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#1

I need tag sensors to detect a whole object

Archive: 8 posts


I need my tag sensors to act like impact sensors, where an impact sensor can detect any part of an object that has a certain tag. Right now, a tag sensor can only detect where the tag is. My tag sensor is set at a 10 degree angle, and when it touches a giant square, for example, it needs to activate, no matter where the sensor touches the object.

Is it possible? I made the same thing I need with impact sensors and sticker panel, but it takes up more thermo and looks messy in Create.
2014-12-11 21:26:00

Author:
minifat
Posts: 75


If you are using a square block, put a tag in each corner.2014-12-11 22:21:00

Author:
Willman4
Posts: 170


Would it help to invert things? What if you made a cone of hologram the shape of your tag sensors max detected range put an impact sensor on that and your tags on your objects. .that shouldn't change your thermo.2014-12-11 22:35:00

Author:
one-mad-bunny
Posts: 334


That's what I was going to suggest.2014-12-12 00:44:00

Author:
Rottinghouse
Posts: 143


I am amazed that it takes up so much thermo to really have THAT big of an impact.

And a messy look isn't so bad in create mode. Pretty much any good level that uses a good amount of logic, will.
2014-12-12 10:12:00

Author:
Devious_Oatmeal
Posts: 1799


@Willman4 I'd actually have to place a tag along the whole border of the square instead of just the four corners. I tried this and it seems to work like a charm. The tags take up some space but I'm now planning on using Dynamic Thermo because of it.

@one-mad-bunny That's what I had done before. It worked great, but I was having problems with rotating the sticker panel. I've managed some work around, but it's easier with tags so I can just rotate the object.

@Devious_Oatmeal I was going to duplicate the sticker panel a bunch, and I was worried about the thermo because I wasn't planning on using Dynamic Thermo at the time because I had some problems (maybe glitches) with it before. I'm giving Dynamic Thermo a try now since it's a different level.
2014-12-12 16:38:00

Author:
minifat
Posts: 75


@Devious_Oatmeal I was going to duplicate the sticker panel a bunch, and I was worried about the thermo because I wasn't planning on using Dynamic Thermo at the time because I had some problems (maybe glitches) with it before. I'm giving Dynamic Thermo a try now since it's a different level.

You should copy your level and/or back it up before experimenting with that thermo. Just a heads up.
2014-12-13 08:11:00

Author:
Devious_Oatmeal
Posts: 1799


@Willman4 I'd actually have to place a tag along the whole border of the square instead of just the four corners. I tried this and it seems to work like a charm. The tags take up some space but I'm now planning on using Dynamic Thermo because of it.

Aah yes that is true.
2014-12-13 08:37:00

Author:
Willman4
Posts: 170


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