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#1

Tricky? Frustrating? The hidden scourge of LAG

Archive: 18 posts


Something really important was brought to my attention yesterday. I received a PM from a guy having a really hard time passing new level, Shadow Moses. One of my traps requires plane-shifting to navigate through laser beams, and he said that he felt he would never be able to pass it because plane shifting was very unreliable for him.

Anyways, I felt bad for him, so I invited him into the level to help him pass the section. What unfolded really opened my eyes to a problem that most creators, especially those of us in North America with blazing fast internet probably never even consider during creation: LAG.

Low and behold, playing online with this guy really made the level play sluggish. I can ace my laser section almost every time solo, but I exhausted an entire double-life checkpoint and couldn't pass it with him in my party because of the connection slowdown.

This guy lives in the UK, so I asked him whether he always had this problem and he said yes, it was always this bad playing online. He seemed shocked when I told him that online play for me (in Canada) is virtually indifferent from playing offline (I guess he assumed it was the LBP servers). He then told me that everyone in the UK suffers from terrible lag (can any of you euro folks confirm this?) which leads me to conclude the communications infrastructure (or individual ISPs) there is probably the limiting factor, and not the LBP servers.

Some of us remember how LBP was almost unplayable online near launch. Now, we take it for granted that everything is ok, and we go ahead and make our tricky, deadly levels. But, rarely do we consider that what seems easy for us to pass might be nigh impossible for those who have online lag. And this might just be earning us those "tricky" and "frustrating" tags we can't seem to comprehend.

...just some food for thought while you're creating.
2009-03-03 16:09:00

Author:
Thegide
Posts: 1465


Makes sense to me. It would be hard to make things challenging for people without lag and for people with lad though at the same time though. I'll try to keep it in mind when building things... although my levels are pretty easy already.

Thanks for pointing it out.
2009-03-03 16:20:00

Author:
Morgana25
Posts: 5983


I still suffer from lag a lot! Nowhere near as much as when LBP fiirst launched but its still pretty bad, but like you said its not the servers its just our own internet connection. After a while of playing online the lag seems to disappear but the 1st half an hour or so is fairly unbearable (for me anyway.)
Because of this I will hardly ever play online, unless its with people I know.
2009-03-03 16:25:00

Author:
Leather-Monkey
Posts: 2266


I'm in the UK. Most of the time, there isn't too much lag, but there are some other times when it is really really visible and annoying.

Also, my friend (Who has several PS3's...don't ask why) plays online with me and it's fine, but when his brother joins (On the PS3 in the adjacent room), he always causes tons of lag, for some reason.
2009-03-03 16:42:00

Author:
LFF
Posts: 434


Yep, I suffer from lag. Rarely when playing solo though. I usually can't join my friends unless I invite them first into my pod and the follow them which is very strange. I also can't get the 4 player trophy as I have not to this day gotten into a level with 4 people not on my friends list.

This is made even more annoying by the fact that Mm are based in the UK.
2009-03-03 16:47:00

Author:
Killian
Posts: 2575


I live in the UK and I get lag quite a bit .2009-03-03 16:51:00

Author:
olit123
Posts: 1341


It is knowned that LBP works in P2P. Basically, you totally depend on the latency between the host and the connected players.

If the game was dependant only on PSN servers or LBP servers, those issues could be solved but now the way the game work is that you're dependant on your connection vs the connection of the people playing with you.

Sadly, the UK guy situation there is totally normal in the mean that he would need a better connection to play the game. Media Molecule at least are giving a warning when you boot up the game about your connection if it detects it's too slow.


.
2009-03-03 16:55:00

Author:
RangerZero
Posts: 3901


This is made even more annoying by the fact that Mm are based in the UK.

Yes, I understand this to be quite the sore spot...

Anyways, thanks for the input from all of you guys, confirming that this is, in fact, a widespread problem.
2009-03-03 16:59:00

Author:
Thegide
Posts: 1465


Due to lag i no longer play online on lbp. Just locally with friends/gf.2009-03-03 17:07:00

Author:
ryryryan
Posts: 3767


Indeed, I usually play some community levels on my own. On the rare occasion I go online only to be confronted with sometimes awful lag (especially when there seems to be a lot going on on the screen), but it isn't too bad anymore, I guess. Used to be worse, and managed to finish the bunker 4p online

It might be my connection, but the one I have should be more than adequate no? I mean, I can play Resistance 2 online with 60man with no problems, really.

I'm from the Netherlands, by the way.
2009-03-03 17:16:00

Author:
Dynashock
Posts: 69


It might be my connection, but the one I have should be more than adequate no? I mean, I can play Resistance 2 online with 60man with no problems, really.

I'm from the Netherlands, by the way.


This have nothing to do with anything. In Resistance2 you are never connected directly to other players, you are on Insomniac's servers. In LBP it's peer to peer connection therefore totally dependant on the connection of the other people with you and not the LBP servers.


.
2009-03-03 17:23:00

Author:
RangerZero
Posts: 3901


UK does get incredible lag
I never play online unless I'm playing with friends otherwise levels are terrible
2009-03-03 17:25:00

Author:
Coxy224
Posts: 2645


I was hanging out with Clank a couple of days ago and playing some levels and it was fine. He had to go and someone else on my friends list invited me so I went and played with them but the lag was so bad I couldn't play, after putting up with it for a few levels and I left.
Then someone else joined me and he brought 2 of his friends along so there was 4 of us and it was fine the whole time we played.

All the other people were from America except me.

So it is a mixed bunch when trying to find a good game where everyone is compatible.
2009-03-03 18:00:00

Author:
dorien
Posts: 2767


Yeah your definatly right!
i hate it when i take things for granite
2009-03-03 22:49:00

Author:
Snrm
Posts: 6419


Lag is 50/50 for me and my friends from in town here in Iowa, and some in Canada and Florida.

Dunno if it's just the ISP's though, to be honest. I have no problems in ANY other games, why LBP? :/


Yeah your definatly right!
i hate it when i take things for granite

Stealing to supply your granite addiction!?!?

For shame.
2009-03-04 01:49:00

Author:
superezekiel
Posts: 120


I live in Blighty, and used to have terrible lag no matter what the game. It's gotten better now - just the occasional slow-down online.

snrm: That's a rocky road - you'll find yourself confronted with some stony-faced law officers soon enough. It is grit while it lasts, but you'd have to be stoned to attempt to do it.
2009-03-08 18:07:00

Author:
dawesbr
Posts: 3280


I've been dealing with this problem since False Idols I, a level I completed in the first two weeks the game was out. It doesn't lag offline, on my moon, but almost always lags with parties of 2 or more players... and will often lag even with 1 person, or me by myself online.

Changing it will completely destroy and subvert the concept, the aesthetic theme, and the beauty of the level... to the point that it is no longer the same level, and would serve no part as continuity in the False Idols series.

Even if you explain this to people they either don't understand it, don't believe it, or see it as a lame excuse. Same thing with thermometer limitations in general.

What can I do about it? Nothing. It's just one more thing that makes me apathetic about creating and trying to get a positive reception. The 4th entry in the series was stopped 4 months ago, as the level of visuals and ornate detail I was working with would result in a frame rate drop even offline. The more impressive I make my work, the more limited I am by the online performance consequences and the thermometer.

I've also had people trash my work severely based on this kind of lag, when it's not even something that I can control and only occurs depending on your connection.

I know that the complexity of objects and areas can affect P2P performance even when offscreen... mostevilmilo solved a problem with his emitters malfunctioning later in Belly of the Beast, by crushing and effectively destroying the earlier and inaccessible portions of his level - this could be something to keep in mind for future creations, but would obviously only work for levels built primarily of cardboard, sponge, and dissolve material.

Things like this make me want to move onto modding, and see what I could do learning something like that... but I love LBP, I love the premise and type of work involved in constructing AI out of objects, I like the pure/untouched creative community behind it... and I like platformers
2009-03-08 21:41:00

Author:
Unknown User


CONFIRMED.
I get lag playing with the person who lives a few streets down from me.
2009-03-08 22:55:00

Author:
Pinchanzee
Posts: 805


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