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Project: Penguin Fighter 29 Please Help!
Archive: 1 post
I have new version of my penguin fighter series up and running. Yes, it really is my 29th time making this same level. It is a fighting game with voiced characters and advanced fighting logic. Penguin Fighter typically has about 25 fighters to choose from, but I only have 5 so far. It is because I need help, each fighter is so awesomely complex now that I am overheating! I need people who are good at logic that can help me with battle concepts, I want to make it so I can have as many fighters as I want, there has to be a way to do it. And also, I need ppl to just add stuff they think would be cool, I like having a team you know? So far I have 5 Fighters added: Dragon Skar: Penguin Warmonk, with ice powers and a mohawk. Weakelbee: The Artist Bombay: The Deadly Black Cat of Evil Buttons: The Keeper of Kookies (Talks like Schwartzeneggar) Emperor Peppikus: The broken, op, 4th wall breaking character. (will eventually be the secret character) Here is a list of the things the fighters can do so far: Light attacks: Triangle button (Animations: Headbutt, quick punch, quick Kick) Heavy attacks: Circle Button (Animations: Bicycle kick, mega punch, sucker punch) Button Combo Special Attacks: Down, Forward, Triangle usually does a projectile. There are other combo specials, like back, forward, circle, but they are different depending on which character you use. Targeting Mega Attack: Holding R2 when you are glowing produces a crosshair that you can control 3-Dimensionally and target enemies. Once the crosshair is fully red, let go of R2 and you unleash a devastating and artistic attack. Spinning Jump: X button Throwing: Grab enemy with R1 and hit heavy attack to throw them. Square button give access to your poppit, for ppl without keyboards or microphones. Here is what I need added that I am having trouble figuring out: 1. Issues with player connections (Might be because of lbp3's bugs?) 2. Creating a dynamic character select system that would only load the characters chosen. I would need it to load characters post-level load, or else it would take forever. 3. Attack canceling during combos & combo interference after being hit 4. Dying gives you a point as if you killed someone, I know this can be fixed some how, without resorting to like a death coin or something. Please add me and help me out, my PSN is MEOWGICIAN Even if you can't help me, add me, LBP3 is a quiet place right now. - - - - - - - - - - Oh right, one more glitch 5. The fighters are created with the new change character system, and that causes some freezing too. | 2014-12-10 17:21:00 Author: Radishwins Posts: 7 |
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