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Burning Temple

Archive: 3 posts


http://i3.lbp.me/img/bl/f13fc6bdfa5288e323c9bece48a3f3af64d9d063.png
Burning Temple by Smash909 (https://lbp.me/v/qvy5b1h)
Return to one of the temples in the temple theme from littlebigplanet 1, but this time it's burning. You need to save the surviving flame throwing cats (if there are any) and escape in a balloon ship.

Pictures:
http://i0.lbp.me/img/ft/c90e2109717aa897ede51a1e67fb76f017d08ebb.jpg
http://i7.lbp.me/img/ft/e77a7f924e6ace5833cfc8ef665b50b6d788ca87.jpg
http://lbp.me/v/qvy5b1h
2015-07-25 18:56:00

Author:
smash909
Posts: 83


Nice level. It looks a little bit messy at some spots. Nevertheless a nice level.2015-08-18 08:04:00

Author:
avundcv
Posts: 2526


Agreed, really nice concept, but very tricky to navigate, using the very first section (in the your photo) as an example I'll outline what I mean.

The first moving platform goes under the starting platform, so you end up going under the platform and it forces sackboy to duck awkwardly, then when you get the other side, you have to wait for the platforms to sync up before you can jump on to the bendy rail platform.

The landing space at the first check point is very narrow and angled strangely I died several times trying to line up the jump. The next bendy rail platform I died a few times truing to actually land on it, as it seemed that the bendy rail pulley was in the way.

The next section on the sliding blocks worked pretty well, but after this if you die you get sent back pretty far. I actually gamed over here.

As I mentioned, really nice level idea and pretty fun, but it just seemed a little cramped to navigate some areas and tricky to navigate, having a little bit more flat space around checkpoints would help with this, and raising bendy rails higher out of the jumping path would also help a lot
2015-08-30 09:57:00

Author:
Mr_Fusion
Posts: 1799


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