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falling debris
Archive: 5 posts
More top down questions, I am making a block explode and shatter and am trying to get the pieces to fall down, I have a tranmiter broadcasting to the pieces a micrichip with an advanced in out, no gravity and a battery. When it explides the no gravity is working but the advanced in out doesnt seem to work. Any ideas? | 2014-12-09 14:02:00 Author: jadenepia Posts: 11 |
More top down questions, I am making a block explode and shatter and am trying to get the pieces to fall down, I have a tranmiter broadcasting to the pieces a micrichip with an advanced in out, no gravity and a battery. When it explides the no gravity is working but the advanced in out doesnt seem to work. Any ideas? There have been lots of reported problems with in/out movers (I have experienced them myself) so it may be a glitch. Save the object and try it on a blank level to see if it works. | 2014-12-09 15:10:00 Author: Biv Posts: 734 |
Hi Jadenepia. Have you tried emitting the debris pieces when the main block destroys (via a nearby sequencer with a stretched tag). This in turn emit the bits. Each bit of debris could have a minus battery to a forward/backward adv. in/out mover. The duration of the debris 'falling' time could be controlled by the 'lifetime' setting on the emitter. | 2014-12-09 15:23:00 Author: Sean88 Posts: 662 |
Yea I will have to do that if I cant get this to work, just alot more work involved. For now Im using the shardinater to destroy the object and it has an option to place a tag on all the shards that come off it so should be easy with the use of a transmitter but hmmmm yea - - - - - - - - - - (Update) ok got it to work using followers instead but boy oh boy do shardinators hit the thermo hard. Kinda expected more for the ps4 HONESTLY | 2014-12-10 04:26:00 Author: jadenepia Posts: 11 |
Wouldn't surprise me if thermal has been curtailed on the PS4 platform out of consideration of the PS3 players. | 2014-12-10 04:44:00 Author: peabodyman Posts: 38 |
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