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LBP 3 Debugged

Archive: 3 posts


So, after many months of this game being out it has come to my attention that there are still a handful of creators out there that do not know every tip and trick when it comes to creating their own master pieces. I have devised this this to explain some of the tips i use in create mode and some that everybody looking to create should know to help them though-out their building time

1. Dynamic loading - Normal levels use the set range collision for your levels, meaning that you have a set space in which to build in. Now like it was said in LBP3 you can have infinite levels by switching to the Dynamic Thermo (Dont throw a fit just yet, ill get to that but later) This is still the case (well sort of), many people switch to a dynamic level and notice the level size is the same, however if you also switch the background of the level to that of a Dynamic level such as the backgrounds from the journey home, then you end up with a level 4x bigger than your normal level and because its dynamic you can go to town on your levels and build to your hearts content.

2. Locking Dynamic Zones - Many people wont go near the Dynamic Thermo even with a 10ft Barge Pole! DO not fear, if you are working with the Dynamic Thermo, Press the start button and lock the dynamic loading, this will prevent the game from loading anything off your screen until you unlock it again, thus preventing items disappearing from your levels, just remember to save it when your done, unlock the thermo and move to the next part, this will allow you to use the Dynamic Themo without throwing your controller at a unspecified human being that happened to be in the vicinity of you when you lost something.

3. Highlighing Local and Global Objects - made something in level and want to find it? go to the personal section of your popit, press square on the item you want to find in your level and select highlight, the game will then show you all the places you have place it in your level by making it flash, once found simply highlight it from the personal section.

4.Sequenced Actions - Bit of a short one this, you can add anny logic you like to both the character animation and object animation tweakers, just think of them as a sequencers little brother, see there not that scary xD

5.Broadcast chips (including all ranged sensors) - Lag Lag Lag, we all hate it right? if your levels are large in size and you notice they may be lagging but yet you have spaced things out, try checking your broadcast chips tag sensors ect. If you have them set to an infinite range then they have to pull the game together to scan a whole level just to find what they are looking for, even if it is right next to them (im sure they are blind at times, might be just me though) set it to a small distance if it is a tag sensor or something, just enough to cover the range of the object, even better if you can also reduce the angle of the detection as well. As for broadcast chips sometimes we do have to have them cover the whole level, but make a square of sticker panel, place down a microchip and on it place all your level logic, broadcast chips ect and then also place a follower, this way the broadcast chip stays with you through the whole level yet dosent send all of its data to china and back, just to the local area of the players, thus reducing the game lag caused by the infinite range setting

yes there are most likely typos in this as i type this at 6am but who cares xD

If you guys need any more tips or need any help then im always free to reply, unless im eating food, in which cases, FOOD
2015-08-07 06:17:00

Author:
Samuasp
Posts: 19


I'm sure this will be a big help for those people avoiding Dynamic Thermo on PS4. I find it funny this entire post was inspired by my amazement at the highlight feature I only found out about today while chatting with you.
Love the writing style too, cheeky, yet informative!
2015-08-07 06:23:00

Author:
RikoruDaniel
Posts: 43


I built quite a bit in dynamic thermo on PS4 and didn't have too many problems, until the level got to be very, very big... almost 5-6 normal thermo's worth.

This is when weird stuff started to happen with things disappearing when I rewound, and eventually things not spawning back in when you moved about. Also when I placed a set piece made of several objects it would actually not de-spawn. I found that if I copied one small part and then deleted/replaced the original bit (any bit, even a single block) it would then de-spane and re-spwan as expected.

On the whole, I actually liked the freedom it gave when building.
2015-11-30 07:13:00

Author:
Mr_Fusion
Posts: 1799


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