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Wall-E World

Archive: 19 posts


This was my 3rd level. I have had so many problems with it .. I'm just now posting for a review/test from others. It's got about 80 plays, but until recently (like last night recent) .. I seriously doubt anyone has finished it lol.

As the name suggests, it's a Wall-E parody, based off the movie. I've put a lot of work into this level, I'm not even going to speculate the hours that I've put in this level, mainly because it would probably depress me to know just how much of my life I've surrendered to a video game HAHA, and now I'd like to get some people to test it out for me.

I'm pretty sure there are still lots of bugs, but I've played it so much, I know what to expect and seem to skip past them. Hopefully I've gotten most of them .. but I think it's just going to take others playing it and giving me some good feedback to get it where I want it to be.

This level can be slightly difficult, but definately not impossible, for more than 1 player, and you really need to pay attention to avoid being killed at times lol.

TIA for any advice/feedback!

http://i65.photobucket.com/albums/h203/Sexxieracerchik4/Miscellaneous/WALLE%20Level/aphoto20.jpg http://i65.photobucket.com/albums/h203/Sexxieracerchik4/Miscellaneous/WALLE%20Level/aphoto19.jpg

http://i65.photobucket.com/albums/h203/Sexxieracerchik4/Miscellaneous/WALLE%20Level/aphoto17.jpg http://i65.photobucket.com/albums/h203/Sexxieracerchik4/Miscellaneous/WALLE%20Level/aphoto16.jpg

http://i65.photobucket.com/albums/h203/Sexxieracerchik4/Miscellaneous/WALLE%20Level/aphoto15.jpg http://i65.photobucket.com/albums/h203/Sexxieracerchik4/Miscellaneous/WALLE%20Level/aphoto14.jpg

http://i65.photobucket.com/albums/h203/Sexxieracerchik4/Miscellaneous/WALLE%20Level/aphoto13.jpg http://i65.photobucket.com/albums/h203/Sexxieracerchik4/Miscellaneous/WALLE%20Level/aphoto10.jpg

http://i65.photobucket.com/albums/h203/Sexxieracerchik4/Miscellaneous/WALLE%20Level/aphoto9.jpg http://i65.photobucket.com/albums/h203/Sexxieracerchik4/Miscellaneous/WALLE%20Level/aphoto5.jpg
2009-03-01 22:10:00

Author:
FabbieSack
Posts: 88


I'll right a full review once you make Wall-E not fall on his face every time I give him his lunch box. I can't pass that part. 2009-03-01 22:16:00

Author:
Kog
Posts: 2358


I've never had him fall over .. like, never. That should be impossible.2009-03-01 22:34:00

Author:
FabbieSack
Posts: 88


I've never had him fall over .. like, never. That should be impossible.

No, it is quite possible. In fact, it seems that when he makes it to the end of the slope he always falls down like that. However, if you take the lunch box with you ... you can jump off that onto Wall-E and then over the boxes to the next area.
2009-03-02 00:49:00

Author:
Coreymill
Posts: 85


He shouldn't be able to go anywhere .. only the middle box falls out when he blows them up .. one of you want to play with me and replicate it .. I've played this level at least 200 times and it's never done that, or anything similar.2009-03-02 01:08:00

Author:
FabbieSack
Posts: 88


Well I just tried it as well and he definitely falls over right in the middle of the platform, making it impossible to get over those stacked boxes. You might need to go in and play your published version, not the one on your moon. Needs work.2009-03-02 18:19:00

Author:
The_Pemp_Wei
Posts: 13


I tried playing through this as well and the first thing that happened to me was that Wall-E fell over onto his face. I messed with this a few times and could make it happen every time if I moved the lunch box and followed behind Wall-E as we moved down the ramp. If I stopped or moved to fast or kept pace with him he fell on his face every time however if I started him moving but then just stood there he gets to the end of the sensor range, stops moving and promptly rolls over.

I think from the text that you want us to jump up on his back and if I do this then my weight does seem to counterbalance the tendency for Wall-E to flop forward but if I just trail behind him it never works. (My first instinct is to follow behind.)

It looks like the sensors are close enough that if you drag the lunchbox up to Wall-E?s back that sometimes you are close enough that he just starts off down the ramp before you have a chance to jump up onto his back. Then he wobbles forward onto his face.

When I played this level I played with my son and I know that when you want us to grab onto the space shuttle that this it took off and left one of us back on the ground. I?d recommend setting this grab switch to require all if it lets you. If that switch doesn?t have that option then you can change the grab switch to a proximity switch set to require all and set the radius to encompass the grab zone.

I didn?t get to finish the level as we died quite a bit at the electrified chair section. (I think that they were electrified chairs.) The section just before this has a sweeper bot that is very hard to climb over from behind or maybe we did it wrong. We died at the raising/lowering chair section and then we had to get past the sweeper bot and it was a challenge but we could do it.

I?ll try to get back on this level when I?m by myself so I can post more feedback.
2009-03-02 19:08:00

Author:
Trindall
Posts: 297


I am completely baffled about this falling over .. I've played my published level, I always do right after I publish, I've even played this with other people and he's never fallen over even once, never even remotely suggested that he was going to actually.

As for the rocket part, as the description suggests .. it was made as a 1 player game, and can be quite difficult for more than 2 players if you aren't really in tune with each other. If I change the rocket settings, and you happen to miss grabbing it as it goes up .. it'll leave you behind and then you're just completely stuck. I can't emit it either, since the level is at 110% full lol.

The sweeper part, all you have to do is run under his arm .. and he can't touch you .. he's only electrified on the very front, so unless you jump up into it, he can't shock you.

I think though, I will add a checkpoint right before the chairs, that way people don't have to go back through that part. That would solve people having to figure that part out.

The chair part, you've got to use all 3 layers to get through it, go back and forth between the chairs. It is supposed to replicate the part where Wall-e was in the traffic section, and was trying to avoid getting ran over while chasing Eva.

I really don't know what to do about him falling over, as I just cannot seem to replicate it. I can't think what you guys are doing differently from me to cause that to happen. I've gone in and replayed it about 30 times now and it's fine everytime. I am SOOOO confused. If one of you that are having this problem will go in with me and show me how it's happening .. I would GREATLY appreciate it!

I'm home all day today, and about to log on to LBP .. so just send me a friend request and I'll add you and invite you. TIA

I'll check this thread in a little while, but my laptop's harddrive just crashed on me (just spent 2 hours on the phone with HP) so I'm having to run back and forth between rooms to check the PC/forum now lol.
2009-03-02 19:50:00

Author:
FabbieSack
Posts: 88


I think I just figured out what you guys were doing differently to cause him to flip over .. why it was able to flip him over though is beyond me .. doesn't seem like just dragging the box behind him should have caused him to flip over, very strange.

You were dragging the lunch box behind him, right (all the way down the platform)? There is really no need to do this, as all he needed was for you to get it out of the section he couldn't retrieve it from himself (under the deck). Which activated him to move.

I will fix it so that you cannot drag it any further than is needed to activate him and make him proceed forward. That will solve the issue.

That just about gave me an anurism trying to figure out why that was happening lol. That and the extra chck point will be added here in a few minutes.
2009-03-02 20:10:00

Author:
FabbieSack
Posts: 88


Ok, hopefully I fixed the issue with the falling Wall-E, he should just stop in his tracks should you not do what is required to get him going.

Also, a hint about the chairs:

Start out on the front layer and go under the first one (on the outside),

move to the middle layer, wait for the back chair to come up, immediantly move to the rear layer and go under the chair,

wait until it goes up then go under the 3rd chair,move to the middle layer as you come under it,

wait on the middle layer until the chair goes back up then move to the rear layer,

immediantly go under the 4th chair and you'll come out safely on the other side.

Hopefully that helps you, if I slow them down anymore .. you can basically just casually walk under them .. and that's not very fun/challenging imo.
2009-03-02 21:12:00

Author:
FabbieSack
Posts: 88


lol .. I had someone leave a comment on my level today .. that Wall-e does not have a lunch box. Well, lol .. I would like to prove to this person (should they happen to post here) that he does, in fact, have a lunch box (that looks just like the one in my level) .. he even wears it on his back like I show in my level.

http://pic6.ohpy.com/up/elbbs/2008/07/05/4759/328950804/mid_walle6_large.jpg

http://www.joblo.com/newsimages1/wall-e-lunch.jpg

lol :hero:
2009-03-04 21:54:00

Author:
FabbieSack
Posts: 88


I played your level again and the stabilizer you put on Wall-E works great, he moves cleanly without any wobble at all. (Though a bit slowly.) I had thought that you had mentioned in an earlier thread that the lunchbox was not needed to move with Wall-E just to activate the next section but I found that I had to keep the lunchbox with me as I sat on Wall-E for him to move.

The rest of the section worked out fine as before and I got back to the area with the sweeper, just before the electrified chairs. I dropped down a few times only to find out that the electrified portion of the sweeper was right underneath me and I died. Finally just a long jump out was enough to clear the sweeper but a camera view down at the checkpoint area so that you can see the top of the sweeper would help a lot in jumping over it.

The chair section is not as difficult to pass when you no longer have a four year old dying a lot and using up your spare lives and this area is passable. It is tricky but I think that is the point.

There is a section where the steward robots, I think that is their name, the big bulky ones that you have two abreast running at you in a long hallway, that seemed a bit empty. What I mean is that there were three waves of these robots and then nothing else. There is a camera view panning over to show the long hallway but it was completely empty of robots after the first three groups. I was expecting there to be more as it was a long hallway and would match with the amount in the movie.

The garbage section got a bit frustrating as my person kept getting trapped under falling debris and when I got to the right side the blocks kept dissolving before I could get on top of them to get out. Definitely a tricky section. Maybe there is a safe layer or path to take but I didn?t find it and the blocks fell down and dissolved at such a high rate that it was maybe more difficult than it could have been.

This is the last theme that I want to touch on is that when I got to the scoreboard the only other single player score listed was yours. It is possible that there are multiplayer scores for the level but I didn?t check but with 148 plays, I think that where it was at, and only a handful of successful completions points to the level being a tough one to complete.

When I saw your original post the first thing I thought of was, ?I gotta play this with my son, he?ll love it?. He did like it a lot but it wasn?t really a level that his skill could handle. I don't remember your level description but making sure that it is clear that this is a challenging level and suited for those with good coordination would be good I think. The movie is not just a children?s movie as it is good for people of all ages but as an animated film it is marketed a lot to a younger audience. (Unfairly so I think.)

In the end, however, I think you?ve done great work recreating the events of Wall-E and I loved looking at your characters, especially the captain. This is a great Wall-E homage and a fun and challenging level.
2009-03-05 22:52:00

Author:
Trindall
Posts: 297


I played your level again and the stabilizer you put on Wall-E works great, he moves cleanly without any wobble at all. (Though a bit slowly.) I had thought that you had mentioned in an earlier thread that the lunchbox was not needed to move with Wall-E just to activate the next section but I found that I had to keep the lunchbox with me as I sat on Wall-E for him to move.

Well, I had to change it to make him work properly and not fall over. I found that the reason he was falling for people, was because people were dragging the lunch box behind him (if you left it behind, before I changed it, he never fell over). I still can't figure out why dragging it behind him would cause him to flip over, but it did. Very weird imo.

I may can speed him up, but if he gets going too fast, he will flip over lol. He's kinda front heavy.


The rest of the section worked out fine as before and I got back to the area with the sweeper, just before the electrified chairs. I dropped down a few times only to find out that the electrified portion of the sweeper was right underneath me and I died. Finally just a long jump out was enough to clear the sweeper but a camera view down at the checkpoint area so that you can see the top of the sweeper would help a lot in jumping over it.
I think perhaps while I was editing the sweeper (Mo) got moved out, I will definately go back in and check to make sure that isn't the case. I will also fiddle with a camera and see if i can make that look better too.


The chair section is not as difficult to pass when you no longer have a four year old dying a lot and using up your spare lives and this area is passable. It is tricky but I think that is the point.
I have the same trouble sometimes on levels .. but mine is a 12 yr old LOL. So I feel your pain there!


There is a section where the steward robots, I think that is their name, the big bulky ones that you have two abreast running at you in a long hallway, that seemed a bit empty. What I mean is that there were three waves of these robots and then nothing else. There is a camera view panning over to show the long hallway but it was completely empty of robots after the first three groups. I was expecting there to be more as it was a long hallway and would match with the amount in the movie.
I wanted more there, but because they have brains .. I couldn't put anymore. The thermo won't allow for it.

Do you think that perhaps just spacing them out more would be of benefit?


The garbage section got a bit frustrating as my person kept getting trapped under falling debris and when I got to the right side the blocks kept dissolving before I could get on top of them to get out. Definitely a tricky section. Maybe there is a safe layer or path to take but I didn?t find it and the blocks fell down and dissolved at such a high rate that it was maybe more difficult than it could have been.
Yeah, I wanted it to be rather disorienting lol. If you stay the the back layer, it's a lot easier (it's next to impossible to climb up while on the front layer, since the brown squares pile up 3 high and on top of you) to make your way up.

The reason they disappear so fast, is because if they don't .. they'll just pile up on you, and you'd never be able to get out lol.


This is the last theme that I want to touch on is that when I got to the scoreboard the only other single player score listed was yours. It is possible that there are multiplayer scores for the level but I didn?t check but with 148 plays, I think that where it was at, and only a handful of successful completions points to the level being a tough one to complete.

When I saw your original post the first thing I thought of was, ?I gotta play this with my son, he?ll love it?. He did like it a lot but it wasn?t really a level that his skill could handle. I don't remember your level description but making sure that it is clear that this is a challenging level and suited for those with good coordination would be good I think. The movie is not just a children?s movie as it is good for people of all ages but as an animated film it is marketed a lot to a younger audience. (Unfairly so I think.)

In the end, however, I think you?ve done great work recreating the events of Wall-E and I loved looking at your characters, especially the captain. This is a great Wall-E homage and a fun and challenging level.

Thanks. I worked a long time on those characters, trying to get them as close to accurate as possible. Before I make a level I always go through and look to see if other levels like mine already exist, and I've got to say, some of the other Wall-E levels out there left a lot to be desired as far as visuals were concerned. So I worked extra hard to make them "pretty" lol. Thanks for noticing!

I never thought about putting a note about it being hard in the description lol. I will see what wording I can come up with and do that. That is a very good idea!

Thanks you so much for the great review!
2009-03-06 05:22:00

Author:
FabbieSack
Posts: 88


Hey Fabbie, here's a review on Wall-E World.

Pros:
- You recreated the Wall-E story quite well. You implemented the characters like Wall-E, Evah and the Cockroach etc.
- The characters look good, i can see you've put alot of effort into making them look good
- The falling garbage after jumping down the Trash chute is cool. It makes it feel more alive then just having a pile of garbage there.

Cons:
- The looks. It looks quite bland, and that's also because you're playing on the floor of the level. I know it's really easy to just use the pre-made floor of the level, but it looks extremely ugly...Also, there's no background in the level.
- The gas clouds. Even though you warned for the gas clouds, i found them quite lame. They often caused cheap deaths since you run into the place, without knowing of the gas cloud, and then BAM all of a sudden you die.
- There's dark matter all over the place, you should really hide it by putting a thin layer in front of it.
- MAJOR con. At the part with the sliding platform, where you see Mary sitting in a chair. (This part is way too hard btw, the platform moves way too fast to jump on and get to the next chair. You can't get a grip at all.) Anyways, you can jump on Mary's hair, and end on top of this section.
- The elevators kind of annoyed me. I had to wait alot for them to come down quite alot, and you use them alot in your level. I'd suggest changing them, adding a sensor switch set to direction. So it rises when you stand on top of it, and if you're not on top of it it lowers.
- I didn't really understand why the plant is sometimes in a boot (like in the movie) and sometimes it's more like a green cane...

Overall, a level with a really good Wall-E feeling, that lacked in looks and gameplay though. I myself didn't like it too much. Sorry.
2009-03-06 17:29:00

Author:
ThommyTheThird
Posts: 440


Hey Fabbie, here's a review on Wall-E World.

Pros:
- You recreated the Wall-E story quite well. You implemented the characters like Wall-E, Evah and the Cockroach etc.
- The characters look good, i can see you've put a lot of effort into making them look good
- The falling garbage after jumping down the Trash chute is cool. It makes it feel more alive then just having a pile of garbage there.

Cons:
- The looks. It looks quite bland, and that's also because you're playing on the floor of the level. I know it's really easy to just use the pre-made floor of the level, but it looks extremely ugly...Also, there's no background in the level.

Well, I didn't really use the floor because it was "easy" .. I used it for a few reasons. 1. Because there is only one option for dirt (the dark brown fabric), and I didn't want to use that throughout the entire level. I liked that there were 2 colors of dirt. 2. Because I needed the space, the level goes almost to the ceiling of the level, and 3. because the earth is supposed to be "ugly" at that point. It's supposed to give a feel of barren and lifeless.

Also .. the background. None of the pre-sets really fit with the level, ,and there is a background there (stacks of blocks .. meant to replication the towers of cubes Wall-E had been making and stacking up over the 700 years he was there working). Unfortunately, as I progressed through the level and ran out of thermo space .. I had to delete more and more of those cubes. evidently that material is a thermo killer; because if I deleted 10 cubes I could add another creature.

I've been thinking about trying to stickers some cardboard to look like stacks of cubes (instead of there actually being the cubes there), but wasn't sure if it would actually be worth it or not. Maybe I will see how my thermo feels about that.


- The gas clouds. Even though you warned for the gas clouds, i found them quite lame. They often caused cheap deaths since you run into the place, without knowing of the gas cloud, and then BAM all of a sudden you die.
Well .. I'm not quite sure how else to warn people of them. In the movie when you hear the wind building up .. Wall-e noticed and then they blow past. I implemented the wind sound before they arrive. If you have a suggestion on how to improve this, I'm all ears.


- There's dark matter all over the place, you should really hide it by putting a thin layer in front of it.
Where exactly are you talking about there being dark matter all over the place? On the ship? That is actually more for decoration (the little squares of it) than anything else. But perehaps I can cover it up with some stickers.


- MAJOR con. At the part with the sliding platform, where you see Mary sitting in a chair. (This part is way too hard btw, the platform moves way too fast to jump on and get to the next chair. You can't get a grip at all.) Anyways, you can jump on Mary's hair, and end on top of this section.
I've worried about this part some, but since my 12 yr old can get across without dying .. I was unsure of whether to slow it down or not. I guess perhaps I really do need to.


- The elevators kind of annoyed me. I had to wait alot for them to come down quite alot, and you use them alot in your level. I'd suggest changing them, adding a sensor switch set to direction. So it rises when you stand on top of it, and if you're not on top of it it lowers.
I've never thought of doing them that way.

I made them like they were so that if someone fell off or needed (or wanted or whatever reason) to go back down that they didn't have to restart the level (that way the elevator would always come back down). I didn't like that you had to wait for them. I will definately try this and see how it works!


- I didn't really understand why the plant is sometimes in a boot (like in the movie) and sometimes it's more like a green cane...

Well, in the movie Wall-E find the plant growing in a refrigerator. He puts it in a boot and gives it to Eva. I tried to keep it in the boot as much as possible, but the boot is so heavy that it sometimes breaks the plant. I'm assuming you are talking about at the end where it's just the stick. I had to make it so that if someone flipped it off backwards, that they could still manuever it down to the gate to get out and finish the level. The boot is just too hard (even when extremely small) to grab and drag for sackboy .

So all in all .. the boot is just a reference as to what is in the movie. To make sure that people would know/understand what they were looking at I guess lol.

Sorry you didn't like it very much though, but thanks for taking the time to suffer through it and give me some pointers!
2009-03-06 18:08:00

Author:
FabbieSack
Posts: 88


About the dark matter part, i didn't think it was decoration. So.. i'm sorry If it's intended them by all means keep it as you want it to be. It's your level But yeah.. Sorry i sounded so harsh 2009-03-06 18:13:00

Author:
ThommyTheThird
Posts: 440


Hey, not everyone is going to like everything .. I get that lol.

Thanks for being honest. I review the same exact way. I think everyone should. I'm not a candy coater, seems you aren't either lol.

No worries!
2009-03-06 18:21:00

Author:
FabbieSack
Posts: 88


Hey, not everyone is going to like everything .. I get that lol.

Thanks for being honest. I review the same exact way. I think everyone should. I'm not a candy coater, seems you aren't either lol.

No worries!

Woot that makes me happy cause your review you gave me wasn't bad! lol haha. This looks pretty neat, cool concept although I havn't seen wall E i'll check it out
2009-03-06 23:05:00

Author:
Hamsalad
Posts: 2551


HAHA, well that's because I liked your level . I'm certainly not afraid to tell someone the things I don't like .. whether it be regarding a video game or anything else lol. God gave me red hair for a reason, I've just learned to reign it in and use it for good instead of evil *********iness LOL.

And OMG you haven't seen Wall-E??? Dude, you really should. Such a good little movie!
2009-03-07 00:48:00

Author:
FabbieSack
Posts: 88


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