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#1

Broken Animations using character rotators?

Archive: 4 posts


I don't know how to explain this one... The animations seem to freeze when the bot lands. Disabling the character rotators stops this from happening. I can't tell if this is an issue with my logic or a glitch, or maybe it is just how it works.

I've uploaded a level in game with a demonstration and a give-away of the sackbot with the issue. To reproduce the issue, climb the ladder and then jump off.

https://lbp.me/v/qt41e3j
2014-12-14 14:34:00

Author:
keanine
Posts: 114


Anyone?2015-03-01 19:31:00

Author:
keanine
Posts: 114


I am not sure how this can help but I came to the same conclusion myself too.
Either the rotators are buggy or the whole game is. Actually I am sure for the later. Lol
Have you tried disabling the rotator while climbing? Good luck anyway.
2015-03-01 22:03:00

Author:
zupaton
Posts: 167


offI had a similar bug. I'm using 3d logic on a broadcast chip. After climbing the player would land with their arms raised and wouldn't put them down.

I solved this with state sensors that toggle on a second rotator with a 50% battery to it and toggle off the advanced in/out mover. To power off a player rotator it seems to work best if you put it on it's own chip and turn the chip off.
2015-03-02 14:06:00

Author:
one-mad-bunny
Posts: 334


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