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#1

How to make 3D camera?

Archive: 2 posts


It seems the LBP2 ways don't work. Or maybe I'm doing it wrong.

Here's a level from the beta that used it:

https://www.youtube.com/watch?v=gqHijvXfxeE
2014-12-14 07:34:00

Author:
minifat
Posts: 75


Hi minifat,
I think the level uses a game camera on the players 3d movement chip. The camera is set to a large zone around the player and 16 layers.
There is an option to track the z-axis on the cameras tweaks. They probably zoomed the camera view to be right in on the player, so as the player moves in/out/left/right, the camera tracks closely behind, focusing on the player.
If you want a similar effect in terms of camera. Place a broadcast chip (set to detect all in range, range to infinity, and 16 layers),
Then, place a game camera on the broadcast chip. Set the cameras 'zone' to be around the width and height of 1 screen, Now set z-axis tracking
to be on, and lock the camera view to be zoomed in quite close to the player. The 'z-axis tracking' follows the player in/and out.
Off and the camera will stay fixed on the z axis and not follow the player in/out, On, and the camera follows the player in and out relative to the zoomed view
2014-12-14 11:33:00

Author:
Sean88
Posts: 662


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