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#1

Infamous Second Sack (TEST)

Archive: 4 posts


Well this was a level I worked in the first week of the release, I wanted to freshen up my logic skills so I tried to create a 3D shooting sack boy. I'm getting more used to the new logic and I will change the scenery soon, maybe. Although look forward to my future levels, I want to create a perfect zombie level in which you can conquer bases by clearing out zombies, and if a player dies they turn into a zombie that can transform depending on how much it eats.
http://lbp.me/v/qtycg3y
2014-12-16 22:09:00

Author:
ProblemBear
Posts: 3


Well this was a level I worked in the first week of the release, I wanted to freshen up my logic skills so I tried to create a 3D shooting sack boy. I'm getting more used to the new logic and I will change the scenery soon, maybe. Although look forward to my future levels, I want to create a perfect zombie level in which you can conquer bases by clearing out zombies, and if a player dies they turn into a zombie that can transform depending on how much it eats.
http://lbp.me/v/qtycg3y

I like your infamous idea, but honestly, you should scrap that zombie concept. It's been played out like. a thousand times.

Also, unless you are posting a level link of some kind, don't post in the level showcase. Currently as it stands, your thread seems to be more of a "Projects and Ideas" thread.
2014-12-16 23:14:00

Author:
Nick930930
Posts: 878


ooo my bad new to this https://lbp.me/v/qtycg3y2014-12-17 00:06:00

Author:
ProblemBear
Posts: 3


The 3d is good, but level's a little empty.2014-12-17 13:23:00

Author:
Gionator
Posts: 31


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