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#1

Does anyone know how to make a store in Adventure?

Archive: 2 posts


Hello guys, I'm making an action-platformer with RPG elements. I was wondering if it was possible for me to create a kiosk level, where the player can purchase weapons and upgrades. I have a tag system worked out for the abilities, but I don't have the memorizer in LBP3, and was wondering if there was some other way for me to do this. I'm aware of the collectabell monetary system, but I'm not sure if I can activate tags from one level in others. Someone please help me.
Add or message me on my "Rackoyo" PSN Id if you have any ideas. Thanks
2015-02-17 18:01:00

Author:
Dobbed
Posts: 40


The only way to communicate between different levels that way is via the memorizer or a binary score (or collectabell) system with a level link. Basically how this works is if you use score bubbles you use the following intervals 1, 2, 4, 8, 16, 32, 64, and so on, to act as binary switches or booleans if you will. What you do to check if someone has a certain switch activated (AKA bought item) is go from the biggest number checking to see if the score is larger than that. If so, mark the logic as activated (I prefer using selectors) and subtract the score from the loading. Then check the next number until you get to 1. To save, add all the scores back up. Note that this is not an actual save system as if you leave the level (unless using collectabells in adventure) the score is lost. Also note each 2^n can only stand for ONE switch.2015-02-17 19:49:00

Author:
koltonaugust
Posts: 1382


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