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Dynamic Thermometer Making Me Cry!

Archive: 4 posts


I have no idea what's going on here, and I need help! For some reason, my level keeps having everything dephysicalised in play mode! Like the floor! I have a number of "Player Kill" segments of water material lining the water that you drown in at the lowest part of the level, and no matter where the player walks, they fall right through.

I'm talking about normal "This is the stuff you're supposed to stand on" materials suddenly losing all collision throughout the entire level for no explicable reason. This has only started happening spontaneously.

Please help!
2015-08-23 05:12:00

Author:
Kato
Posts: 732


Maybe the actual characters aren't where they look like they are? It seems that the dynamic thermometer works by how close things are to it, if you have the players like in a controllinator far from the point where you have things in view from a camera of some sort, then I guess, somehow, it's possible that things start to go wonky, especially possible in the aspect that you're describing. Try to make sure that you are where you look like you are, not just projected IE in a controllinator far away or in a bot. If nothing else, the dynamic thermometer might be broken in this particular level more so than what might be expected as a normal bug; attached to the level itself like the 140 hour bug. If this is the case, then try moving all of the objects into a new level and see if that fixed your problem.

TL;DR: Either you aren't where you think you are in the level, or the level is messed up. If it's not one of these, this bug is beyond me
2015-08-23 05:51:00

Author:
amiel445566
Posts: 664


WOOT. It wasn't anything to do with a controlinator, but your idea set me on the right track. Originally, the water you drown in was all along the bottom of the level. I'd split up the kill areas into chunks, but come to find out, the level was loading not only the stuff in the area but the stuff touching the area too.

And since each kill zone was touching each other, and countless other objects (even though they were not glued), it was trying to load the entire level at once!

At any rate, I've run it twice now with some success, so hopefully it stays fixed. Thank you!!!!
2015-08-23 11:15:00

Author:
Kato
Posts: 732


Ugh... sorry to dredge this up, but this is slightly related... Why is it that LBP3, without the Dynamic Thermo, will spontaneously decide to not load areas it deems "complex"? My whole security camera system for this level was intended to show events happening throughout the level, but this is moot point when switching cameras will make the game decide to not load random pieces of objects.

Is there anything that can be done, or should I simply scrap my Camera system, reduce the number of rooms the player can visit, and make them hoof it everywhere?

Edit: Ahhhhh. Sorry for freaking out. It was late, and I was working all evening. Then the level just started spontaneously not loading objects. Anyway, I've found a workaround.

The level takes place in a School, so naturally some classrooms have desks and chairs. But having so many of them close together was causing perfomance issues. (Really it shouldn't. The PS4 is not a weak system.)

So I'm setting all of the furniture to an emit/destroy system. This way, furniture only loads while you are in the room. I did have to get rid of my security camera system sadly, but I reduced the 'playable' area of the school to exclude the Gymnasium, Locker Room, and Pool. Those areas will now only be accessible for the boss fight.
2015-08-28 03:39:00

Author:
Kato
Posts: 732


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