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#1

How do I... I have a long question. Please read.

Archive: 3 posts


This might be complicated for you to understand. I'll try to explain as clear as possible. I made an orange object with a paintinator life bar and material tweaker on it that's set to un-destructive. Basically the paintinator life bar on the orange object has 100 life points but you can't destroy the object with the paintball gun yet because of the material tweaker on it. I know what I did was a bit stranger because the material tweaker defeats the purpose of the paintinator life bar. I did this because I want the player to be able to destroy the orange object with the paintball gun a little later when the orange object is vulnerable. I tried putting the material tweaker and a destroyer on an invisible dissolve material on the orange object but when I try to shoot the orange object, it loses life because the material tweaker isn't on the same material. I thought that the invisible dissolve material with the material tweaker on it would not cause the orange object to lose life to the paintball gun because the invisible material with the material tweaker on it is glued to the orange object. It didn't work. I wanted to grab and pull an object with a key on it into the radius of a key sensor to cause the destroyer that has the material tweaker on it to get destroyer so then I can shoot the orange object when it's vulnerable once I brought the key into the radius of the key sensor.

*How do I make it so that at first I can't shoot the orange object to make it lose life and then make it vulnerable and able to lose life after I brought the key into the radius of the key sensor?

Do you understand where I coming from? Hope you can help. Thanks.
2015-08-15 00:11:00

Author:
Darthy09
Posts: 52


Use invisible paintinator counters set to 1 and reset. Then hook that output up to an AND gate. For the second port of the and gate, put the criteria for the damage (the key output). Finally, hook up the AND gate output into a counter and display that instead of the paintinator counter.

Hope this helps, reply with questions, I'll be sure to check if you have any
2015-08-15 01:28:00

Author:
amiel445566
Posts: 664


Simplest way would be to run the paintinator sensor through a microchip before it plugs into the counter. Then set the microchip to turn on when you want the damage to work. This would require you to use a counter though as opposed to the paintinator life bar though. Using the actual paintinantor life bar, you could put it on the microchip, but then it wouldn't be visible to the player. Or you could do those wacky shenanigans with the dissolve barriers.2015-08-16 19:49:00

Author:
Tynz21
Posts: 544


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