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How do you make a sackbot immune to danger and jump really high?

Archive: 3 posts


I tried making the sackbot immune to danger and jump really high using the gameplay tweaker on its circuit board but it didn't work :/2015-08-21 05:24:00

Author:
Darthy09
Posts: 52


You just use the danger-immunity/high jump tweaker located in your pop it under "oddly specific logic bits"


But no in all seriousness I believe you can just do this under sackbots behavior chip can't you?
2015-08-22 05:06:00

Author:
Tynz21
Posts: 544


I tried making the sackbot immune to danger and jump really high using the gameplay tweaker on its circuit board but it didn't work :/

you need to change a setting on the tweaker,
by default it is set to "affects: activating character",
you need to change it to "affects: owning character"
hope this helps

you can also directly affect players without using a sackbot by placing logic on a broadcast chip that is set to target creatures, all in range, all layers and infinite range (if you want it to work everywhere in your level)
2015-08-22 09:40:00

Author:
evret
Posts: 612


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