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Thermometer Overheating Too Easy

Archive: 16 posts


I am currently making a logic-based game that consists of 95% logic only. The only materials are sticker-panel and cardboard so why is the thermometer getting filled so fast? I am on PS4 so it should in theory be able to handle more but it feels like they have the PS3 pulling the capabilities down.

I am making the logic as efficient as I can but at some point it just gets too complex and the thermometer fills incredibly fast. By the way, I am using a lot of emitters that emits parts with lots of logic each. Maybe that's the cause?
2015-02-19 16:37:00

Author:
blacksackman
Posts: 234


Yep, that's the reason why it's overheating.2015-02-19 19:05:00

Author:
Pan_Ziemniak
Posts: 40


I would wager a lot of the thermometer is coming from emitters. Emitters will consume thermo based on the object its emitting.

This is why you must begin practicing emitting emitters if you want any significant logic work done on your level and even then, I would wager that the logic could be simplified.

Emitting and deleting is just as much a part of the game as it was in LBP2. Platform doesnt effect the thermometer in LBP3 fortunately(or unfortunately). Part of being a logician is finding out how to consume less thermometer, while achieving the complex ideas. More often than not starting off, you will find something that could be tweaked.

This may go in the help section though...
2015-02-19 21:29:00

Author:
Rpg Maker
Posts: 877


Interesting. I have actually never tried emitting emitters, are you sure that it decreases the thermometer because the value should be the same or am I missing something? There are a total of 120 emitters, (may be more) because I it's a card game and every card needs it's own emitter, but I'll try to cut down the complexity on the cards.2015-02-20 07:45:00

Author:
blacksackman
Posts: 234


Interesting. I have actually never tried emitting emitters, are you sure that it decreases the thermometer because the value should be the same or am I missing something? There are a total of 120 emitters, (may be more) because I it's a card game and every card needs it's own emitter, but I'll try to cut down the complexity on the cards.

What I would do is because it is a card game, I am assuming at most you would need a few cards at any given time. Due to this, I would organize the cards in a different groups and put those groups into emitters. So when you call a card, it goes to the group first and then the group object will emit the card being called. This ignores the large penalty of constantly being charged thermo of 100+ emitters.

Basically whatever logic you create, you have to find a way to package it so that you are only charged for the logic when u need it.
2015-02-20 16:28:00

Author:
Rpg Maker
Posts: 877


You still need to emit and destroy things in lbp3? Doesn't the dynamic thermometer replace that?2015-02-20 18:00:00

Author:
gurren009
Posts: 2592


You still need to emit and destroy things in lbp3? Doesn't the dynamic thermometer replace that?

https://lbpcentral.lbp-hub.com/index.php?t=94049-Dynamic-Thermometer-Tutorial&p=1208166&viewfull=1#post1208166

I disagree. The Dynamic Thermometer usefulness isnt dependent on the size of a level but rather the contents and style of gameplay.

Here's my take on the Dynamic Thermomerter--most people are using this tool entirely wrong--albiet much of the fault is on Sumo for not explaining it correctly.

Felkroth actually showed me this, but there are three different thermometers with the Dynamic Thermo. I believe the colors are Yellow, Orange and red. Each thermometer represents a different design element of the level.

The yellow one is logic and the orange one is reserved for graphics. I cant confirm what the third one is for exactly. The color of the thermometer being displayed indicates which of the three thermometers is currently the highest(or more taxing). This is why when you click on a sackbot chip or microchip, the thermo will change color and change levels accordingly, representing the "logic" thermometer. Actually you have three x the thermometer of a normal level, however the problem is the logic thermometer is broken.

Personally, I feel right now the dynamic thermo is GREAT for art and levels with intense graphics-- but not logic! You can place logic and break the logic thermometer. And then place additional logic once its broken and the thermo goes down! You can do this several times until it stops allowing you to place logic, but thats as far as I got and dont feel compelled to really experiement further. I think it needs a patch. As of now, I dont really see the point in using the DT if you want to use any kind of logic in your level because it will break really fast!

One suggestion for the Dynamic thermo is to definantly use the permancy tweaker for anything with a large amount of logic or that needs to stay active at all times. In most cases this would be something like progress and game settings, but there are much more creative uses for the tool as well.

My recommendation. Just use emit destroy. LBP3 has greater memory limits, so lets abuse them until sumo provides a greater explanation and patch for this tool.

For now, I would use Dynamic Thermometer for:
Graphically intensive scenery or art levels.
Levels with a lot of exploration, but little logic usage(aka platformers).
2015-02-20 19:35:00

Author:
koltonaugust
Posts: 1382


So thats the case huh. Well thats pretty disappointing to hear. As much as graphics and visuals rock, the real key to some levels is logic. Now that we hear that it's limited, I guess we can't make any super complex levels. However this is just for ps3 right? What happens to the the thermometer on the ps4 version?2015-02-20 19:52:00

Author:
gurren009
Posts: 2592


It's only limited on the dynamic thermo. The regular thermo handles it pretty decently (not nearly as good as LBPV imo but I believe better than LBP2). From what I've heard the PS4 version's thermometer is glitchier.2015-02-20 20:19:00

Author:
koltonaugust
Posts: 1382


It's limited on the dynamic thermometer? I thought that was supposed to be an improvement over the old one.2015-02-20 21:15:00

Author:
gurren009
Posts: 2592


From what I've heard the PS4 version's thermometer is glitchier.

That's what I was thinking as well. It's just hard to trust the LBP3's thermometer on the PS4 since it had problems in the beginning. But as long as emitters works properly the advanced creators will be fine if you use emit-destroy. It can be a pain to adjust a previously finished level after it since you have to remake some logic parts but it's worth it it the long run.
2015-02-21 09:41:00

Author:
blacksackman
Posts: 234


That's what I was thinking as well. It's just hard to trust the LBP3's thermometer on the PS4 since it had problems in the beginning. But as long as emitters works properly the advanced creators will be fine if you use emit-destroy. It can be a pain to adjust a previously finished level after it since you have to remake some logic parts but it's worth it it the long run.


Hey I have been wondering about this for a while. What happened to level stiching? Sumo said you'd be able to create entire worlds with this technique. Why do we still need to emit and destroy objects?
2015-02-21 15:49:00

Author:
gurren009
Posts: 2592


Hey I have been wondering about this for a while. What happened to level stiching? Sumo said you'd be able to create entire worlds with this technique. Why do we still need to emit and destroy objects?

"level stitching" was just 1 other way of saying "dynamic thermometer" before we got told what the real name was if I remember right.
2015-02-21 16:22:00

Author:
Lord-Dreamerz
Posts: 4261


Yep, and the dynamic thermometer doesn't work so well with logic. It works really good though if you use a lot of decorations and materials.2015-02-21 16:30:00

Author:
blacksackman
Posts: 234


What if your spread out the logic throughout your level, and used a permanency tweaker to only load certain parts of the logic in your level. It'll only load the other logic once you get to that part of the level. Wouldn't that help reduce overheating?2015-02-22 00:25:00

Author:
gurren009
Posts: 2592


I haven't tried that yet but let's say the the logic inside the loaded parts used up two thirds of the thermometer, that would leave very little space for the rest. What I am trying to say is that logic can eat the thermometer and logic is often wired throughout the whole level so you need to use the pre-loader in a lot of spaces so it makes no difference really. It only adds a risk of losing everything since the dynamic thermometer has caused a lot of lost progress.2015-02-22 07:20:00

Author:
blacksackman
Posts: 234


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