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Optimus prime beta

Archive: 8 posts


Hello again all sackfolks and friends.

After many long months of tweaking and simplifying logic, I'm proud to present the latest creation of Optimus prime.

https://karting.lbp.me/v/z7mi
Optimus prime beta
https://lbpk-production.s3.amazonaws.com/player_creations/1642842/preview_image.png

This level was build and uploaded for all sackfolks see the development and have a hands on to test controls.
Comments are welcome for any problems that may occur.
They will be reviewed and worked out.

... ... ...

The Controls:

-Truck form-
Gas = R2
Reverse = L2
Turn (wheels) = L.Toggle R/L
Lights = Square (on/off)

*Camera = R.Toggle (hold at angle, auto reset)
*Change Camera = R1 + U/D D-pad

*Transform = L1 + U/D D-pad (can be used with change camera)

(* = shared between forms)

-Bot form-
Walk = L.toggle U/D

... ... ...

In game 'HUD control display' plus walls and floor are not important.
They were made for display and example purposes only.

There are more controls in development.

The controls I've created for Optimus prime are all based on transmitters and receivers.
There are no direct 'links/connection lines' to or from spawn point controls, and Optimus prime.
I've decided to create it this way to solve any re-spawning issues that may develop.
The ultimate goal in building this was to attach a kart chassis and have Optimus prime as a 100% operational kart.

Unfortunately this is not the case.
Due to the amount of pistons and hinges to create the "transform motion", Optimus prime exceeds the allowable 'grouping limit'. The maximum amount of grouping I'm capable of is 5 pieces, head-chest-waist, left arm, right arm, left leg, right leg.
Maybe with the help of fellow sackfolks, we can take this further.

But fear not...
This build is not over.
This was the 'single form from truck to bot and back' idea.
I am currently working on the two form/two kart idea.

I hope you all enjoy.
Feedback is welcome.
2015-08-29 10:55:00

Author:
valious2corvus
Posts: 171


The 'transformation' is simply superb, so well realised and constructed.

With regard to your kart issue, I still believe it's possible to make him be a kart, although in a kartless fashion.

By adding gyroscopes to keep him upright, he should literally be able to walk, and you already have the movement for him as a truck ready to go. I would put a gyroscope on it again though to keep the truck positioned correctly on the ground. Almost certainly you'll need to tweak the gyroscope strength to get it working correctly. This can be a painful process, but persevere, it will work.

Is he a dynamic object at the moment? If so, perfect. There should be no issue with interaction between him and the environment.

Any questions, give me a shout!

2015-08-29 13:25:00

Author:
Scorpio1357
Posts: 460


Thanks man.
I thought about how to continue this build when the grouping warning happened, a few ideas grew.
I'm working on deconstructing the transformation motion.
Because everything was built on top of the motion.
Taking it back into two individual forms.
I already have stripped prime down to truck form, this time without any 'transformation'.
I also attached a kart chassis to the truck, to test if it works.
Great results, with some minor tweaking on the force field base.
The second job is to do the same to the bot form (this is taking longer than usual).
The only thing holding the object back from becoming one unit, is the amount of logic needed for the 'transformation'.

As for being a dynamic object, it is not.
2015-08-29 22:10:00

Author:
valious2corvus
Posts: 171


Ok. No problem. You only need to change one piece of Optimus to 'dynamic' to make all of him act as dynamic. This is important going forward as he won't be able to interact with the environment if not.2015-08-30 10:07:00

Author:
Scorpio1357
Posts: 460


What do you mean 'wont be able to interact with the environment'?

Awhile back during one my previous creations, I made 1 piece of 30 dynamic (was a mistake).
During that build and testing it, that 1 piece kept vibrating then distorting out of place (took about a minute).
I had to recheck all pieces to understand why the distortion kept happening, it was because of being the only dynamic piece.
Once I changed it back to non-dynamic, the structure solidified.

Right now as is, in the stripped down truck mode. Prime is working great as the truck mode. I have interaction with test walls, and ceiling height. Even have the 'jump/hop' from the kart chassis.
2015-08-30 10:48:00

Author:
valious2corvus
Posts: 171


Sorry, I didn't explain that very well.

IF you decided to go with the 'kartless' suggestion I made, you would need to change Optimus to dynamic.

As you don't seem to need to go that route, it doesn't matter.

Apologies again for any confusion!
2015-08-30 20:17:00

Author:
Scorpio1357
Posts: 460


It's all good, wouldn't the grouping warning still appear?
Prime would still be in 5 major groups that are maxed out.
I just don't understand how those 5 groups would act as one, without distortion or falling apart.
It would be sweet to, but that's beyond what I know.

I'll try to load some pictures soon of 'behind the scenes', It might be easier to understand the complexity, and the grouping issue.

As for the controls, Did you find any glitches or flaws?
Did everything work?
I tried to work out everything that came up, misfiring or displacement issues from signal cross over.
2015-08-30 20:36:00

Author:
valious2corvus
Posts: 171


No. I don't believe you'd have the same issue as you're not trying to place a kart chassis on it, though I've never tried it with something as complex as Optimus is. It may be possible to get him moving without changing him to dynamic but I don't then know if the gyroscopes would work.

As for the controls, i believe i thoroughly beta tested you're level, no glitches noted.
2015-08-31 08:57:00

Author:
Scorpio1357
Posts: 460


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