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Giving Sackbots 3 Lives

Archive: 2 posts


Does anyone either know of an existing tutorial or can provide a quick tutorial on how to give a sackbot 3 lives? Or even a way to get a 1 up to add a life. I guess a life/checkpoint system similar to Mario Bros. I have working checkpoints and healthbars for sackbots (thanks to Comphermc), but as of right now, it works as an infinite life checkpoint.2015-02-28 23:15:00

Author:
rambo3416
Posts: 179


Detect a tag when the sackbot dies with a tag sensor hooked to a counter set to 5. Set it's current state to 2. If a 1 up is obtained send a negative signal to the same counter and it will subtract 1. If set to 5 it will give a max of 5 lives. The current state of 2 means the player starts off with 3 lives but has the possibility of finding 1 UPS to increase this to 5. When the counter is full you can activate a game ender or deactivate that particular players spawn logic.2015-03-01 01:57:00

Author:
one-mad-bunny
Posts: 334


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