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#1

Why...?

Archive: 6 posts


Why does the object saver save the state of EVERY object that's logically connected to it? It doesn't even make any sense... since those objects are separate objects.

Where's the turn off rigid connections on this crap...?

Now I have to use the memorize for pretty much everything or majorly over-compensate...so frustrated!!!
2015-08-24 16:44:00

Author:
comishguy67
Posts: 849


Is that including tags or whatever? I like the memorizer. Its versatile.2015-08-24 17:29:00

Author:
Tynz21
Posts: 544


Hmmm, this could potentially be a bug, you should report it.2015-08-26 06:24:00

Author:
amiel445566
Posts: 664


Hmmm, this could potentially be a bug, you should report it.

Where exactly do I report bugs?
2015-09-01 21:32:00

Author:
comishguy67
Posts: 849


Dunno, maybe there's something on this forum somewhere2015-09-01 23:00:00

Author:
amiel445566
Posts: 664


The Save Chip will save the state of the object it is placed on and everything it's connected to, it's functioning correctly. Try separating your objects using wireless logic to prevent an objects' state being saved when you don't want it to - the Remote Tag Sensor is the best tool for this.

If the latency of wireless logic is a problem then try to make the object you don't want saving to go back to it's original state using logic.
2015-09-25 18:30:00

Author:
fluxlasers
Posts: 182


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