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#1

Menus or Overworlds

Archive: 4 posts


Hi, gang.

I was thinking about this, this morning, and I wanted some input from the community. Also saw it as a way to get more activity on LBPC going.

When it comes to any sort of minigame or alternative gameplay style in LBP that requires or at least allows you to change a few bits and pieces before you actually play, what are your preferences regarding how those options are presented to you?
A regular menu system with 'Start', 'Difficulty' 'Select character', whatever, or a small level with characters and screens that give the level more of a sense of narrative or world building.

My impression is that Overworlds seem more popular with creators due to them being a little easier to create, and also allowing the creator to expand their lore through characters and what have you.
But I'm curious as to how others feel.
Thoughts?
2015-08-22 20:30:00

Author:
Ostler5000
Posts: 1017


I think I prefer level hub worlds for adventure series and story based levels, and I feel menus are good enough for Mini-games, ETC... However for me it just depends on the level and how it's presented. Both ideas are fine by me as long it's well done.2015-08-22 23:38:00

Author:
Lord-Dreamerz
Posts: 4261


I think I prefer level hub worlds for adventure series and story based levels, and I feel menus are good enough for Mini-games, ETC... However for me it just depends on the level and how it's presented. Both ideas are fine by me as long it's well done.

Pretty much my thoughts exactly. For a larger level I would say go with a hub world, and for a smaller one a menu is fine.

The hub world could have obstacles as well. You could make it its own sort of mini-level to make an adventure seem much larger.
2015-08-23 00:41:00

Author:
DreJ1212
Posts: 240


I use both, but I guess my projects would fall under completely different, meaning zero platforming. The four years I have been with LBP, I have never built a successful obstacle, nor felt the impulse to try. That being said, I enjoy jumping to my death just as much as everyone else.

I personally start menus. I think menus are great introductions to projects(not to mention games continue to use them) and can leave a good impression that you have entered a different space than LBP. I think it helps convey illusion and can set whatever tone you want to fairly easily. Of course, menus are more than just first impressions because they are generally more used for logical purposes.

I guess the question is a bit odd to me since its not black and white: Overworlds are more of a gameplay structure, where as menus are a tool. Many projects use both.
2015-08-25 19:55:00

Author:
Rpg Maker
Posts: 877


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