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Animation Saving Floor

Archive: 1 post


Whenever you trigger an animation (like bounce pads), there's a way to save that state! (using a glitch of course)

Lets get right into this silly tutorial, I hope you enjoy


Take out 2 blocks of material, it doesn't matter which types, just 2 blocks
Connect them both with a piston
Delete the second block connected by the piston (the second one linked by the piston)
Put a non-rigid destroyer on the first block, and hook a repeater into it
Pause after deletion of the first block
Drag select over the area of the second connection (previously deleted)
Standing on this piston hitbox allows the saving of your animation state



http://i9.lbp.me/img/ft/159ee2794a21ede34231366500f936cbc5da280b.jpg
http://i8.lbp.me/img/ft/5982fbd327848fcebcab5f325c36350af0139cfd.jpg
http://i5.lbp.me/img/ft/8f51fe53810c526724b3f80367285cff4a35f812.jpg
http://i0.lbp.me/img/ft/6e0f8eda58a2a8e6841bcccaa35c504660e4d4cd.jpg

I guess this should be in level ideas/projects as well, because I'm making a ridiculous platforming level with the aid of my wonderful friends, expect hilarity

One side note though, some things can disrupt this animation saving, such as being grabbed, being on fire, being fourth player on this type of floor (I don't know why either), and occasionally changing layers

Now, have fun, and glitch out!
2015-08-07 22:00:00

Author:
amiel445566
Posts: 664


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