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#1

Help with a sonic-like spin jump

Archive: 4 posts


So I have been messing around with a sackbot of mine and he is kind of like a Sackboy version of Sonic, I call him Speedy Sack!
So when it came to try to make a spin jump like thing I have gotten stuck, I have been using character animation tweakers for the roll-into a ball part of it and a rotator for the spin but it hasn't been working. I want it to be like when you go left you spin jump left and the same for going right! Can anyone help me out with this like any tips or something?
2015-03-04 12:42:00

Author:
SackRanger18
Posts: 43


Since you don't actually say what isn't working, I'll have a guess. Maybe try a character rotator to do the rolling?2015-03-04 14:44:00

Author:
Rogar
Posts: 2284


I was saying that the whole thing wasn't really working but I was able to get it to work finally but I may have to try the character rotator later cuz right now i am using a rotator for the spin aspect of the jump thanks for your input2015-03-04 15:19:00

Author:
SackRanger18
Posts: 43


Try using the front-flip animation in the sackboy: acrobatics section. Speed up the animation to 200% and BOOM! spinning animation.

Next, place 2 creature state sensors. set one to jumping, the other to falling. Duplicate the animation you previously made, then connect a state sensor to 1 of the two animations and the other to the other. then you have a fully functional spin-jump!.

(still have to put all of this on a bot though, of course.)
2015-03-06 04:13:00

Author:
JAMARK1
Posts: 33


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