonic. I'm an old school gamer and began playing Sonic on the old Sega Genesis. I think Sonic should have stopped with those in my own personal opinion. I loved those games so much and was excited to see Sonic in a 3D world, but when I played it, I was disappointed in it. Look at how many Sonic games have been made. They just keep beating us over the head with it and I don't want to see that happen to LBP.
I love LBP and don't want it to end. Maybe just keep making improvements and keep offering VALUABLE DLC to LBP3 and it will help perpetuate the franchise without having to make a whole new game. And I think I just said a key thing there. "Valuable DLC." Sure, costume DLC is great and all but they have to keep adding playable levels DLC akin to MGS, POTC, Muppets, Toy Story etc. There are so many franchises out there that they can tap into that you could have an endless supply of content. My two cents FWIW
2015-09-17 17:53:00

Author:
biorogue
Posts: 8424


I know you're gonna be mad at me for saying this Fume but I think of Sonic. I'm an old school gamer and began playing Sonic on the old Sega Genesis. I think Sonic should have stopped with those in my own personal opinion. I loved those games so much and was excited to see Sonic in a 3D world, but when I played it, I was disappointed in it. Look at how many Sonic games have been made. They just keep beating us over the head with it and I don't want to see that happen to LBP.


Mad? Neh, it's just your opinion dude, you are far from being rude about it... and there's nothing wrong with you feeling any way you want about it. However while some Sonic games are far from awesome... I still enjoy the series regardless and I hope they continue... However I do also hope they try harder at some point... regardless sometimes it's nice seeing a series living on and staying with you across ya life instead of dying off and being nothing more then a small short lived memory.
2015-09-17 18:14:00

Author:
Lord-Dreamerz
Posts: 4261


Actually with blockbuster 95's 3D camera, fully 3D levels are already possible. But anyways, my opinion is that there's not much to really add to the series. We can make our own fully 3D levels now, there's so much new and awesome tools, and the game is overall great. I'm just severely disappointed with the bugs, which I'm unfortunately still experienced the game. It's the reason it just stays in my case, and only opened every once in a while. I'm still experiencing lot's of network issues and lag, which ruin the overall experience for me. Otherwise lbp3 would be the best lbp game. Even if lbp4 added full 3d, it wouldn't feel like an lbp game. I'm also glad Sumo Digital played it safe and made it ps3 too. Some of us who can't afford a Ps4 can also experience the games amazing new tools. So overall, I believe that an lbp4 isn't needed for at least a good 3-4 years down the line .2015-09-17 20:52:00

Author:
gurren009
Posts: 2592


I was gonna post earlier today when I first read this but didn't have much to add.
I must admit I largely agree with Sozo.

I do feel that we've definitely hit the wall for logic tools. Further character creation abilities would be a nice way to go.

Not remotely interested in Dreams. I haven't seen any sort of game play so far, and if it's just 3D modelling/animation, well, Blender is free. Go learn that, scrub.

I think it's entirely natural for sequels to slow down with regards to how much they add to the formula. I think on some level, the community has largely been driven to support sequels based on the missing opportunities in the current installation. It was always destined to get to a point where we realised LBP has really gone pretty much as far as we can take it and we're now just reinventing the wheel.
I for one will be quite happy if from here on out all we get is a single console instalment each generation, to capitalise on the new hardware's capabilities.
So what if the games not radically different between LBP3 and 4 - Just give me more thermo space, shorter load times and new content and I'm sold. Also fix your expletive online play. You've had 3 major console releases to get this right.

Yeah, this post is just a jumble of thoughts. I think I'm on the same page as Sozo, anyways.
2015-09-17 22:53:00

Author:
Ostler5000
Posts: 1017


What happened to LBP3s?


(Hopefully you all get the joke lol)
2015-09-17 23:22:00

Author:
jwwphotos
Posts: 11383


I've had fun with LBP3 since before release. That being said, there were sooo many bugs on release and I had assumed that it was going to be a much more stable game. They introduced a lot of nice new features that weren't exactly executed well and multiplayer was almost impossible for many people with average internet connections. I think the game is in a stable state now (mostly)... but people that have walked away, aren't really giving it a proper go again.

As for "LBP4", i'm convinced that we wont see one. I think I would like to see the series continue though. Just because LBP3 is sort of a flop, doesn't mean that LBP4 would be.. In fact, it gives them the opportunity to really improve in the future.

A lot of "veterans" of the series aren't really into the game as much anymore, but there are plenty of newer people to the series that are enjoying it just as much as many of you apparently used to. I know I still enjoy it.. but maybe that's because i'm only a couple years into LBP.. I'm still playing, creating and sharing. And so are many others. It would be a shame to see the entire series go away just because of a slow start to the current title.
2015-09-23 21:42:00

Author:
nerd_dog
Posts: 39


A lot of "veterans" of the series aren't really into the game as much anymore, but there are plenty of newer people to the series that are enjoying it just as much as many of you apparently used to.

I'm in the first group according to you, right?
2015-09-24 12:11:00

Author:
Woutery
Posts: 793


I want an LBP for PS4, which is NOT what LBP3 is. I want to see the depth that LBP would have with the PS4 tech. More thermo, more complexity, more possibilities, less limitations, etc,. With games like LBP, there's always room for improvement and expansion.

So...Yes...I want a LBP4.

2015-09-24 13:08:00

Author:
comishguy67
Posts: 849


We don't need LBP4 because LBP Hub is coming out. Oh wait.2015-09-24 18:45:00

Author:
wally-217
Posts: 521


I’d love to see another chapter, but I think it’s time that Sony cut the cord on maintaining backwards compatibility with the older games. There are just so many things about the game that aren’t working properly and while I think Sumo did an admirable job with what they had to work with, it seems pretty clear that the next game should to be rewritten especially for the PS4/5.2015-09-24 22:18:00

Author:
Chazprime
Posts: 587


Unless its built ground up for the PS4 hardware with tons more thermo space, Higher FPS, a Hud layer tool, and way less bugs, then no. The game was almost unplayable at release and ruined the experience for a large portion of the community. Mostly because it lasted so long and LBPC going down didn't help much either. Not to long ago I could not even join one of my friends, because the game would constantly keep kicking us or not letting us join at all. So team building became impossible.

Some days I wonder why I still create on this game, and thats how much I like LBP-particularly 2. LBP3 does add some things, but it doesn't expand the possibilities as a next title should have in my opinion. It mostly provides better animation , sharing and creation tools that allow us to shorten logic, meaning saving thermo. Outside of that, I havent seen a lot I havent seen before honestly. LBP2 had some sick projects.

I think most people will move to Dreams, but the loyal fans will try to hold on to Littlebigplanet as much as possible. LBP4 would have to really blow our minds if Dreams is anything like it sounds like it is.
2015-09-24 22:36:00

Author:
Rpg Maker
Posts: 877


Some days I wonder why I still create on this game, and thats how much I like LBP-particularly 2. LBP3 does add some things, but it doesn't expand the possibilities as a next title should have in my opinion. It mostly provides better animation , sharing and creation tools that allow us to shorten logic, meaning saving thermo. Outside of that, I havent seen a lot I havent seen before honestly. LBP2 had some sick projects.


The animations options alone was almost worth it in my book, so much more became possible with it. And lets not forget all the LBPvita type tools and even the physics chip which was a lifesaver... I feel that you are underestimating a lot of what was added and it's use when you say some of that.

My LBP2 projects were so extremely limited by LBP2... LBP3 made most things I was trying to do now possible and or just far more easy.
2015-09-25 00:17:00

Author:
Lord-Dreamerz
Posts: 4261


The animations options alone was almost worth it in my book, so much more became possible with it. And lets not forget all the LBPvita type tools and even the physics chip which was a lifesaver... I feel that you are underestimating a lot of what was added and it's use when you say some of that.

My LBP2 projects were so extremely limited by LBP2... LBP3 made most things I was trying to do now possible and or just far more easy.

Maybe. It felt like some of this could have been updated in LBP2 I guess is where I am getting at.

Animations are fun and Sumo answered my prayers with the notes. In fact I will say this, I cant go back to LBP2 now. But it took me a loong time to get there, and a lot of my friends havent returned due to LBP3 earlier problems; thats really the biggest bummer for me personally because it was hard to play or create with others, which may have affected my enjoyment of the game. I do like the game though and mostly because of those things you mentioned.

If MM was making LBP4, I would be excited for it. Otherwise, I am skeptical.
2015-09-25 00:42:00

Author:
Rpg Maker
Posts: 877


and a lot of my friends havent returned due to LBP3 earlier problems; thats really the biggest bummer for me personally because it was hard to play or create with others, which may have affected my enjoyment of the game. I do like the game though and mostly because of those things you mentioned.

Yeah I think the difference between us is I always create alone and stopped playing with others early back on LBP2, so for me I didn't feel a loss from a lot of people moving on once LBP3 came about.
2015-09-25 01:24:00

Author:
Lord-Dreamerz
Posts: 4261


I have a theory. Could the number of bugs in lbp3 be due to the fact that the developers were working on both the ps3 and 4 versions? When you're working with 2 consoles, it's definitely going to be hard to fix the bugs on both.2015-09-25 02:47:00

Author:
gurren009
Posts: 2592


Unless they think of some really great new tools/editor improvements I don't see any reason for them to make an LBP4. I don't think the LBP engine is made to allow proper 3D or anything else we'd REALLY want so it would probably be too much trouble/take too long/cost too much to make it be able to do those things well. It took MM 4 years to make the engine for Dreams and I don't see anyone putting anywhere near that much time/effort/money into an LBP title when they could just milk LBP3 with DLC costumes/stickers/decos/throwing in some levels every once in a while.
I think LBP3 is going to be the last main series game.

That said, LBP3 can do more than people think and there's no reason for people to be making the same things they were making in LBP2(except music makers..). The community needs to expand beyond platformers, minigames and sackbot short films. 3D deco models, 3 axis rotations, visual novels, shadow plays, some Lotte Reiniger-esque films with either moving sticker panel characters or moving deco characters, play around with different visuals like wireframe, focusing more on aesthetic and less on graphics, 3D physics using 2D mapping, using tag radars and raycasting type setup/emitting to reuse assets and create ridiculously huge levels with little thermo/possibly use a visual style that allows you make visuals modular so you can have a large variety of things with just those same reused parts, use that method to make an Elite type level with multiple solar systems for you to fly around in 3D(or x/z plane..or just topdown), use deco miniature models of scenery/forced perspective to give levels more depth, use 2D mapping to make levels feel more interactive/realistic/like you put more time into it by having objects move between layers in arcs/curves/curvy routes/jagged lines/figure 8's/any way you want with minimal logic, comics, sci-fi story levels that have real science so you teach science without it being in-your-face, make more unique powerups than the typical platformer stuff everyone makes and make them look nice by making them out of decorations, use the pocket in unique ways, use deco models with the rotating 3D cam, animated deco people for music videos, 3D weather effects using 2d mapping
2015-09-26 10:49:00

Author:
Bremnen
Posts: 1800


well.. I would disagree slightly with the music thing there.. the new percussion kits are actually really good and that's what I was personally wanting to see in the new game. more melodic instruments would have been nice but there's a lot of possibilities with all these new drum kits. an example? the tune I did for RV2013's Firefly Ruins is a great example of this.2015-09-26 19:58:00

Author:
nerd_dog
Posts: 39


In my opinion, yes, we do need another LittleBigPlanet title. But it should accompany a complete engine re-write which takes advantage of the more powerful hardware. I would also like a blank slate when it comes to community levels, and if possible the entire asset library we currently have, and more, available to all users from the moment they boot up the game.2015-09-26 22:20:00

Author:
ForgottenEnigma
Posts: 1414


If dreams is what I believe it to be, maybe we won't need a new LBP (although that'd be a waste of the ridiculous amount of cash I have spent on DLC). But assuming it's different enough to remain separate, LBP4 is needed to push the PS4's hardware.

Hopefully, LBP4 should be running on a improved engine that actually pushes the PS4's hardware.

but for now, maybe in the next 4 years, we might get to see a new entry in the series, but personally, LBP3 should be a "Services" for 5 years.

- - - - - - - - - -


Not remotely interested in Dreams. I haven't seen any sort of game play so far, and if it's just 3D modelling/animation, well, Blender is free. Go learn that, scrub.


*waiting patiently for Paris Game Show 2015*
2015-09-29 03:24:00

Author:
AL2009man
Posts: 20


I do not see a LBP4 happening, but if it does, it will be PS4 exclusive and would be completely 3D compatible. Littlebigplanet 3 is buggy on the ps3 in my opinion. I don't encounter the bugs often on PS4 except for that profile corrupt bug.2015-10-05 04:49:00

Author:
FattyMcintosh
Posts: 59


Unless LBP4 removes the level borders altogether(making levels infinitely large), makes the thermo super large, and adds full 3D, I think Dreams will render LBP completely obsolete.2015-11-03 16:44:00

Author:
Jacob46719
Posts: 38


I really love LBP and i would buy an LBP4... but after the heart breaking dissapointment LBP3 has been on PS3, i will have to be EXTREMELY cautious. The only thing for certain is that i wouldn't buy anything else if its developed by Sumo Digital.2015-11-04 04:00:00

Author:
Koenji
Posts: 16


I don't think that SumoDigital should get all the blame, I still think that LBP3 is a good game, today more than in the beginning! There are still many issues to be fixed, and to be true...after all that more ore less successful fixing of problems its refreshing to get some delightful DLC's like the "Back to the Future" level pack! I'm hoping that in the developper scene its important to maintain a good reputation, so I believe that SumoDigital has still a motivation to improve LBP3 til most of the players are content with it.
Thats my opinion!
Many greetings, Jürgen^^

PS: I would love to get a LBP4, though I don't know whether I would have time to play it cause of MM's "Dreams"!
2015-11-04 06:49:00

Author:
CuriousSack
Posts: 3981


In the mood, so gonna ramble a bit more. While it's questionable... Tho something I feel that if Sony would like to win back some of the players they lost from LBP3?s poor reputation of being a broken game? that after another year or so they really should release LBP-Hub? or release a LBP4 after another 2 or 3 years from now? regardless if some of us would want it or not. because I feel from what I've been seeing it doesn?t matter how much Sony has LBP3 fixed? it's rep is already shot with the general public? a game that was released half broken will almost always be a bad game in the public eye no matter how much it gets fixed. Basically they will need a new LBP even if it's basically overall the same game except without the main problems from the last one just to entice normal gamers to come back? LBP-hub would be the best way to do this IMO so that they wouldn?t force players to actually buy a new LBP soon. Free games are appealing for people to tryout obviously. I imagine a LBP-hub at this point could just mainly be a very fixed up LBP3 with a few bits added... That even might be PS4 only as a idea? Not sure if it would work with bringing blood back into the series for sure, but ya never know.2015-11-06 17:18:00

Author:
Lord-Dreamerz
Posts: 4261


Ima gonna plop this down right here... well.. maybe below this.

I would like to see an LBP 4 if it could be exclusive to the PS4. Not only to take advantage of all the goodness of the PS4, but to possibly bring the community to one platform rather than currently split between two platforms and no way to play with each other.
2015-11-07 21:51:00

Author:
jwwphotos
Posts: 11383


Ima gonna plop this down right here... well.. maybe below this.

I would like to see an LBP 4 if it could be exclusive to the PS4. Not only to take advantage of all the goodness of the PS4, but to possibly bring the community to one platform rather than currently split between two platforms and no way to play with each other.


so, i'm going to need a ps4 by the next 3 years? great.
2015-11-10 06:57:00

Author:
Sir monacle
Posts: 4155


so, i'm going to need a ps4 by the next 3 years? great.

The clock is ticking... slowly. lol
2015-11-10 22:32:00

Author:
jwwphotos
Posts: 11383


Hi all! Been away for a looming time. Don't plan to stay.
I was just feeling nostalgic, and decided to give the forums a quick whirl.
Then, I stumble across this hilariously titled thread on the forum front page.

Here's my opinion on the matter:

LBP1 was successful because it stuck to a theme. It wasn't trying to be anything beyond a platformer you can play, and edit. Kinda like Mario Maker is now. It was only once players realized that the initially assumed, "limited tools," could actually be pushed to lengths unforeseen by the creators (Mm). After LBP1 experienced a logic/glitch revolution, people began pushing the game to the point where it could no longer budge. We lacked believable characters due to the use of cardboard cutouts, objects were locked in their singular layers, and input methods like the controlinator in LBP2/3, were sought after like gold.
It was at this time that 2D platformers were still the main goal for creators, even those with heavy knowledge of the logic/glitch revolution.
3D levels in LBP1 were a dime a few hundred dozen, and were so highly restricted, that you might as well have been playing a platformer (the screen remained stuck, and therefore was more 2.5D than 3D, so they were cool, but silly)!

All we (mostly) wanted (when LBP2 was nothing more than a pipe dream), was better tools for a platform maker.

LBP2 was the answer to that.

We got a whole new logic system that allowed for complex contraptions, a robust music making system, layer shifting objects, actors, cinematic cameras complete with still and transition effects, and included power-ups and water!

All this to expand our feelers into the 2.5D platformer space! But... Mm had more plans than simply platformers... it was included in their marketing that LBP2 did more than make levels, it made entire games. That drove people to some of the most impressive builds, thought to be impossible in years prior; whether by glitches, highly complex logic, or simply thinking outside the box.
LBP2 expanded our desires. No longer did we want to expand our library of tools in a platformer game... we wanted to expand our tools in any game!

That was an apparently misheard desire. Because what we got in LBP3 was an extended delivery of what LBP2 did. We got tools that further extended the tools we got in LBP2, that further satisfied our initial desires from LBP1 ("better tools for a platform maker").

That wasn't what we asked for. Sure LBP3 is the standard over LBP2 because who wouldn't download an update with cool content, right? But it didn't satisfy our desires. We wanted to make entire games with our own game types. Our exploits in LBP2 could have easily fooled anyone into thinking that the next step in LBP was genre definable custom games. We had 3D FPS's/TPS's, calculators, dubstep, and more. We were close to perfecting these things, and were only limited by the hopes of the next game freeing us from the bonds.

If LBP4... *sigh*... does become a thing... it'll have to deliver on that.
But frankly, isn't that what "Dreams" is doing already?


I say, forget LBP. It was fun while it lasted. Do you really think Mm left it behind because they were done with their creative innovation? No!
They realized the entire concept needed an overhaul. Sackboy in 3D doesn't have the same charm, but they still wanted 3D regardless (like what we wanted!). "Dreams" is the real LBP3/4. It's the answer from Mm to our desires from the end of LBP2.

I just hope we all can accept the fact that LBP, better yet, the magic of LBP... follows Mm.
2015-11-11 09:20:00

Author:
Bonnell7
Posts: 100


Hi all! Been away for a looming time. Don't plan to stay.
I was just feeling nostalgic, and decided to give the forums a quick whirl.
Then, I stumble across this hilariously titled thread on the forum front page.

Here's my opinion on the matter:

LBP1 was successful because it stuck to a theme. It wasn't trying to be anything beyond a platformer you can play, and edit. Kinda like Mario Maker is now. It was only once players realized that the initially assumed, "limited tools," could actually be pushed to lengths unforeseen by the creators (Mm). After LBP1 experienced a logic/glitch revolution, people began pushing the game to the point where it could no longer budge. We lacked believable characters due to the use of cardboard cutouts, objects were locked in their singular layers, and input methods like the controlinator in LBP2/3, were sought after like gold.
It was at this time that 2D platformers were still the main goal for creators, even those with heavy knowledge of the logic/glitch revolution.
3D levels in LBP1 were a dime a few hundred dozen, and were so highly restricted, that you might as well have been playing a platformer (the screen remained stuck, and therefore was more 2.5D than 3D, so they were cool, but silly)!

All we (mostly) wanted (when LBP2 was nothing more than a pipe dream), was better tools for a platform maker.

LBP2 was the answer to that.

We got a whole new logic system that allowed for complex contraptions, a robust music making system, layer shifting objects, actors, cinematic cameras complete with still and transition effects, and included power-ups and water!

All this to expand our feelers into the 2.5D platformer space! But... Mm had more plans than simply platformers... it was included in their marketing that LBP2 did more than make levels, it made entire games. That drove people to some of the most impressive builds, thought to be impossible in years prior; whether by glitches, highly complex logic, or simply thinking outside the box.
LBP2 expanded our desires. No longer did we want to expand our library of tools in a platformer game... we wanted to expand our tools in any game!

That was an apparently misheard desire. Because what we got in LBP3 was an extended delivery of what LBP2 did. We got tools that further extended the tools we got in LBP2, that further satisfied our initial desires from LBP1 ("better tools for a platform maker").

That wasn't what we asked for. Sure LBP3 is the standard over LBP2 because who wouldn't download an update with cool content, right? But it didn't satisfy our desires. We wanted to make entire games with our own game types. Our exploits in LBP2 could have easily fooled anyone into thinking that the next step in LBP was genre definable custom games. We had 3D FPS's/TPS's, calculators, dubstep, and more. We were close to perfecting these things, and were only limited by the hopes of the next game freeing us from the bonds.

If LBP4... *sigh*... does become a thing... it'll have to deliver on that.
But frankly, isn't that what "Dreams" is doing already?


I say, forget LBP. It was fun while it lasted. Do you really think Mm left it behind because they were done with their creative innovation? No!
They realized the entire concept needed an overhaul. Sackboy in 3D doesn't have the same charm, but they still wanted 3D regardless (like what we wanted!). "Dreams" is the real LBP3/4. It's the answer from Mm to our desires from the end of LBP2.

I just hope we all can accept the fact that LBP, better yet, the magic of LBP... follows Mm.

Nice.... So, I stil need a ps4.... But, hey! I agree, but the lbp series just felt like it was to be a platformer not.... '3D fps zombie shooter! spread wurd lulz sdfgdsgfhhg'
2015-11-11 18:28:00

Author:
Sir monacle
Posts: 4155


Nice.... So, I stil need a ps4.... But, hey! I agree, but the lbp series just felt like it was to be a platformer not.... '3D fps zombie shooter! spread wurd lulz sdfgdsgfhhg'

Lol, sorry. The 3D thing was just an example.
My point was that they wanted to give us more to work with, that LBP couldn't deliver. I'm more than certain that giving LBP up was a burdening decision for them, but their intensions are forever devoted to giving us the best creative experiences they can.
Sumo Digital was kinda doomed to begin with, as far as taking the game to the next level. The glitchiness however, has no excuse.
2015-11-13 08:07:00

Author:
Bonnell7
Posts: 100


Lol, sorry. The 3D thing was just an example.
My point was that they wanted to give us more to work with, that LBP couldn't deliver. I'm more than certain that giving LBP up was a burdening decision for them, but their intensions are forever devoted to giving us the best creative experiences they can.
Sumo Digital was kinda doomed to begin with, as far as taking the game to the next level. The glitchiness however, has no excuse.

Ps3 has thew most glitches for lbp3. It's as if they didn't try, or they released it too early.
2015-11-14 08:39:00

Author:
Sir monacle
Posts: 4155


This may also be nostalgia, but to me, LBP2 was the pinnacle of LBP. It was all that the series should've been and needed to be. I'll be the first to say that I hope to be proven wrong, but LBP2 just seemed to just work and bring together everything that embodied LBP. The logic, graphics, materials, sensors, and everything else was better than the original. We could build board games and fascinating projects, but it was still a platformer to me. As soon as we got to LBP3, I felt as though we'd deviated too far from what LBP inherently was. It became just too bloated with things that did bring us more power, but took us further away from the 2.5D platforming game-maker that it was, and didn't do a good enough job in doing so.

This is where LBP lost me. I bought and played LBP for the platforming adventures that told a story or challenged my brain (i.e. the levels of comphermc, GruntosUK, lockstitch, geosautus just to name a few), and of course those still exist, but to me LBP as a whole is too far removed from that and unless it starts deviating back, I don't think I'll ever regain the passion enough to get as deeply involved in the franchise as I was before.

This seems more bleak of an outlook than I really have. Any sequel that's made I would look forward to with joy and surely purchase and play for at least a handful of hours, but would it capture me for the time that LBP1/LBP2 did? I'm skeptical.
2015-11-16 02:49:00

Author:
piggabling
Posts: 2979


This may also be nostalgia, but to me, LBP2 was the pinnacle of LBP. It was all that the series should've been and needed to be.

Can't say I agree. LBP2 was still seriously limited in some areas, such as it lacking full character animation control and the full control over the collision of objects... plus some other stuff. In my opinion only 3 things really hurt LBP3.

#1: Being released extremely buggy and not fully finished.
#2: The fact it was split across 2 different systems.
#3: Regardless of the actual quality with the games, the LBP Series has started to get old in the minds with most gamers overall.

Really the only thing LBP2 has over LBP3 is the fact it runs a bit smoother with less problems.

And you can't blame the newer games for allowing a bigger plate of options for the creators. I think most creators prefer not to be forced into limiting options of creation. I can't blame them, I can say myself even back in the early days of LBP1 I never had interest in making those super basic platforming levels. I wanted to make stuff as close to real story & character driven games of my own taste as I could, with non-cutout story characters and everything. and as the games have gone on... it almost exactly has tuned into what I originally hoped it would... The only main thing left on my wish plate for LBP is the freedom of better character editing options for the sackfolk, so we can make more original character designs for our stories then we can right now.

Maybe I am a bit odd as I don't really have much nostalgia with past LBP titles... even if I have sunken so much of my life into it. Then again I was among the folk who always wanted more out of it... instead of enjoying it much what it already was.
2015-11-16 11:32:00

Author:
Lord-Dreamerz
Posts: 4261


Can't say I agree. LBP2 was still seriously limited in some areas, such as it lacking full character animation control and the full control over the collision of objects... plus some other stuff. In my opinion only 3 things really hurt LBP3.

#1: Being released extremely buggy and not fully finished.
#2: The fact it was split across 2 different systems.
#3: Regardless of the actual quality with the games, the LBP Series has started to get old in the minds with most gamers overall.

Really the only thing LBP2 has over LBP3 is the fact it runs a bit smoother with less problems.

And you can't blame the newer games for allowing a bigger plate of options for the creators. I think most creators prefer not to be forced into limiting options of creation. I can't blame them, I can say myself even back in the early days of LBP1 I never had interest in making those super basic platforming levels. I wanted to make stuff as close to real story & character driven games of my own taste as I could, with non-cutout story characters and everything. and as the games have gone on... it almost exactly has tuned into what I originally hoped it would... The only main thing left on my wish plate for LBP is the freedom of better character editing options for the sackfolk, so we can make more original character designs for our stories then we can right now.

Maybe I am a bit odd as I don't really have much nostalgia with past LBP titles... even if I have sunken so much of my life into it. Then again I was among the folk who always wanted more out of it... instead of enjoying it much what it already was.

More than understandable points.

Sure, I think LBP2 could've been improved in those ways, but I never thought it was necessary to do so. I think those three things, along with a handful of other, smaller problems, hindered the LBP3 experience in such a way that it was inferior to LBP2 in my mind, not improving well enough on any fronts (character animation aside, which I understand was a big feature to you and many others, not so much to me). LBP3 was an ambitious sequel attempt and if done to [my idea of] perfection, probably could've swayed the opinion I put forth, but sadly it was not.

Of course, we all have different visions of what LBP should be, or what we want it to be. This is mine.
2015-11-17 13:29:00

Author:
piggabling
Posts: 2979


I've always just wished, ever since I realized exactly the trouble LBP gets itself in with new consoles and new games, that LBP could somehow be like a MMO like game that just makes big updates over the years like WoW and keeps itself running and doesn't need to make new titles every time just to keep up with new consoles. It has this really complicated community set up; and all the consoles, different games, and networks just messes with it completely I'm sure.

With LBP4 though... it's the issue of LBP3 being so buggy that is the only thing that seems to make me jump at the idea, but honestly, I'd be fine if they didn't and just made LBP3 function fine for now. LBP3 is great as it is content wise, I just really need it to work. x)

And I'd also not be able to play right away because- I'm still playstation3 edition.

I agree though, about above, giving you all the previous games story items would be good. It'd help make it easier to enter the game from scratch and not make newcomers play catch-up.

I'd like to apologize too if I'm confusing, it's 2:00am here...
2015-11-20 09:00:00

Author:
Mymagic1212
Posts: 85


You know, if LBP3 had been as good as it promised to be it would have been the greatest experience in the LBP franchise ever. I'm not saying it wasn't good, but the launch was just a plain mess. The game was so terribly buggy that it lost all the attention it could've got. I don't think Sumo is to blame, if anything, they were probably pressured by Sony to release such a complex game in a very small amount of time.

Would I ever want to see a LBP4? For sure, yes. But only if devs were given the proper time to do it. I wouldn't mind waiting a few years to see one, but I don't really think another installment is ever coming back. If anything, it should be released for the PS4 only, but I would be happy just to see LBP3 get to its best form via patches and the continuous support of the game via good-quality DLC. I think that once Dreams comes out, if it is not a major failure, it will probably retain most of the audience for these kinds of games, specially LBP, for obvious reasons. So to see a LBP4 coming anywhere near the future, is most unlikely
2015-11-27 22:01:00

Author:
yugnar
Posts: 1478


I totally agree with you! 2015-11-28 01:39:00

Author:
CuriousSack
Posts: 3981


Quite honestly, I think that LBP could quite easily make a comeback. The problem I have with LBP3 besides the buggy release is that the new features aren't very efficient to use. Sure, they've added some really cool logic stuff, but pair all that complicated logic with 16 layers and you've got a messy, laggy, setup with microchips jumping to all sorts of layers you never knew existed! Now, I agree a lot of stuff that I would like to see is not warranting a sequel (easier character rotation, better music sequencer (thanks for keeping the fact you barely touched the thing a secret btw), more logic options (seed selection for randomizer, memorizer output labelling (while the new tool is extremely useful (and buggy) memorizers are just far more efficient with space, clean up the redundant tools by making it one tool but tweakable (I'm looking at you tag sensor/radar), compare gates (for god's sake, why are we still having to use the sequencer with that delay?), etc.), but there is plenty of stuff that warrants a separate franchise from dreams.
One - Ready made objects already fitting a theme (think about how much time you saved from this)
Two - Creating in actual 3D is MUCH longer than faking it in 2.5D, extend the layers (but reduce the default work layers), fix some cameras and you're done
Three - Already familiarized software
Four - It's a sales point. LittleBigPlanet is much bigger than dreams and I don't see dreams being more than a niche. LittleBigPlanet can rise to popularity again a lot easier

Now, what can be in this sequel?

a SIMPLE object editor (go complex and you're bound to do more harm than good)
An object rotator (preferably recorded like motion recorder but with analogue sticks controlling axes)
Allow gluing distant objects (Why not just call it parent/child?) since forcing connections slow things down
More camera options (why are there such restrictions anyways?) Also make it a tweakable setup to have max/min x, y, z rotation with inputs for all 3 axes so 3D platformers won't be a pain to land on a platform.
Obviously better thermo
A textbox interface/material/logic piece (notes get very confusing to deal with a lot of them)
And more but I'm tired


An easy way to get rid of the bugs is to DROP BACKWARDS COMPATIBILITY and make it one console. This game is too experimental to have multiple consoles and function well. Though I've loved the backwards compatibility, when sony dropped compatibility with the PS3, LBP should have too. Starting from scratch will allow for overhauls of the menus which have gotten cluttered, and while I think one giant patch could do wonders to the game, that simply isn't reasonable at this time. Maybe if they had released a mind blowing patch in October it would have done the sales good. As for my opinion now, just keep patching things that need work and in .5-1 year start working on a sequel and release it when it's ready.
2015-12-25 08:32:00

Author:
koltonaugust
Posts: 1382


I might, I mean 3 was Sumo's first "main LBP game if I recall correctly, not only that, it was the first game of a transition to PS4, which always ends up being a tad odd since it's new hardware and all that, it's usually the following game that actually knows how to well take advantage of the hardware's limitations and is actually done more solid.

That being said, 3 did kinda hurt the image of the series with the launch, not saying no game ever releases without bugs, but 3's launch was REALLY glitchy and that really drove away a lot of people I knew that still played (and a lot of people in general who heard about it).



Edit: at this point I started to rant about why I personally I'm not as big a fan of 3 as I was of 1 or 2, I wasn't sure whether to keep it or delete it, so I'll just put it in a spoiler tag just in case.
(Warning, contains lots of opinions you might dislike a lot or that might be way wrong or dumb, click at your own risk.)


Not to mention there was something off in general about the story (for me at least.) Like LBP1's main story was charming little tutorial that didn't hide sensors or anything, it show you different ways to use things, and while not the best looking levels, they were still good.
LBP2 really improved on aesthetics on story, it still had that tutorial-like feeling the whole way and still showed various things like sensors, chips, and emitters and the like.

LBP 3 however, seems to have mainly focused on presentation and aesthetics over everything else, I don't recall seeing any sensors or chips, plus the story was quite short overall, I mean don't get me wrong, the levels were great...but that was the issue (for me), all levels were too good, with LBP 1 and 2's levels I always thought "Oh cool, I can't wait to do something like that, or wow I can definitely make something better if I do this and that!" with LBP3 I felt like "Oh...wow I'm never gonna be able to make anything that good." the levels were intimidatingly good, professional-grade good, it didn't have that "Media Molecule feeling" but that "really cool community level" feeling if you know what I mean.

And last the one thing I dislike the most that people are gonna more than likely disagree with, the addition of Toggle, Swoop, and Oddsock, I mean they were neat and all, but it just feels like they were added more as a way to milk for costumes DLC more than anything else since the game had gotten preeeety microtransaction crasy over time, plus they didn't feel that interesting considering how much logic had evolved since LBP2 and really sackbots could easily fill the same roles, not only that, I'll be honest to me they just feel gimmicky as all can be and I feel their addition is one of the reasons why the story mode was not as good as it could've been (and as short as it was.)

But yeah in general LBP3 feels more like they focused more on making things look shiner and better looking than on actually improving the gameplay, and I feel it's reaching that tipping point in every successful franchise where the player is not as much as a priority as their wallet.

Yes games are made with profit in mind, but many franchises like thos start with "let's make a good game that players like and thus buy" and end with "OK lots of wallets like our games, so let's make a game that wallets buy and then keep buying over time."

And I'm not saying it's Media Molecule's fault, or Sumo's fault, or the devs or general people working on it, I'm 99% sure the devs and people who make the level's are truly giving it their best to make a good and fun game for the players to enjoy.

But I also know shareholders and Publishers can a loooot of pressure on devs to do things differently than what the devs originally wanted, and the fact that LBP 3 released in the state it did says a lot in this regard and that's why I really don't know IF I do want to see an LBP4.
(I actually believe this might be why Mm moved away from LBP in the first place, but that's neither here nor there, there shall be a rant for that another time.)


On one hand LBP3 could just have been the "new gen blunder" of the franchise while the devs are still trying to get the hang of the new system, and LBP4 could return LBP series to its former glory and more now that they can fully take advantage of new gen tech, it could be the best LBP yet.

On the other hand, LBP 3 could just be the beginning of the end, rushed broken games with "extra characters" to be able to sell even more costumes could be signs of where the franchise is going, and it's not pretty.

On one foot tho, we have the possibility of perhaps a half scenario, where scenario B (on the other hand one) was the case, BUT because it didn't meet expectations, they (publisher/ stockholders) back off a bit, devs get a bit more freedom and so LBP4 altho not the masterpiece Scenario A would have been, is still better than scenario B.

On the other foot, there's also the simple possibility that because ti didn't meet expectations, LBP3 is the end of the series.

All in all, I'm torn, over and over I wanna return to LBP and start playing LBP 3...but it just doesn't hold my interest like LBP 2 still does, or 1 did back in the day, I want LBP 4 in the hopes of a new LBP on current gen that I can enjoy as much as I do 2 on PS3, but I don't want LBP 4 if the money-hungry brigade has taken over the franchise, the game might just leave a bitter taste and make me retroactively start to dislike the series as a whole...
2015-12-28 10:36:00

Author:
Silverleon
Posts: 6707


Edit: at this point I started to rant about why I personally I'm not as big a fan of 3 as I was of 1 or 2, I wasn't sure whether to keep it or delete it, so I'll just put it in a spoiler tag just in case.
(Warning, contains lots of opinions you might dislike a lot or that might be way wrong or dumb, click at your own risk.)


Regarding the things you say in your rant.

LBP2 didn’t show off logic & and stuff much more then LBP3 did… LBP2’s levels were similar style to LBP3’s levels... Perhaps it's ironic how you feel that LBP3's levels is to impressive... however me and some other creators awhile back were all in agreement with how semi-amateur and unimpressive LBP3’s story-mode levels was to us. And as a game I feel LBP2 story mode did a semi-better job. Had more likable quality characters and better variety in it’s gameplay. LBP3 did have some really good levels… it just wasn’t as fun altogether tho as LBP2’s story mode to me. Regardless I still say LBPV has the best story-mode in the whole series if you ask me.

Tho when it comes to create options & content, LBP3 is the best in the current series. It’s so much easier to create better real game & story quality levels with LBP3 then ever before. Gameplay was improved too. you have much more freedom to quickly change/make how characters & everything works.

And I don’t agree that Toggle & crew was unneeded. For example Toggle makes for a far better Eggman then the normal Sack ever could. However I do feel it was a bit short of what it could had been, even now character design choices is still to limited… And while I’ve talked about this many times before… Something more like what “Dreams” is doing would be far more preferable… or at least in a limited way being allowed to craft our own characters using sack characters as a base or something be nice. And definitely is something that would be good for a LBP4 to have if they cared to improve character creation at all.

Overall I’d say that LBP3’s DLC isn’t milking the players more then LBP2 did with it’s DLC… Because LBP has kinda been the same in that regard every since the first game. Mostly tons of costume DLC that rarely is even helpful for custom made characters.
2015-12-28 15:30:00

Author:
Lord-Dreamerz
Posts: 4261


I do quite like what you say about LBP1's story mode Silverleon and do believe that story mode should be somewhat of a tutorial of create as well as being fun. Hiding sensors isn't all that great for the newcomers which I think are at a loss of how to being creating.2015-12-28 16:29:00

Author:
koltonaugust
Posts: 1382


I do quite like what you say about LBP1's story mode Silverleon and do believe that story mode should be somewhat of a tutorial create as well as being fun. Hiding sensors isn't all that great for the newcomers which I think are at a loss of how to being creating.

I don't think the story-mode should just be 1 big tutorial... That means the gameplay & story would have to suffer. Separating the tutorials into their own sub-storymode world was a better idea that LBP3 did... was a bit to short however.

Anyways, If you look at what most gamers think on other gaming websites, many often say that they wish LBP would focus more on it's gameplay/storymode and less on it's create side... So I can't say turning storymode into mostly a tutorial would be a good idea.
2015-12-28 16:47:00

Author:
Lord-Dreamerz
Posts: 4261


What a discussion...

I would want an LBP4. I would also buy the PS4 for it. The PS3 is 10 years old. Somewhere it always ends.
I am a LBP gamer since 2011. I liked LBP. I have created lots of stuff there. I also liked LBP2. And I like LBP3.

It does have a bad image because of the bugs at the beginning. For example Black Ops Declassified for the Vita does also have many bugs. Even today. But I like playing it, because it's fun, so LBP3 is.

Short:
LBP4 should be developed for PS4. And it should have more cool features like the Popit Tutorial, the video tutorials at LBP.me or other cool things. There are many players, who use OddSock, Toggle and Swoop. I still play as Sackboy, because he is my favorite.
2015-12-29 00:38:00

Author:
mdkd99
Posts: 1172


Its never a good idea for another company to hand there IP "LBP" to another company. I see dreams replacing lbp in some way. I could see it coming back smoothly if MM did it. Quite amazing how many tool features we're very useful were cut outta lbp3.
Like the screen UI editor.
Quite funny that we still need to use glitches to get 3D.

I think dreams is gonna be bad for the common player that just wants to play a game. Its gonna be great for people that wanna create games though. For that reason it might not do well at release. Learning curve for dreams needs to easy enough learn and UI needs to be easy enough to create games. I was making stuff while back for LBP Karting using 3D tools. Really annoying creating in that space because the UI was sluggish. The tools we're there in that game sorta but the main game was a huge fail that it just ruined the whole experience. It should of just been LBP3-D with just karting features in it.
2015-12-29 13:41:00

Author:
venat
Posts: 715


I don't even know, what Dreams is. I have only seen a white place with different shapes.2016-01-01 23:52:00

Author:
mdkd99
Posts: 1172


Dreams is the new Mm game coming sometime in the future.

http://dreams.mediamolecule.com/?locale=en_US
2016-01-02 00:45:00

Author:
jwwphotos
Posts: 11383


Id like for there to be a lbp4 !2016-01-11 01:10:00

Author:
Lbphart3
Posts: 813


I think if sumo digital weren't developing lbp 4 then it would be a good game. also it would be a cool idea you can choose if your level is full 3d or 2d and the same as tha person near tha top said you can choose how much layers you want in 2d mode.2016-01-11 04:20:00

Author:
burgerstupr
Posts: 47


Definitely! The create-mode aspect of LittleBigPlanet is what appeals to me and with each iteration of the game, the tools get better and more plentiful. I'd happily see another LittleBigPlanet if they expanded on top of what's already there. 2016-01-11 17:11:00

Author:
EDGE_ELITE
Posts: 23


Hey guys! (and gals...)

I know I've said before in this thread that I'd want an LBP4, but honestly, after seeing more of Dreams, this could be the LBP4 I've been longing for.


https://www.youtube.com/watch?v=hNSH1vKOK9o

I'm especially excited about the possibility of being able to "export dreams into Unity".

(According to this article anyway...)

http://www.wired.co.uk/news/archive/2015-10/28/dreams-media-molecule-ps4 (see "Virtual Reality?")

Imagine being able to put something you've made in Dreams in the App Store. :O
2016-01-11 20:16:00

Author:
comishguy67
Posts: 849


As hyped as I am for Dreams, I fear it's going to be another overly complicated logic create system like the lbp games. This will really set new people off, and I hope the developers will find a way to simplify the create system(at least for starting players).2016-01-12 01:05:00

Author:
gurren009
Posts: 2592


The main problem with simplifying logic is that there's only so simple you can go before it becomes a hindrance to the creator. For example- Spore Galactic Adventures had a very simple creation kit that just didn't do nearly as well as the original creation aspects. LBP had about as simple as you could take it with a few exceptions (only working with percentages is a huge thing to wrap your head around for non-math people also multiplying was weird/division). The main problem with this is that it's very hard to work with all these different types of variables without a keyboard as certain variables can be manipulated certain ways. Programming is not super basic and does take time to figure out the ins and outs of. In the end, there is no "easy" way to make a great game; otherwise, it would have been done to death.2016-01-12 05:15:00

Author:
koltonaugust
Posts: 1382


Hmm, I'm kinda late on this conversation, but I'm bored in religion class so I'll put my saying into this. I'm fine with a LBP4, but 3 still has a lot more potential to gain with released DLC, and updates. LBP 4 should only be for PS4 and leave the ps3. LBP 1 made The franchise a huge thing. LBP 2 brought much more logic and much more creativity table. Finally LBP 3 brought 3 new characters to tag along with Sackboy, with bonus logic. So lbp 4 needs to have some sort a thing to become a good game. I don't know what, but they probably will have something.2016-01-12 18:46:00

Author:
Alfrottos
Posts: 42


LBP3 is so complex, it would be pointless adding a 4th. I was grateful they even announced the 2nd installment of LittleBigPlanet™, nevermind a 3rd! In my opinion, MM's upcoming "Dreams" will be the closest thing to a "LittleBigPlanet™4" 2016-01-25 18:16:00

Author:
Boy
Posts: 35


LBP3 is so complex, it would be pointless adding a 4th. I was grateful they even announced the 2nd installment of LittleBigPlanet™, nevermind a 3rd! In my opinion, MM's upcoming "Dreams" will be the closest thing to a "LittleBigPlanet™4"

I wouldnt say LBP is complex. Its not something you will learn in a day and that goes for any programming language you learn for the first time. Its much...much easier than coding. Trust me on that. I think LBP is a great entry point into learning programming logic and I would be thrilled if dreams at least had the same logical possibilities...if not more. The builder is already impressive with just the art.
2016-03-01 02:45:00

Author:
Rpg Maker
Posts: 877


If the creators were to make an LBP4 with a fully fledged 3D system, they would definitely have to find a way to simplify the system. Not LBP's 2D engine, but simplifying all the x,y, and z plane factors that would definitely over-complicate the 3D system. What I'm basically saying is, MAKE SOMETHING BETTER THAN LBPK'S CREATE MODE! lol2016-03-06 22:14:00

Author:
gurren009
Posts: 2592


The short and simple answer is, if I heard LBP4 was coming and it had MM back in the driving seat, I'd be thrilled.

But how unlikely ^_^
2016-04-13 03:15:00

Author:
Masseyf
Posts: 226


The short and simple answer is, if I heard LBP4 was coming and it had MM back in the driving seat, I'd be thrilled.

But how unlikely ^_^


Agreed, from what I've played of LBP3 it was laggy and slow and didn't really work for me, plus the stories are getting a bit old. They would have to plan something new to get me really interested.
2016-04-15 02:57:00

Author:
ratalsoni1
Posts: 30


Dreams is pretty much what I was expecting from LBP3. So no, I wouldn't care much if they announced LBP4. I feel like the series reached its potential with 3.2016-09-26 02:43:00

Author:
Rovelius
Posts: 74


I think that I would get me a LBP4 if it would have a fully functioning 3D cam integrated, ...and if it would have a musicsequencer to change the speed within a tune...and if it would have no thermo limitations...2016-09-26 09:36:00

Author:
CuriousSack
Posts: 3981


I think that I would get me a LBP4 if it would have a fully functioning 3D cam integrated, ...and if it would have a musicsequencer to change the speed within a tune...and if it would have no thermo limitations...

I would definitely love a fully 3D modification! I really wish MM and Sumo-Digital would/will add more tools for music creaters. I'm stunned by their work over the years and am really impressed with what you music creators have done, even with the limited tools!
2016-09-27 00:58:00

Author:
gurren009
Posts: 2592


I totally agree with you! I think there is still some potential to optimize the series in a LBP4. So MM or Sumo: this would be your chance to give your best to make the community happy! 2016-09-27 10:01:00

Author:
CuriousSack
Posts: 3981


Of course we would want an LBP4, why would we want the series to die?2016-09-27 22:40:00

Author:
Merely
Posts: 33


I'd loooove LBP4. I'd preorder it in a heartbeat.2017-11-01 03:39:00

Author:
Remy
Posts: 252


What if it was a openworld action rpg with lootboxes?! That would be horrifying!2017-11-01 10:01:00

Author:
mdkd99
Posts: 1172


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

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