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Custom Sticker Help

Archive: 11 posts


I need some custom sticker help. I need a total of 8 custom stickers that I can use to activate sticker switches. On the one hand, I could just take a screencap of something, and give the player a fat rectangular box to paste into a different fat rectangular box. But wouldn't it be more interesting to have some shapes to it?

Ideally what I want are stickers that are mostly black, with a white shading in parts, so I can paste them into sticker panels, and have them be different colors. I don't need anything complex. Just abstract "runes" that "resemble" the following letters. A (two of them), C, H, L, M, O, R. It's not that I don't know how to do this, it's just a matter of me having a very shaky hand. :'( I could do this in like ten seconds if I could customize the shape of a sticker with the corner editor.

Can anyone help? I'd be willing to do a legit art commission/request if anyone if can help me out.
2015-08-21 21:18:00

Author:
Kato
Posts: 732


You can't use corner edit on a painting, but you can pick a sticker that you like the shape of and use it to erase shapes in a painting. Using this technique you can rough in your shape and then clean up the lines with the erase function.

Fyi, lots of players, like myself, play with collect community prizes turned off. I only turn it on if I want something special. So if you want to give out stickers as prizes, just be aware of that.

You might be able to use adventure logic to do the same things. You could make your shapes out of material, like an object players pick up and use automatically. Just a suggestion.
2015-08-21 23:40:00

Author:
one-mad-bunny
Posts: 334


You can create it with materials and then use one of the various "Transparent Sticker" glitches to make the icon of the cutout a sticker!2015-08-22 10:34:00

Author:
DiamondDiancie10
Posts: 203


@one-mad-bunny - You know I would super love to use some Adventure logic, but the memorizer apparently doesn't exist in LBP3. Is there another way?2015-08-25 03:08:00

Author:
Kato
Posts: 732


The memorizer is from the DC comics pack.

But you don't need it for adventure logic. You can use the quest tweaker and quest sensor. The object saver also uses adventure save logic and it not only saves the physical state of an object but also the logic on it. All save files are made for the host player only, just like the memorizer.

You can add a quest to any level in the global controls section of your popit. Then you can use the quest title and it's objectives in conjunction with the quest sensor and quest tweaker in any way you like.
2015-08-25 21:46:00

Author:
one-mad-bunny
Posts: 334


And this also works between separate levels? What I've got planned is a system where if you finish all of the Adventure levels, only then will you have access to the final boss, who is linked through the Hub.

I do know where the Memorizer comes from, as I had it available in LBP2 (but couldn't get it to work). For some reason, it is unavailable in LBP3 for me. I have the DC comics pack in LBP3, and have even 100%'d it, but no memorizer!
2015-08-26 17:32:00

Author:
Kato
Posts: 732


And this also works between separate levels? What I've got planned is a system where if you finish all of the Adventure levels, only then will you have access to the final boss, who is linked through the Hub.

I do know where the Memorizer comes from, as I had it available in LBP2 (but couldn't get it to work). For some reason, it is unavailable in LBP3 for me. I have the DC comics pack in LBP3, and have even 100%'d it, but no memorizer!

In an Adventure, the Quests work between all the levels in that Adventure. Quests can be made hidden if you don't want the player to see, but usually it's a good way to guide the player anyway. Quests are pretty easy and versatile.

But if you do want to use the Memorizer, you can get it through this level: https://lbp.me/v/qv78pz5/trailer?p=1&l=12
For some reason the Memorizer only shows up in LBP3 if you play on PS3 and have imported your LBP2 profile. I never use it myself anyway...
2015-08-26 20:09:00

Author:
Pookachoo
Posts: 838


Cool! I'll take a look.

Again thank you guys for all this help. Prior to asking on the forums, everything I've learned has all just happened from me poking around at random. A lot of it is still way to advanced for me at the moment, but even so, I've probably learned more about logic in the past few weeks than I have in the past year on my own. So, thank you!!!
2015-08-26 20:22:00

Author:
Kato
Posts: 732


Just a little tip. If you test play your levels, you will create your own save file. What this means is that anything your adventure logic is supposed to change in the level will be permanently remembered for you. If you collect collectabells they will not be there the next time you play, because you already collected them. This tends to freak people out.

Don't freak out.

If you go to create mode everything is back to square one, just like you left it. And if you want to test play from square one you can simply reset your adventure progress.
2015-08-26 23:49:00

Author:
one-mad-bunny
Posts: 334


That's a good point about saving progress
Also I've found it's helpful to play test your adventure in an alternate profile, because certain things like "Discoverable" (locked) or Sub Levels will appear differently for the creator than for other players. An example is that if you have a sub level you can go directly into it, but once there you won't be able to travel through a level link.
2015-08-26 23:55:00

Author:
Pookachoo
Posts: 838


Man, it would really help if I could remember the password to my alt profile. XD;;;; I only remember that I mistakenly entered an e-mail that does not exist, but it worked anyway! So unfortunately, I have no way to recover a password.

Anyway, I tinkered with some of the questing logic. I couldn't get it to work yet, but I'm still trying stuff out. For me, Quest/Adventure logic is super advanced stuff. I'm believe I mentioned I'm way behind on the times with LBP creating. D:
2015-08-27 14:55:00

Author:
Kato
Posts: 732


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