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Bad House Survival

Archive: 11 posts


BAD HOUSE
SURVIVAL
http://www.demon-heart.com/lbp/BadHouse.png (https://lbp.me/v/qs677tc)
https://lbp.me/v/qs677tc

"Thirteen Years ago, Umbra Spiderlocke became a widow. She lost her faithful husband to a terrible accident, and nothing was the same in her life since. Mad with grief and despair, the Widow started a journey down a dark path that claimed the lives of several people including herself, three suitors, three staff members, her best friend, her worst enemy, her daughters, and her cat."

"Now the Spiderlocke Mansion stand hollow and vacant, haunted by the spirits of those dearly, and not so dearly, departed. Challenged by friends, you are determined to spend a night in one of the most haunted places in Katopia. Enter the Bad House, if you dare!"

http://i0.lbp.me/img/ft/14013d06b6d5410c2ceb8a1c64e4cf3f519db823.jpg
My latest and greatest creation. A survival challenge with lots of effort put into it. Your goal is to survive a full night (15 minutes) inside a haunted mansion.

http://i8.lbp.me/img/ft/7485369ebfa735c92ca87859ec12fa70c3928939.jpg
Not as easy as it sounds, trust me! Rooms throughout the house contain traps, ghosts, and other horrors. You'll need sharp wits, and quick fingers to make it through the night.

http://i2.lbp.me/img/ft/c22a7e852b78ed0410267a2f7074245c7e6b9678.jpg
Even if no traps are active, every room is on a timer, and if you dally too long, the Widow herself will appear and you will be insta-killed. Smaller rooms you can only stay in for 10 seconds, while larger rooms give you 30 seconds.

http://ie.lbp.me/img/ft/fcedd6af18f385666d19152da7b698f4f0e9caed.jpg
Throughout the night different traps will activate in different places, and ghosts will begin to appear. There are 13 ghosts in all, created entirely by me! Each with his or her or its own story within the world of Bad House.

http://i5.lbp.me/img/ft/535510b7a6d4cb2f63e51ffc540e454488404125.jpg
Use Ghost Doors to fast travel around the house, but be wary, leaving one danger won't save you from another.

Kalawishis mentioned that my levels had a certain kookiness to them, so I decided to run with that. Enjoy!

Here's the link again!
https://lbp.me/v/qs677tc
http://lbp.me/v/qs677tc
2014-12-14 16:58:00

Author:
Kato
Posts: 732


Queued!2014-12-15 12:18:00

Author:
Avocado15
Posts: 14


Thanks! I hope you enjoy it. It's one of my better levels.

Last night I republished it to fix a small exploit I discovered, but it won't make any difference for those playing the way it was intended.

Mrs. Spiderlocke and her husband are the only two room-timers you can visibly see, but they were resetting completely when you left the room. This meant you could spend the whole night camping out by a doorway into either the Library or Landing, wait for them to nearly appear, leave the room, come back immediately after, and their timer was reset. Now these two rooms have an additional instant death timer that takes slightly longer than average, but will prevent cheating.

Also slightly fixed a tag that had a wire missing, and wasn't turning off properly. This meant you would always get +10 score every second, but after 5 minutes that's supposed to increase to +100 every second, and after 10 minutes to +500 every second. While testing the exploit above, I stayed the full night and discovered my score somewhere in the range of 9,000. After the fix, I lasted about 6 minutes and my score was just over 10,000.

Either way, judging from results so far, nobody has lived long enough to get their score that high anyway, mwa ha ha! Actually it surprised me that someone only got a score of 20. I was like: "How did you do this? Once the level starts you've got 30 seconds to stay in each room before insta-death, and events/scores kick off after only 10 seconds." But then I realized the front yard is also a room, and there's a tiny area you can stay in that still counts towards insta-death, but won't start the score timer yet. (I didn't want players getting out!)
2014-12-16 18:52:00

Author:
Kato
Posts: 732


I'll queue it and try to play it but I've tried several LBP2 community levels from the PS4 LBP3 and have had zero bouncepads work, except in my own levels. Weird. Can't wait to see it though.2014-12-16 19:31:00

Author:
biorogue
Posts: 8424


Failing bounce pads? That's unfortunate! You may have trouble navigating the Dining Room and Bedroom. Fortunately, it's a free-roam level and it's not 100% necessary to bounce.

If you enter the house, go up the stairs in the foyer to the landing (2nd floor), then head left along the walkway past the chandelier you'll find a ghost door that deposits you in the greenhouse past the Kitchen. You can bypass bounce pads that way.
2014-12-16 20:18:00

Author:
Kato
Posts: 732


Sorry about the double post and the bump! But this topic was first posted very shortly before LBPC went down, and I wouldn't mind getting a touch of critiquing on the level, so I can improve for the future.

It was also created prior to getting a PS4, and it plays a lot better on PS3 through LBP2. One thing In particular that I've noticed, is that on LBP3/PS4 several of the 'emitted' ghosts do not emit properly, and will be missing pieces, even though they still function. And if you die, letters from the phrase "You Died" will be missing.

There has also been a single player that has miraculously survived the entire night! Something even I haven't been able to do XD. But at least now I know it can be done.
2015-02-18 19:18:00

Author:
Kato
Posts: 732


Looks really cool, I like the aesthetics already, got it queued.2015-02-19 02:06:00

Author:
Ironface
Posts: 432


Thanks! For F4F I'll do your Asylum level this weekend. Well... I mean I was going to anyway. XD

Last night I plugged my PS3 back in to do a small update to Bad House, and fix some minor things:
- You can no longer stay in the bedroom indefinitely.
- You can no longer stay in the short hall beneath the widow's coffin indefinitely.
- The 'tomato juice' on the dining room floor is now deadly.
- The bathroom ghost will now attack immediately after appearing.
- You can now travel left-to-right in the bedroom when the floor is acid, and the furniture is not moving. (The dresser is smaller.)

Most importantly, it is now properly a versus level. It was tagged for such, and meant to be, but wasn't. So now you compete for the longest survival time.

Pending Updates (Stuff I'm working on this weekend):
- Auburn Oakley the Gardener Ghost will have less deadly projectiles.
- Library books will change to fire-danger, and only two will move on the lowest shelf.
- The upper-floor of the greenhouse will be deleted, since nobody goes there, and I can save thermo deleting the giant fire-breathing spider.
- The Library Ghost Door will deposit you on the front lawn. (I put a lot of work into that chandelier. I want to see it hurt people!)
- The level-close gate will be placed in a more obvious location.
- Foyer floor will take a little more time to burst into flames.

I'm going to adjust the full survival time down to 10 minutes, instead of 15. Transitions will happen ever 20 secs instead of 30. This will mean you can stay in a larger room for the full duration of a phase change. If you pace yourself right, phase changes will no longer catch you off guard!

I was also thinking about a supplementary gallery level. Essentially the same house, but smaller, no traps, no dangers. Each room would have a controlinator which summons a ghost that will say who they are and how they died. It might also include a 'traps that never made it' area for any interesting un-used assets, like the tarot cards, childrens blocks, teddy head, trapdoor, and the unused ghosts Ford Carburetor, Wentworth Tottingham, and Doctor Patty Turnankoff.
2015-02-20 15:37:00

Author:
Kato
Posts: 732


Wicked, I've got this one re-queued so as to see the changes in the level (and get a less pitiful score this time.)
The only problem I found last time (and it was a very minor problem) was that when I first entered the level, the game camera that's meant to zoom out to show you the full title of the level didn't seem to work until I ran far to the left, not sure why it would do that but you might just want to check the zone on that thing, just in case, otherwise, the fast paced gameplay mixed with the eerie and "no time to waste" design of each deadly room, also mixed with the hyper saturated objects/environments was intense, like defusing a really colourful bomb, I'll definitely be playing again real soon!
2015-02-21 04:48:00

Author:
Ironface
Posts: 432


Very nice. I remember you discussing your idea for this level awhile ago. Glad to see it published. I took a break from lbp and just bought lbp 3. This definitely will go in the queue.2015-02-27 11:07:00

Author:
Greensmurfy
Posts: 300


Thanks!

Sadly, I should change the published title to LBP2 Only. D : I've played it over and over in LBP3 and it just doesn't work properly.

That said, it's a hundred times easier now with the edits Particularly the foyer, conservatory, and library. It gets tough when it gets dark though, at around 6-7 minutes, so I might throw in a player-following light.
2015-02-27 15:28:00

Author:
Kato
Posts: 732


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