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Actio's Agility Abbey

Archive: 9 posts


http://i2.lbp.me/img/bl/052b11322a0c10d0d5bda2db9ec4adcc1f3af6f3.png
Actio's agility Abbey (https://lbp.me/v/qvpmkc-)

It's a level! Switch powerups midair with L1 to make it to the end.

http://i7.lbp.me/img/ft/3b75b8a29c04527a9e4f7b15345a12dd26f756a4.jpg

http://ia.lbp.me/img/ft/d8abdce1351888d70c16745d0f20dc76cbf838cc.jpg

http://ic.lbp.me/img/ft/62c290ec5bc115c074a0fed350f0518ae24cf5ce.jpg

Ok so maybe i lied a little bit. More than a level, this is a little experiment for me to gather some information on player behaviour. Right at the end of the level you'll find a big stained glass thing ( from here on referred to as "picturebait"). The picturebait's colors will change depending on player activity within the level. Some times are measured, some conditions are checked.

http://if.lbp.me/img/ft/c8fd7104fa85a3c0b93f8be2e2416cdccb5cb091.jpg

I would love to have some sort of global memorizer tool that would let us do this with more ease and reliability, among other functions such as triggering global events ( think of massively cooperative levels or world tendencies like in demon's souls). I've been doing trickery like this for quite some time, https://lbpcentral.lbp-hub.com/index.php?t=82908-Binary-Feedback but this is the first time i'm able to incorporate the system in a normal platforming level with standard scoring.

http://i2.lbp.me/img/ft/8123c8cfac1272a18719da361130573b48637c47.jpg

If you would like to easily provide me with some detailed feedback on the level and contribute to the experiment, I'd be really thankful if you uploaded a picture of the picturebait. I could post here results of the experiment if enough feedback is received and if there's interest for that kind of thing. A picture is worth a thousand words! Or 24 bits, to be precise in this case.
2015-02-15 19:14:00

Author:
actio1_618
Posts: 81


ooh, this looks handsome! I already queued it.2015-02-15 19:29:00

Author:
biorogue
Posts: 8424


Queued as well!

-hyper
2015-02-15 19:54:00

Author:
hyperdude95
Posts: 1793


Looks awesome! I have it queued up for tonight, and definitely a review for ya tomorrow.2015-02-16 18:18:00

Author:
Kato
Posts: 732


This is a very fun and inventive platformer in a game sorely lacking in fun and inventive platformers. That alone should make you want to play this.

Also, the creator may or may not be spying on you though various forms of, erm, divine intervention? I don't know.
2015-02-23 03:45:00

Author:
bonner123
Posts: 1487


Level was tricky, at the beginning I was wondering what should I do. It didnt take long after I figured out. I loved how you can smoothly switch between boots and helmet, making this gameplay very intresting and fun. Great level!2015-02-23 09:48:00

Author:
OmieR
Posts: 76


played it, loved it, loathed it, raged at it, loved it some more. The level is gorgeous. Simply gorgeous. I love the style of the level and the colors and how everything just goes together. Gameplay was fun, tricky and pretty straightforward. There was one spot though that I just could not get past. this is an area with a bendy rail going left to right on bottom, then above it is another bendy rail going left to right then I believe another bendy rail above these with a dip in the middle of it. A tower is behind. I think I'm supposed to go from bendy rail to the top of the tower that has a jump pad on top of it. Problem is, I've tried countless times and can never get the height needed to get on top of that tower. So I rage quit it or rather I quit it before I raged. Still hearted and liked though because it's not your fault that my skills suck. Fantastic level.2015-02-25 20:21:00

Author:
biorogue
Posts: 8424


then above it is another bendy rail going left to right then I believe another bendy rail above these with a dip in the middle of it. A tower is behind. I think I'm supposed to go from bendy rail to the top of the tower that has a jump pad on top of it. Problem is, I've tried countless times and can never get the height needed to get on top of that tower.
Yeah I got stuck at this spot for a minute, then I realized that the dip gives you speed like a skateboard Half-pipe ramp. There's still some tricky parts after that too.

So, I though it was a beautiful design with some challenging obstacles that made it very satisfying after finally figuring it out. I actually like the puzzling, little to no direction, approach to the game, it made it something that I had to beat. Great job!
2015-02-26 19:31:00

Author:
RV-2013
Posts: 153


Who is this actio person you speak of?2015-02-26 20:30:00

Author:
Yonderland
Posts: 38


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