#1
custom power up, move functions
Archive: 5 posts
so i made a custom power up. it sends out a projectile, when that projectile lands it activates a follower on the original powerup chip. this should send my sackperson towards the location of the projectile but it doesn't. is it not possible to move the wielder of a custom powerup with the power up? thanks in advance ![]() i should add that i have tried to move the player through the power up in various other ways aswell | 2014-12-15 22:24:00 Author: dsdavve ![]() Posts: 72 |
You need to Broadcast any movement logic form the powerup to your Sackperson. Movers and such on custom powerups, do not affect the wielder. You can even set the custom powerup reference object to be Static, and you will still be able to walk around, waving your powerup freely in the level. | 2014-12-15 22:32:00 Author: Slaeden-Bob ![]() Posts: 605 |
You need to Broadcast any movement logic form the powerup to your Sackperson. okay, how do i broadcast it to the sackperson? sounds like a tool i've missed. thanks ![]() | 2014-12-15 22:39:00 Author: dsdavve ![]() Posts: 72 |
A broadcast chip will put the logic onto the sackboy or the character of your choice. You can't override player controls, but you can use a game play tweaker to temporarily take away all movement and activate your movers or followers or whatever. | 2014-12-16 00:55:00 Author: one-mad-bunny ![]() Posts: 334 |
ye. i found it right after, thanks! ![]() | 2014-12-16 12:03:00 Author: dsdavve ![]() Posts: 72 |
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