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falling debris

Archive: 5 posts


More top down questions, I am making a block explode and shatter and am trying to get the pieces to fall down, I have a tranmiter broadcasting to the pieces a micrichip with an advanced in out, no gravity and a battery. When it explides the no gravity is working but the advanced in out doesnt seem to work. Any ideas?2014-12-09 14:02:00

Author:
jadenepia
Posts: 11


More top down questions, I am making a block explode and shatter and am trying to get the pieces to fall down, I have a tranmiter broadcasting to the pieces a micrichip with an advanced in out, no gravity and a battery. When it explides the no gravity is working but the advanced in out doesnt seem to work. Any ideas?
There have been lots of reported problems with in/out movers (I have experienced them myself) so it may be a glitch. Save the object and try it on a blank level to see if it works.
2014-12-09 15:10:00

Author:
Biv
Posts: 734


Hi Jadenepia.
Have you tried emitting the debris pieces when the main block destroys (via a nearby sequencer with a stretched tag). This in turn emit the bits. Each bit of debris could have a minus battery to a forward/backward adv. in/out mover. The duration of the debris 'falling' time could be
controlled by the 'lifetime' setting on the emitter.
2014-12-09 15:23:00

Author:
Sean88
Posts: 662


Yea I will have to do that if I cant get this to work, just alot more work involved. For now Im using the shardinater to destroy the object and it has an option to place a tag on all the shards that come off it so should be easy with the use of a transmitter but hmmmm yea

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(Update) ok got it to work using followers instead but boy oh boy do shardinators hit the thermo hard. Kinda expected more for the ps4 HONESTLY
2014-12-10 04:26:00

Author:
jadenepia
Posts: 11


Wouldn't surprise me if thermal has been curtailed on the PS4 platform out of consideration of the PS3 players.2014-12-10 04:44:00

Author:
peabodyman
Posts: 38


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