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#1

Soo... LBP3 Story Top or Flop?

Archive: 42 posts


So I heard many bad and good critics about the LBP 3 story...

And I would like to know from you guys what you think about that.
Was it too short or too long?
Did you like the Storyline, Characters etc...

I personally think the Story is way too short and Oddsock, Toggle and Swoop should have gotten more Gameplay in the Story.

All in all I liked the overall Storyline of LBP2 better. I liked Davinci, Avalon and the others. You knew them and they helped you thought the Adventure.

In LBP3 you meet kinda weird ppl those you only see for a very short period. I don't like it.


Well, that was my opinion, what's yours??
2014-12-10 22:10:00

Author:
TheOddGamerYT
Posts: 7


So I heard many bad and good critics about the LBP 3 story...

And I would like to know from you guys what you think about that.
Was it too short or too long?
Did you like the Storyline, Characters etc...

I personally think the Story is way too short and Oddsock, Toggle and Swoop should have gotten more Gameplay in the Story.

All in all I liked the overall Storyline of LBP2 better. I liked Davinci, Avalon and the others. You knew them and they helped you thought the Adventure.

In LBP3 you meet kinda weird ppl those you only see for a very short period. I don't like it.


Well, that was my opinion, what's yours??

Agree, yes, most definitely. I also felt some items were simply not used as much due to this, like the blinkball (is that its name?). You used it in Manglewood, then a tiny bit somewhere else and then that was it. This happened to the other items about, but definitely because of the shorter story.
2014-12-10 22:15:00

Author:
dyna
Posts: 260


I hated just about every NPC aside from Newton and Captain Pud. I especially hated that Hamburger head lady.2014-12-10 22:49:00

Author:
Sehven
Posts: 2188


Newton was best character2014-12-10 23:02:00

Author:
The11thWheatley
Posts: 230


i agree i wish the oddsock toggle and swoop got more levels2014-12-11 03:10:00

Author:
nintenguy
Posts: 26


I hated just about every NPC aside from Newton and Captain Pud. I especially hated that Hamburger head lady.

I wouldn't say I hated them, but they were incredibly forgettable. I left my first playthrough of LBP2 knowing something about every member of the alliance. Same more or less for LBP1 but to a lesser extent. I couldn't tell you much of anything about this crew.

There's one guy, I think he's a Russian singer or something. And the first guy who's totally Not Avalon Lite Why Would You Even Think That? was a movie actor person thing, I think.

And I have absolutely nothing regarding everyone else.

That being said, the story was fine.

Oh, I almost forgot about the new playable people (see what I did there).

I love that the first thing they say about Toggle is a "He's big" joke. If this were an 80's kid team mystery adventure movie, he would be the fat kid who could never be on screen without some kind of snack, Swoop would be the cool one, and Oddsock would be...the dog? I guess.

Sackthing is of course the default protagonist who is the leader because protagonist.
2014-12-11 03:17:00

Author:
xxMATEOSxx
Posts: 1787


If we're going by level design alone, then I would say that yes, this is the best Story Mode. All of the levels are dynamic, gorgeous and fun. However I think that the really short length hurts it significantly, and when you examine it as a whole it falls apart. I get that they don't want to overuse the new powerups or characters so that the community can play around with them, but it feels really insubstantial. Heck, the difficulty of the final two levels is jarring because you barely get to play as the new characters and then BAM! sudden difficulty spike. It's not particularly well paced in that respect either.

I also don't think that the popit puzzles were a great tradeoff either, and they patronize long-term fans of the series. They were pretty tedious and unhelpful, but I guess I see the value for newcomers. I just wish they made them optional / skippable so that experienced players didn't need to slog through them for prizes. I also wish they had puzzles for more complicated features rather than focusing on basic functionality. They're little more than glorified tutorials, really. So yeah it's not a stellar whole overall and I think with more dev time and a couple more worlds this could have been mitigated. It brings back a fair amount of charm LBP2 didn't have but it feels somewhat insubstantial and rushed.

Edit: some of my complaints aren't really fair so I deleted them. It's still good, but it's hard to shake the feeling that it could have been so much more.
2014-12-11 04:37:00

Author:
bonner123
Posts: 1487


So I believe that LBP3's levels have been the most fun out of every levels provided by the devs ever in the LBP franchise, including DLC. So much new stuff, applied well, with gorgeous designs! I think everyone just mentioned how painfully short the Story was. Can't recall exactly, but LBP1 had at least 6 different worlds, LBP2 had at least other 6 worlds, and then we get LBP3 with three worlds and an even shorter Prologue chapter, all of them which include even less levels per zone compared with any zone of LBP2! I really loved what we got but I really wish we could've get more! Anyway, quality over quantity so I'm happy with that.

Newton was the star of this game by far. Voice acting, even character developement shined (and that is something that tbh we don't see in a LBP game). But the Curators? Ugh... The artist-guy with a completely forgetable name was stressing. Stressing is also the second name of Bunkum's Queen, anyway, her personality was kinda new and her Hub comments hilarious so she has that going for her. I freaking loved the Russian Toggle dude from the Zigurrat, though! He has that spark of LBP games, randomness, sillyness, he is fun and doesn't take himself too seriously. I believe that is what is wrong with new Curators in recent LBP games, they're just not as random as before. See LBP1, or LBP2's favorites: DaVinci, Avalon, Higginbotham, they are just awesome! Vita's curators were also fantastic! But some people like Eve or the artist guy from LBP3 are just lacking the personality that fits with this game.

Overall, great story, few flaws here and there, nothing serious. The villians are curiously the best thing in LBP games (except Karting don't get me started on that storyline please), there's really no favorite for me, each one had it own perfect view of evilness. However, the only thing that restrained this game from becoming the very best Story Mode was the length of it, just a single other zone/theme with a few levels could have done the difference. I'm staying so far with Vita for best LBP storymode.
2014-12-11 05:39:00

Author:
yugnar
Posts: 1478


Artist? You mean Marlon Random? He was an actor; I quite liked him really. And yes, I have to agree with you, Papal Mache was great as well. "BUY ME FUNNY SOUVENIR HAT!"

Although Pinky's voice annoyed me; it was like somebody trying to do a really bad impression of the queen. In retrospect, though, some of her dialogue was quite funny, but it was a shame she didn't get to face off against Newton at some point, that would have been a joy to witness.
2014-12-11 07:30:00

Author:
The11thWheatley
Posts: 230


It's up to the community to compensate for the short story, just imagine all the possibilities, we already got the tools to create everything we saw in the story-mode. Lets continue the story lads.2014-12-11 07:31:00

Author:
blacksackman
Posts: 234


Well, I loved the Newton's Lab theme so much I decided to try and make my own level styled around it...

49671
2014-12-11 07:49:00

Author:
The11thWheatley
Posts: 230


I liked Newton of course, and Marlon Random if only for Nolan North's voice work.

The rest of the NPCs ranged from frightful (Nana Pud, Hamburger Lady) to forgettable (Funny Russian accent character #3).
2014-12-11 08:49:00

Author:
Ryuhza
Posts: 355


Overall I was slightly disappointed. The levels themselves were well designed for the most part (especially the oddsock levels) but I felt there was one or two missing chapters. The story characters weren't very memorable, except for Newton. I don't think I can recall another characters name actually, except for Marlon Random. But i only remember him because he was annoying though.

Because it was so short and because of the massive bump in difficulty towards the end (along with the bugs) I really feel that this game was rushed. I feel almost betrayed, it's as if the devs are giving you no choice but to wait for and buy DLC to experience a full game. A few more months to work on the story mode and I'm sure it would have been far superior. I think they should consider adding another chapter through an update, it would make players more satisfied with story mode and could encourage more sales. Doesn't seem like it's selling as well as the previous two titles. The story mode reviews probably haven't helped.

Create mode, however, is lovely as usual. The new tools and and the added depth really do make a difference. But the lack of tutorials will probably alienate some newcomers. They should really address that. I've used create mode in the previous 2 titles and even I'm stumped as how to use some of the new stuff. I'll probably be asking many annoying questions on this forum to try and use them.

Overall I feel like Sumo put in a good effort but have failed at so many vital elements.
2014-12-11 09:26:00

Author:
olly_nova
Posts: 31


I mentioned this somewhere else, but I liked the length. There was a lot of times I thought 'heh.. cool' and then the game moved on.

But I think that the feeling of 'I wish they did more of that' is a perfect result to leave players with. Because it makes you want to make more of the bit you liked.

I was never really a fan of the LBP1 or 2 story either, character wise. In LBP3 They do have some amusing lines and nothing grated or seemed stupid.

The level themes were very cool, and I also liked the themes in LBP 1&2, but these did seem more polished and advanced (which is to be expected).

I tended to try and skip cutscenes as I don't generally play platforms for story.

I did this in the other 2 games as well.
2014-12-11 10:08:00

Author:
Mr_Fusion
Posts: 1799


And on the topic of secrets and collectables, I think that levels were a bit maliciously designed to waste the player's time. Rather than just collecting some prize bubbles using sticker switches, now you need to repeatedly return to levels with powerups collected later in the story. And if you don't get the illuminator until later in the game, welp I guess you need to replay levels again.

Well, that's your own choice, isn't it? The game doesn't force you to replay the levels every time you get a new tool or sticker. If you want to be efficient about it, just finish the game and make sure you get the illuminator first, then you only have to replay each level once (not counting ace attempts).

And on the upside, whenever I get frustrated with a difficult level I can go back and use a new tool in one of the old levels, have a bit of fun, unwind. It prevents less skilled players from getting stuck with nothing else to do in the game. What helps here as well is that the secrets that are really well hidden (better than previous games IMHO). I'd run up to 5 times through a level before finding that last hidden alcove or whatever.

And that's why I don't feel the story was too short. Sure, if you're an expert player you might get to the end pretty quickly, but after that there's still a lot to do. And LBP3's 23 versus LBP1's 26 isn't that huge a difference anyway.
2014-12-11 13:02:00

Author:
Rogar
Posts: 2284


I thought it was okay. It wasn't as good as LBP1's or LBP2's.

LBP1's story was interesting because not only there was a central plot, but there were subplots as well. For example, when you go to the savannah, you accidentally destroy a creation Zola worked on. He will forgive your sackperson if he finds out what's troubling his buffalo. So Sackboy had to go further into the mystery and learned why the buffalo was being troubled. It was because Stripy Tail was missing. Along with these mini-plots, there was a mysterious creation thief who was going all over Little Big Planet.

LBP2's story was also interesting because the story mostly focuses on gathering sackbots and getting them on the spaceship. But the Negativitron was getting worse, which extended the plot to more stories. It's like another step is added to the puzzle.

But when I compare them to LBP3, I can see the losing party. Granted, it's not a bad plot at all, but the fact that LBP3 is rushed kinda ruined it. All we did was awaken the heroes, fight one titan at a time, and free Newton from the titans' influence. And someone pointed out that LBP3's story referenced the community's controversies as seen near the end of the game. But I can safely say that LBP PSP's story and LBPK's story were no better than LBP3's. And if there's any story element in LBP3 that I liked more than the previous games, it would have to be the dialogue. Now we hear what they say mid-level rather than see what they say with a gibberish voice.
2014-12-11 13:35:00

Author:
Apple2012
Posts: 1408


I actually thought LBP3's storyline was the best one yet, but I might be biased because Newton was awesome.2014-12-11 16:02:00

Author:
The11thWheatley
Posts: 230


LBP3's Storymode was ok to me. Not the worse, but not the best.

For starters we didn't really get a chance to connect to the NPC characters besides Newton... Many of the NPC characters on LBP3 ranged from 'only fine' to 'annoying' And nobody really helped you, they just ordered you around even tho you just meet them. To me the only truly likable character on LBP3 was Newton... I would had enjoy being his silly evil partner or minion more instead of having to be forced against him and helping a ton of random nobodies... And it disappointed me the only female creator curator we got on this game imo was annoying and meh, I prefer female characters overall often so not having one I could like this time was lame... Also I wish Eve from LBP2 would have had a cameo, I liked Eve but she had no focus on LBP2 and was kinda left a mystery as a character.

The main theme and design of the 3 hub worlds kinda bore me. I like the concept of hub worlds... except I just don't think they were done very well here.

I like story in my games... except they did some design no noes with making unskippble cutscenes in the beginning of levels and characters that wouldn't shut up and would endless keep repeating the same lines... Now I kinda understand why in LBP2 characters would only talk with full voice acting in cutscene levels and often had a gibberish voice in the gameplay levels...

Like many have said, I think the storymode was to short and shows many signs of being rushed. A single extra world with 8 to10 levels would had made it perfect length. I think Newton should had his own world instead of his levels being pushed into the lagoon.

The game seriously lacked minigames when compared to the last games in the series, and it also lacked variety of different level types. We only got a single topdown level... we really should had got least couple more then that.

The quality of the actual levels was fine and some even really great. But a bit lacking and to straight forward often. few of my favorite levels on here was the space level... The 50s milkshake themed level... Newton's air ship level and the evil base machine themed level before the final boss level. I liked a few others of course too... but those few stick out in my mind.

Many folk were disappointed by the lack of levels for the 3 new sackdoll characters... I didn't really find them that interesting so it didn't bother me, but i did find it strange regardless by the lack of focus on them

.I fairly dislike the multiplayer levels, They were just not fun or interesting imo.

Last 2 levels were very annoying to ace. I also felt in general the difficulty cross this whole game jumped around randomly.

To put it short. The storymode was fun and ok... and sometimes really awesome. But to me... it could had been much better. Personally I give LBP3's storymode a 7 out of 10. *
2014-12-11 16:45:00

Author:
Lord-Dreamerz
Posts: 4261


For starters we didn't really get a chance to connect to the NPC characters besides Newton... Many of the NPC characters on LBP3 ranged from 'only fine' to 'annoying' And nobody really helped you, they just ordered you around even tho you just meet them. To me the only truly likable character on LBP3 was Newton... I would had enjoy being his silly evil partner or minion more instead of having to be forced against him and helping a ton of random nobodies... And it disappointed me the only female creator curator we got on this game imo was annoying and meh, I prefer female characters overall often so not having one I could like this time was lame...

First of all, LBP3's story mode gets a lower score than your review. I think your review on LBP3 is very good. While I give the story a 6.5 out of 10, your review gets a 10 out of 10.

Second, I agree with you about Pinky. She's very annoying. I hate her voice, and her personality. I haven't seen an LBP character anymore annoying than Pinky, which includes the Vita version, Karting version, PSP version, and all the DLC made for any of these games. I've seen worse before, but she's still the worst in LBP3. Even Nana Pud was rather funny than annoying.

I also agree with you about the mini-games. To be fair, the only hub I felt had mini-games was Manglewood. I know the other two hubs have them, but not as many.
2014-12-11 18:01:00

Author:
Apple2012
Posts: 1408


Nana Pud was great. Pinky...not so much, although Bunkum Lagoon was gorgeous; mostly.2014-12-11 18:54:00

Author:
The11thWheatley
Posts: 230


Despite it's length, which was short, but maybe only felt really short because of the length of it's predecessors, I feel it was really well done; especially in terms of level design. With the 16 layers now available, it really is the most advanced LBP we've had and so I think the beauty and overall 'new' feeling the levels have over any other LBP game make it worth a notable recommendation for being the best story to date.

I do agree with most of you here in saying that Swoop, Toogle, and Oddsock felt a bit out of place due to their lack of gameplay time, however do you think that could have been because of them trying to cram too many new characters in? I'm not sure. What they lack quantity they make up for in quality though as the special character levels are really good

Plus, this game really does open the door for even the newest of creators to create something simply mind boggling beautiful, dynamic, and interesting. With 16 layers and all those tools, there's no reason any 2 levels should be the same anymore, and that excites me.... now give me back my DLC haha
2014-12-11 19:35:00

Author:
LittleBigSnooth
Posts: 454


We must also not forget about the 14 extra levels which are included with the Popit Academy thing 2014-12-11 20:39:00

Author:
yugnar
Posts: 1478


The story narrative was very poor, almost like a quick play written for a school drama class...what a waste of Hugh Lauries considerable talent!
The characterisation and dialogue very poor (anyone else notice Pinky was basically just Queen Elizabeth stolen from Blackadder II ?)
...and they could really have knocked the ball out of the park by making the player more emotionally invested in such cute characters like oddsock/swoop.
Some of the story levels were pretty poor with game breaking bugs, unfinished edges, no real backgrounds and poor use of the extra dimension..we've seen far better among the community spotlights, picks and on the servers.
2014-12-11 20:46:00

Author:
EnochRoot
Posts: 533


Aaauugh my gosh, I do sincerely wish it was longer. But, not because of gameplay, I just love story levels, sincerely I do.

As for the curators we did get, my favorite was obviously Newton, I intend to draw him later even. He has such a cute character and so so so much thought put into exactly how he handles his insecurities, what his insecurities are, why he has them- it's just really well thought out.

As for the other curators, you don't see them for long because the adventure doesn't include them past their stages, but what you do see of them is very ego centered, easily connectable ideas. Everyone except... the Russian dude? Papal mache... for me at least. I found him... hard to characterize? He wasn't excessively Russian... nor was he extremely absent minded.... neither in both direction to make a clear character definition, so I didn't really get attached to him. To me at least. Also, I find it difficult to put together exactly what he was supposed to be...?

My favorite of the new curators? Gosh, I loved the 50s dude the minute I saw him. Look closely at his face, play as him and relax his face with no emotion, look at his EYES. He has this constant acting look, doesn't he? I just find that so perfect, it really gets across a character. Also his name, it's probably the most clever out of all of them from what I can tell. I don't think anyone else has much of a pun name that requires much research? But Marlon Random's Marlon part means "Random" as well, along with the fact that Marlon is the name of a famous actor from the 50s. So in a way, it's like he's a famous person and a random nobody at the same time.
Also he's a bit like Avalon, I imagine they would either be friends or rivals. He's not entirely Avalon, if anything, he's actually more animated than Avalon! His character, if you listen closely to Nana Pud, is actually that he's an old actor that went a bit nuts and can't stop playing a role all the time. Also, I find his constant film puns to be fun, I like to dress as him and come up with as many as I can for the situation.

My second favorite other from Newton? Pinky, honestly, the Queen of Bunkum, is incredibly funny. At first I hated her, I thought she was creepy and sadistic and her voice was like nails... Than I realized that's exactly why I loved her, haha. She is a literal sadist, like on a mental health level. Listen to every single one of her clips, she enjoys causing pain on a pleasureful level. There's a reason for this though, I believe, because she's likely a reference to the old queens of France, and the lagoon itself is a reference to french carnivals, puppet shows, and port towns. ( Correct me if I'm wrong, it might now be France I'm thinking of.) Plus I realized I loved her voice. It was a character, through and through, her whiny tone, her angry tone, her tendency to giggle and sigh when she's done. It all grew on me halfway through the stage.
(It was a beautiful stage btw, wasn't it? I loved the puppet show inside the whale.)

So yeah, I really liked it, I just wanted more of it! It's a shame it was so short, here's hoping the DLC is this creative.
2014-12-11 21:21:00

Author:
Mymagic1212
Posts: 85


I dig LBP3's world themes a ton. There's a lot of variety intrinsic to each world that you wouldn't get in the other games. I also love the "hub level" idea; makes the game feel a lot more connected and gives me warm nostalgic feelings of exploring the castle in Mario 64. That being said, I feel like the story characters lacked a bit. Basically none of them are that likable (besides Marlon, maybe) and- maybe it's just me- but holy heck, they scream a lot. Pinky is the worst offender in this case, you can't move two steps without her yelling at you extremely loudly and shrilly for a minute. Blech.

Don't get me wrong though, I seriously do love the themes. Bunkum Lagoon feels like a bit of a jumble, though, and it makes me think they intended for there to be a 4th world. I kind of wish Newton got his own world, now that I think about it. He was a pretty fun character and he deserved a bit more screen time near the end than what we got.
2014-12-12 17:40:00

Author:
Tyler
Posts: 663


Might sound a bit negative here, but whatever.

I really didn't like the story mode. Not one bit. But I'll start with the good things: The gameplay was very fun, and managed a level of polish and tightness that I think was sometimes absent in LBP 2. Furthermore, the visuals were consistently good, and at times jaw-dropping. Lastly, the new music was enjoyable, with especially good dramatic music.

Now for the bad.

The characters? They are the worst. In LBP 3 there's none of this "personality" people seem to have. The characters are stereotypes-blank, pointless stereotypes. Marlon Random? I know the "actor" trope because I've seen it in all kinds of media, to the point where I could almost predict his lines before he said them. Don't even get me started on Papal Mache. And the Queen. She doesn't only fit the "spoiled princess" stereotype, she makes sure that everybody knows that she's the most spoiled brat you'd ever have the displeasure of meeting. I mean, every character is annoying, but she takes it to a whole new level. Her voice is pain. The side characters are worse-they're mostly just national stereotypes, with the racer being a stereotypical Mexican, and the Burger Girl being a stereotypical redneck, etc.

And yes, I know that in LBP 2 most story characters were defined by one personality trait, but I think the difference is that in LBP 2, the traits and characters were abstract enough so that they actually had personalities, and that lent a lot of charm to them. But since the characters in LBP 3 were not defined by personality traits, but rather by simple stereotypes, they lost all their charm. Moreover, LBP 2 made sure to control tightly what the characters said and how much they talked so that they made an impression without ending up annoying. I can closely remember the personality and quirks of say, Eve, who had so few lines in the game she was more of a side character. Some side characters in this game have more lines than her, but if you asked me to name them I'd be completely lost. I guess it's due to the active repression of my memories of them-it's either that, or hear the screeching Queen, or that nails-on-a-chalkboard football player who made Oddsock jump around on platforms, or any character in general. Side note: never have I been so annoyed by so many voice actors in one game. It's like they got the Jar Jar Binks' of every cartoon series and put them together for this game.

Actually, a good analogy would be the film Foodfight!:
https://www.youtube.com/watch?v=Lf85ZaAfixM
That's what the LBP 3 characters remind me of. They've got the same problems as the one in the god-awful Foodfight, they're charmless cardboard cutouts who can't shut their mouths.

Also, remember how I praised the levels in this game? Well, I'm only praising the levels by themselves, because god knows what sort of malfunctioning comatose whole they form. The best story levels are only loosely aligned to the theme of the Adventure Book, and the worst can be interchanged with others with no notice from the player. The Newton levels also stuck out like a sore thumb in Bunkum Lagoon (which isn't even a lagoon), and they should have gotten their own world. Speaking of which, I'll reiterate what others have been saying: the story mode is far too short, and the other characters are far too underutilized to make them look anything further than a shallow marketing point. I mean seriously, only three levels for each one? And two of those levels are shared between everything, so it's more like one and a third levels. This game seriously lacked the cohesion and wholeness of LBP 2.

But the worst thing about the story had to be how it tries so hard. Most notably, it's botched attempts at what it calls "humor". Now, story levels in any LBP game were never remotely funny (most humor came from create mode and the occasional community level), but they never tried to explicitly be funny. LBP and LBP 2 were content to be quirky. There were hardly any explicit jokes, but the tone was lighthearted, charming, and weird all the same. Here the developers at Sumo Digital make the mistake of putting explicit jokes into the game, when it's obvious that none of the writers wouldn't know humor if a clown kicked their face. The jokes are the worst. Not once do they get a single laugh. Most of the humor in the game was the asinine, lazy, "so random" load of crap that's reminiscent of Sonic Colors-another that was completely unfunny as well. I didn't know how anybody like Papal Mache. Even when you get over the stupidity of the Russian stereotyping, his lines simply reveal to you an even greater stupidity. Here, I can make a quote generator for him right now.

"My mind is like [adjetive] [noun] in [adjetive] [noun]."

It's the laziest thing there is, and it only succeeds in making Papal Mache look like an infantile man-child. Most other "comedy" in the game is the same thing, like when the Queen of Bunkum threatens to hit you with a flop in this quote, "[Do some random story objective], or I will hit you with a flip flop," and various other quotes of the like. It's not funny, it's sloppy writing and pure laziness. Comedy isn't inserting random words into sentences, it's about setting up juxtapositions and misdirecting the audience, things that require effort. That why one of the only lines I found mildly funny in the game, Newton's line, "I'm allergic to drowning! I break out in these itchy, red...well death," works (and to be honest, Newton isn't funny at all either, unless you think randomly shouting "Papaaaaaaaaaa" counts as humor).

Most all characters fall for this, especially side characters like the jouster. In fact, the characters that don't fall for this are the ones that don't make any jokes at all, like Marlon Random (he just says a bunch of film and acting references).

Let me draw another analogy: Adventure Time very rarely makes explicit jokes, but it's still very charming and weird, and sometimes you're wont to laugh at the strangeness of it all-like LBP and LBP 2. Contrast this with something like Uncle Grampa, probably the laziest-written cartoon there is, whose humor is much like LBP 3's-"random", and not funny.

Overall, the story left me with a very bad taste in my mouth. While most people in this thread liked some stuff other than the gameplay of visuals, I'm pretty out there in that I don't like anything about the story apart from that. Still, I love LBP 3 and think it's a great game. I mean, it's a LittleBigPlanet game, how could you not? Just pop into create mode, or the community, and enjoy what you're going to be enjoying for years to come.
2014-12-13 05:39:00

Author:
Kalawishis
Posts: 928


Overall, I felt that the whole story was a little short. Not only that, but most of the characters weren't as memorable as the ones in LBP2 (Probably because there were so many of them).
On the plus side, I get to play around as Newton.
2014-12-13 23:14:00

Author:
Verschleppen
Posts: 15


I thought the story was charming enough. I absolutely loathe Pinky however. She was by far the most annoying character in any LBP thus far. The others were fine. Hugh Laurie made an excellent Newton, and I love Papal Mache.2014-12-15 01:20:00

Author:
Remy
Posts: 252


Vita is the best, then Lbp1, Lbp3, PSP, and LBP2 last.2014-12-15 05:39:00

Author:
poorjack
Posts: 1806


Artist? You mean Marlon Random? He was an actor; I quite liked him really. And yes, I have to agree with you, Papal Mache was great as well. "BUY ME FUNNY SOUVENIR HAT!"

Although Pinky's voice annoyed me; it was like somebody trying to do a really bad impression of the queen. In retrospect, though, some of her dialogue was quite funny, but it was a shame she didn't get to face off against Newton at some point, that would have been a joy to witness.

Pinky's voice vaguely reminds me of Aigis's voice from Persona 3.

A rude, sadistic Aigis.

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I think an advantage that LBP2's Story Mode had over LBP3's Story Mode was character interaction. None of the hub characters go above being, well, hub characters. In LBP2, the characters actually interacted with each other, which resulted in some witty dialogue. LBP3 had none of that; even Newton wasn't fully utilized.
2014-12-17 20:54:00

Author:
chronos453
Posts: 175


Yeah, there wasn't much character interaction; it would have been awesome to see Newton vs Pinky.

"Now listen here, you purple ninny -"
"Really, you're going to waste your time insulting me? Come on, madam, you've got better things to do with your time. How about you just go home, put your feet up, and...and wait for me to finish conquering Bunkum."
"Do you realise who you're speaking to? I am the queen of Bunkum Lagoon!"
"Yes, and I don't care one jot."
2014-12-17 21:03:00

Author:
The11thWheatley
Posts: 230


I loved the 50's theme and I liked the Newton's part in the whole story. The whole story was quite short but memorable. I especially loved the end levels at the lagoon and the very last levels. And the story was sweet and good.

It wasn't any universe saving like it was in LBP2, this was a mission to save Bunkum, that nice, pretty planet in LBP universe. And my favourite character probably was Newton. I loved the scene in those last levels, where he became a good guy again and you all worked together to defeat the last titan.
2014-12-17 21:36:00

Author:
TenebrisNemo
Posts: 11336


I hated Newton. There is no backstory, no build up, no anything about him. Just *Plop*! You are in a new place and a light bulb guy meets you. He becomes evil later or whatevs. And when the last titan died was just so bad it was funny: "You big blooming bully!" (Titan) "oh noeeeeeeee!!!" DEAD.

Negativitron had amazing build up. He tried killing you, he had caused destruction across the land, and was chasing after you EVERYWHERE. And the boss fight was so cool, it was like ending the ultimate evil!

Newton on the other hand, is just "EH GO HIT DAT BUTTON AN DO SUM PLATFORMIN OH JEEZ U WINNNNN!"

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To be honest the story was so short and bland that I will be willing to be around 10.00$ for more levels.

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@Kalawishis

Dude, LBP1's main story characters ALL had stereotypes.
2014-12-18 03:46:00

Author:
XX_sonicfan_XX
Posts: 265


Negativitron had amazing build up. He tried killing you, he had caused destruction across the land, and was chasing after you EVERYWHERE. And the boss fight was so cool, it was like ending the ultimate evil!.

Well indeed Newton doesn't have that much of a background story, but I think the character developement was quite cool, specially for a LBP game. I mean, the way you described the evolution of the Negativitron is actually the same as of Newton... He tries killing you, causes destruction across the land, and literally seems to chase you EVERYWHERE. And the last boss fight was cool too

But really, if one's trying to find a story with a depth of The Last of Us or Bioshock Infinite in a LBP Game, they might get slighly disappointed, after all, LBP stories are supposed to be light-hearted, silly, fun, just an excuse for what LBP truly is: The best sandbox-game creator there is in the console market. So yeah, I actually think they made a really good effort with the story, hiring voice actors for every character, trying to give the evil guy more developement (tbh, LBP1= random cardboard dude who stole stuff, LBP2= random vaccum guy who stole stuff, LBP3= random bulb guy who stole stuff), but this time around the evil dude has a personality and is more of an interesting character, from what I've seen eevryone thinks of him as their favorite new character.

The only thing I really disliked from the story is... What's up with netwon's father? He just appeared literally out of nowhere like... Yeah he is a legend and oh look the credits.
2014-12-18 15:12:00

Author:
yugnar
Posts: 1478


For me the story has always been second to create. The story levels should be a place to inspire the community, and to inspire them to excel above and beyond what the story levels have done. I know that LBP3 does this very well.2015-02-16 15:25:00

Author:
OKINGO
Posts: 84


The story to LBP3 was okay. I found it lacking due to being pushed for black friday. But in all honestly when you are paying for a Little Big Planet game you are not looking for story you are looking for creativity in the community. So in all honestly yes LBP3 was worth it because of the amount of objects that we were given to create with and the tools just add to our creativity2015-02-17 08:54:00

Author:
WESFUN
Posts: 1336


I really hated how all the characters were fully voice acted in the levels, not gibberish voices. A lot of them got really annoying, especially the non main characters. Part of what gave LBP1 and LBP2 their charm were the fact that the characters didn't have to go through lines of dialogue to progress, and the gibberish voices let the player use their imagination to determine what the characters really sounded like (in LBP1 at least). I guess the voice clips felt sort of necessary for LBP3, but I would have much preferred the old dialogue-bubble-and-gibberish thing 1 and 2 had going on.

My favorite characters though would have to be Newton, Captain Pud and Marlon. I kinda like Papal Mache too. And I love Zom Zom only for one reason, and that's because I hate his guts and every line he says because he's SO annoying, but at the same time he's fun to make fun of because of his dumb voice. It's like a love-hate kinda thing. Marlon's kinda like that too.

I liked the voice work itself though, the VA's did a great job giving each character life I'd say. Many of them annoying, but hey, the voices sure were memorable.

As for the story itself it was simple and to the point. It wasn't as in depth as some would have liked, but let's be honest, who really cares about the story? We just want our prizes! And for this reason, I think the story was sufficient enough.

There's rumors floating around that we were supposed to get two more story worlds. With this would come a whole arsenal of new objects. I would have loved to see this, but hey, Sony rushing sumo and all.
2015-02-18 05:39:00

Author:
HellFire2345
Posts: 55


I feel like LBP3's story was a top. The whole idea of collecting the marbles to awaken heroes, and then to stop newton was very cool. Although it was short, long = good. There were some levels in lbp2 and lbp1 that I felt were boring. However lbp3 kept me interested almost all the way through. The new gameplay mechanics are fantastic. Also, the amount of content they put into the game is amazing. You can tell they really put effort into making the new objects, stickers, and decorations. The story was fantastic.2015-02-22 00:16:00

Author:
gurren009
Posts: 2592


I don't mind if story mode is short if it's good. I never felt bored when playing it, even when i was playing the tutorial... It means something...

I hated some characters... Especially Pinky and Papal mache.
Story? It was... quite weird but it had sense... well... kinda.
2015-02-22 20:14:00

Author:
Pan_Ziemniak
Posts: 40


There is this one thing in the Story... It says that there is 300... those golden whatcha-call-it in english. The currency which you can use to buy clothes from Zom Zom's stores. I have almost found them all, but there seems to be only 150.

Where are the other 150? In the future new story levels?
2015-02-22 21:04:00

Author:
TenebrisNemo
Posts: 11336


http://cdn.meme.am/instances/500x/54534120.jpg

It's a flop, in my opinion. I have to give praise to the fact that they are trying something new, as that rarely ever happens in game seguels anymore, but LittleBigPlanet 3's story just doesn't work for me. The characters were fogettable, with two exceptions: Newton, for how annoying he was (which some could argue as a positive, as he is the villain, but I just feel like the voice acting is really poor, given who's voicing him) and Pinky Buflooms, Queen of the Bunkum Lagoon, one of the greatest creator curators ever in these games.

Being one of the 15 people who genuinely like LittleBigPlanet Karting, I understand that my opinion doesn't tend to click with the majoity as often as it does not and it feels almost sacrilegious to say this from the only game we are going to get for three or four years, but LittleBigPlanet 3 really is the weakest of these games on the whole.

It's possible that this is caused by some level of burnout towards this series, but I feel like a better game would've recovered from that.

Anyway, the story mode. It's painfully average. The level design is fun, but the player spends way too much time as the sackboy, so the new characters really feel like background decorations for the cutscenes. If there was a fifth theme with levels for all four characters, including minigames for the lot as well as something to actually do for Oddsock and Swoop, the two most underused new things in the gameplay... well, it would definitely bring it up from where it is now.

Like, the original game's story mode wasn't amazing, but for its time it was expansive, imaginative, surprisingly joyful and filled with wonder and awe. The seguel was a step down, but still worked as a progressive story. Nothing new on the whole, maybe, but it did do enough to keep interest. The third game just lacks focus, the themes feel more or less the same, lots of new elements, none of which really stand out and... well, it's just disappointing.

I can't be playing the game for a while, not until there are a few more community levels actually worth playing.
2015-02-24 10:39:00

Author:
FreeAim
Posts: 2462


Honestly, I was expecting Newton to have his own world that tested skills learned throughout the game rather than two mediocre levels crammed at the end of Bunkum Lagoon. It was probably done because of the overall rush job, but the result was two sections that feel significantly less developed than the others.


For me the story has always been second to create. The story levels should be a place to inspire the community, and to inspire them to excel above and beyond what the story levels have done. I know that LBP3 does this very well.

Don't you work at Sumo?

The story is second to create, but not developing it enough so that the community outshines it is a lazy excuse in my opinion. The community will outshine the story regardless, it happened with all of the other LBPs that had significantly stronger (if not always brilliant) stories. In fact, if it was stronger, more consistent and cohesive with more development of established mechanics, I think it would have been more inspiring.
2015-02-24 12:41:00

Author:
bonner123
Posts: 1487


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