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#1

Memorizer question

Archive: 16 posts


Agh it's really silly though...

Am I missing something or where can we find the Memorizer in LBP3? I've been wanting to test stuff with it yet I can't find it anywere. Do I need to unlock it doing something, or maybe is it even included in game? I suppose it is because many levels give me level saves which I guess are from memorizers so 8)
2014-12-13 00:16:00

Author:
yugnar
Posts: 1478


I have it, but I originally got it with the DC Comics DLC in LBP2. Such a useful device! I thought it was given as part of LBP3 too, but possibly not? Come to think of it, I don't remember seeing a tutorial on it. I assume you have Advanced Create enabled? The gadget icon looks like a 3.5" computer disc.2014-12-13 03:53:00

Author:
LittleBigDave
Posts: 324


I have it, but I originally got it with the DC Comics DLC in LBP2. Such a useful device! I thought it was given as part of LBP3 too, but possibly not? Come to think of it, I don't remember seeing a tutorial on it. I assume you have Advanced Create enabled? The gadget icon looks like a 3.5" computer disc.

Yep I do have the tool in LBP2 and I've been messing in Create Mode for days and hadn't need to use it until now. Yep, I also have Advanced Creation Mode enabled
2014-12-13 04:19:00

Author:
yugnar
Posts: 1478


I think they didn't bother to include it in LBP3 because the object saver performs the same function and, though I haven't messed with either very much, I think it actually does it better.

That said, I think you're able to unlock it again by playing the DC pack. If not, you could always capture it from a level you published in LBP2.
2014-12-13 17:56:00

Author:
Sehven
Posts: 2188


Object Saver doesn't let you convey data between different levels, does it? Or do data sampling. Memorizer is maybe more complicated to use but is a lot more powerful i believe. Object Saver is much better for persisting objects though I'd agree.2014-12-13 18:09:00

Author:
LittleBigDave
Posts: 324


Object Saver doesn't let you convey data between different levels, does it? Or do data sampling. Memorizer is maybe more complicated to use but is a lot more powerful i believe. Object Saver is much better for persisting objects though I'd agree.

thats true. i used the memorizer to save in what language the player wanted to play my level set. and there is no way to transfer that data to other connected levels without the memorizer.
2014-12-14 04:21:00

Author:
ForcesWerwolf
Posts: 475


I believe the organizatron and quests are supposed to replace the cross-level function of the memorizer. Although I agree the memorizer was much easier to use.2014-12-14 11:16:00

Author:
kemengjie
Posts: 42


So I've been playing around with the Object Saver and it seems it is WAY much more powerful than the memorizer, we were underestimating it, but it is also more complex, harder to use and if it glitches we can get problems such as LBP3's story mode worst glicthes. Hmm I might make a tutorial about it when I know for sure everything about it.2014-12-14 21:33:00

Author:
yugnar
Posts: 1478


So I've been playing around with the Object Saver and it seems it is WAY much more powerful than the memorizer, we were underestimating it, but it is also more complex, harder to use and if it glitches we can get problems such as LBP3's story mode worst glicthes. Hmm I might make a tutorial about it when I know for sure everything about it.

Can you say a little more about why Object Saver is way much more powerful than the Memorizer? I appreciate its convenience, but I thought it just couldn't do certain things we use Memorizer for, like transferring data between levels, and remembering a signal's value from an earlier time during the play through.
2014-12-15 15:32:00

Author:
LittleBigDave
Posts: 324


Can you say a little more about why Object Saver is way much more powerful than the Memorizer? I appreciate its convenience, but I thought it just couldn't do certain things we use Memorizer for, like transferring data between levels, and remembering a signal's value from an earlier time during the play through.

Well this is more of a personal opinion, I say it is more powerful because it is in some instances easier to use and can handle much more data savings in less time. I am making a level hub which needs to remember a lot of states within various microchip and the status and locations of some objects. Instead of having to mess around with the memorizer to help me save the data I just had to place down some object savers, they work beautifully and got what I wanted at the first attemlt in less than 5 minutes. I was really impressed.

I don't know about transferring data between levels, I don't think the object saver can do that, no. That seemed quite convinient about the memorizer, truth is I almost never used it but for one level series of Arcade challenges I made for Vita.

I'm not really sure to what do you refer with remembering a signal value from an earlier playthrough, I'm pretty sure you can replicate or save that information (at least with the way I'm thinking of that example) with an object saver.

Hahaha now you got me all stressed again, I must find a way to transmit data between levels! There must be a way to do so, I"ll get a solution and post it here when I find out After all, Story Mode's hubs remember if you already played and completed a level or not.

- - - - - - - - - -

Uh I think I didn't explain myself well enough though. The thing that is so great about the Object Saver is that it also saves the values and states of any given object, piece of logic, or an entire microchip. That means that if in a level your player chose to be called "SACKTHING THE MASTER CHEF" as a playable character name, with settings set to a certain music and language, you can save all those selections by just sticking one or two little pieces of object savers here and there, instead of having too much trouble with the memorizer.

- - - - - - - - - -

So the only way I've found to transmit data between levels is via quests (which can conviniently also made invisible to the player), but they are FAR MUCH MORE limited than the memorizer in what they can transmit, and only work in adventures, so yeah, we do need the memorizer back
2014-12-15 16:44:00

Author:
yugnar
Posts: 1478


Isn't there a setting in the emitter that allows anything emitted to change according to how the original object emitted has changed after being emitted? Wow, that sounds confusing! If this is the case, couldn't you emit the logic in one level, let the object saver do its thing, and then on emitting the same save in another level, it should theoretically emit the changed version. I might be talking nonsense!2014-12-15 18:07:00

Author:
GribbleGrunger
Posts: 3910


Isn't there a setting in the emitter that allows anything emitted to change according to how the original object emitted has changed after being emitted? Wow, that sounds confusing! If this is the case, couldn't you emit the logic in one level, let the object saver do its thing, and then on emitting the same save in another level, it should theoretically emit the changed version. I might be talking nonsense!

Just talking about LBP quantum physics, nothing else

Hmm I don't really think that could work because the reference in play mode option of an emitted object seems to be limited to the level where the emitter is.
2014-12-15 18:13:00

Author:
yugnar
Posts: 1478


So is it actually not possible to get the memorizer now? I haven't really tried because I never had a use for it (at least not in any level I actually pursued; plenty of uses in some of my pipe dream levels). It doesn't unlock in the DC pack? Has anybody been able to grab it from one of their LBP2 levels?2014-12-15 20:16:00

Author:
Sehven
Posts: 2188


So is it actually not possible to get the memorizer now? I haven't really tried because I never had a use for it (at least not in any level I actually pursued; plenty of uses in some of my pipe dream levels). It doesn't unlock in the DC pack? Has anybody been able to grab it from one of their LBP2 levels?

I think it's in the cross play pack too.
2014-12-15 21:37:00

Author:
GribbleGrunger
Posts: 3910


So is it actually not possible to get the memorizer now? I haven't really tried because I never had a use for it (at least not in any level I actually pursued; plenty of uses in some of my pipe dream levels). It doesn't unlock in the DC pack? Has anybody been able to grab it from one of their LBP2 levels?
I have it. Came over with my LBP2 profile. (I'm on PS3)


I think it's in the cross play pack too.
I really don't think that's correct.

Also, speaking of differences between Object Saver and Memorizer: it seems if you use the Object Saver and then republish your level (say, for a bug fix), your players will have to choose between losing their saved data or not getting the new version of your level. I don't think this happens with the memorizer.
2014-12-16 04:22:00

Author:
LittleBigDave
Posts: 324


I have it. Came over with my LBP2 profile. (I'm on PS3)


I really don't think that's correct.

Also, speaking of differences between Object Saver and Memorizer: it seems if you use the Object Saver and then republish your level (say, for a bug fix), your players will have to choose between losing their saved data or not getting the new version of your level. I don't think this happens with the memorizer.

This last thing is the biggest loss for me. Just discovered that a few hours ago and it is absolutely terrible for my level. Ok I'll get to import the memorizer now
2014-12-16 04:42:00

Author:
yugnar
Posts: 1478


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