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LittleBigParty: An Interactive Physical Board Game

Archive: 13 posts


Hey guys,

I rarely post here, but this is an idea I've had some time and I was wondering what you thought of it! Apologies if this has been done before.

LittleBigParty
LittleBigParty is an unofficial LittleBigPlanet physical board game, inspired by the mechanics of Mario Party, and other interactive physical games. LittleBigParty would be involve an interaction between a physical board, and mini-games within LittleBigPlanet.

The project would involve creating a physical board and ruleset (that people could either print out or craft variants of) then organising suitable games into playlists on LittleBigPlanet 3. Mini-games can then be played to earn and compete for points in the physical game.

How it would work
I don't have this fully conceptualised yet, but here are of the core ideas. Feedback here is if course appreciated.

Players travel around the board collecting Star Stickers (scoring system).
Victory is measured by stars, this can be 'whoever has the most at x number of turns' or whoever reaches 'x number of stars first'
Stars can be obtained, stolen or purchased through interactions on the board, and through mini-games.
Powerups exist in the form of cards, which can modify dice rolls and whatnot. Cards can be earned, bought or competed for.
The game uses a simplistic currency system where x number of tokens can be used to buy one star, x number to steal a star, and so forth.
Event tiles and cards would determine which mini-games were played. So for instance someone may land on a 'duel game' and they can then pick someone to duel in a 1 vs 1 mini-game, or someone might land on a free-for-all game, where everyone takes part.


Core Goals

Develop a prototype version of a physical LittleBigPlanet board game, with ruleset
Organise the mini-games to be used into playlists, levels need to be selected from the LittleBigPlanet community


Stretch Goals
Transitioning this into LittleBigPlanet so that those who may wish to, could play entirely in LBP itself. This might be very complicated, and I would need to consult someone on feasibility. Is it perhaps possible to create a game like this thanks to all the level-linking and save-states? I'm unsure. However this isn't the focus, so if inachievable then it's not a concern.

Challenges and potential problems
One of biggest challenges will be determining which levels are best suited to this type of interactive physical board game. Mini-games in LBP will need to be selected based not only on enjoyment, but factors like load-times and ease of understanding of their instructions due to how these will influence the flow of the board-game.
Another major challenge will be finalizing a ruleset and making sure it's enjoyable, this will involve prototyping and playtesting. Constructing the board game itself won't be too difficult, but aesthetically the game may be quite basic unless I can get a artist or graphical content producer on board. I myself have some skills in photoshop, but they're are plenty of gaps in my understanding too.

Little about me and why I'm interested in this project
I've been passionate about LittleBigPlanet since the launch of the original, but never had enough time to sink into create. Final year of University now, and as I'm progressing onto a Masters &/PhD, I'm not certain when I'll be free to really sink time into building my own, sprawling levels. However, despite not having the time to become one of you, advanced creators with your crowns and whatnot. I genuiney love playing LittleBigPlanet, and enjoy what the community produces. I like critiquing levels and especially enjoy playing video games locally with friends. Mario and LittleBigPlanet games are both favourites within my household, so I liked the appeal of blending the two. Hopefully some of you share this enthusiasm with me, and like the idea of blending LittleBigPlanet gameplay with some real-world interaction.

Feel free to comment and critique.
2014-12-04 23:57:00

Author:
ChronoJoe
Posts: 20


This sounds like a really cool concept.2014-12-05 01:56:00

Author:
Razortehkill
Posts: 173


I like the idea of a Mario Party-type board game for LBP, but a physical one doesn't sound as appealing as a virtual one, like in Mario Party, but it would be nice to have it be a bit more unique than have it be so similar to Mario Party.

It would also join the family of Run Sackboy Run. Games set with the theme of LBP.



Also, I would have thought it'd be Hearts rather than Stars.
2014-12-05 03:39:00

Author:
Devious_Oatmeal
Posts: 1799


I like the idea of a Mario Party-type board game for LBP, but a physical one doesn't sound as appealing as a virtual one, like in Mario Party, but it would be nice to have it be a bit more unique than have it be so similar to Mario Party.

It would also join the family of Run Sackboy Run. Games set with the theme of LBP.



Also, I would have thought it'd be Hearts rather than Stars.

The suggestion of Hearts sounds much better, I'll take your advice on that one and add it in.

As for it being an entirely virtual board game, that is a stretch goal, but I don't know if that's possible? Using memorizers to constantly transition to and from a 'board' level, to the mini-games and back seems like it might push that functionality to its limits.

Games like Mario Party Advance used similar systems, as you played on a physical board and passed the GBA around. Obviously this would be better than that as MPA awkwardly used a single GBA system for four players. Further, by having the board external to the game players can easily integrate their own levels and playlist, without modification of the game itself.

I also feel that this seems like quite a nice fit with LittleBigPlanet's 'hand crafted' thematic. Alternatively I was contemplating a board-less game that's perhaps less hands-on, but used a set of cards and points. Again that would need a ruleset, but probably easier to recreate at home and require less real-world engagement.
2014-12-05 13:16:00

Author:
ChronoJoe
Posts: 20


As for it being an entirely virtual board game, that is a stretch goal, but I don't know if that's possible? Using memorizers to constantly transition to and from a 'board' level, to the mini-games and back seems like it might push that functionality to its limits.

Games like Mario Party Advance used similar systems, as you played on a physical board and passed the GBA around. Obviously this would be better than that as MPA awkwardly used a single GBA system for four players. Further, by having the board external to the game players can easily integrate their own levels and playlist, without modification of the game itself.

Yes, but it being an entirely integrated into LBP game would be really cool. Unfortunately, you're right that it won't work with playlists and such. Each mini-game would have to be built to be integrated with the board game,* so it would be difficult to integrate community levels.

I say it would be difficult but it would not be impossible: it would require the cooperation of the creators of those mini-games. They would have to place a level link, separate from their normal starting checkpoint so that you could link in. Players entering through the link would trigger logic that would enable a link back out to the board game. Presumably you would also want the results of the mini-game to affect the boardgame as well: go back one space or lose X number of hearts if you lose or go forward and gain a heart if you win or whatever, so it would need to be possible to track the winner(s)/loser(s) from the mini-games. This is no easy feat with existing community levels.

I think the best way to do something like this would be to build a fully integrated adventure containing the board game and all of the mini-games. It's a lot more work, but it would make for a much more integrated experience.

* Actually, I guess you wouldn't necessarily have to integrate, but if you didn't, you'd have to load up the board game level from scratch each time. A few object savers would make it so your positions and scores were remembered but it would be more cumbersome and you'd have to manually enter the results of the mini-games ("Which player won? Press R2 to claim victory" or something to that effect).
2014-12-05 14:32:00

Author:
Sehven
Posts: 2188


Yes, but it being an entirely integrated into LBP game would be really cool. Unfortunately, you're right that it won't work with playlists and such. Each mini-game would have to be built to be integrated with the board game,* so it would be difficult to integrate community levels.

I say it would be difficult but it would not be impossible: it would require the cooperation of the creators of those mini-games. They would have to place a level link, separate from their normal starting checkpoint so that you could link in. Players entering through the link would trigger logic that would enable a link back out to the board game. Presumably you would also want the results of the mini-game to affect the boardgame as well: go back one space or lose X number of hearts if you lose or go forward and gain a heart if you win or whatever, so it would need to be possible to track the winner(s)/loser(s) from the mini-games. This is no easy feat with existing community levels.

I think the best way to do something like this would be to build a fully integrated adventure containing the board game and all of the mini-games. It's a lot more work, but it would make for a much more integrated experience.

* Actually, I guess you wouldn't necessarily have to integrate, but if you didn't, you'd have to load up the board game level from scratch each time. A few object savers would make it so your positions and scores were remembered but it would be more cumbersome and you'd have to manually enter the results of the mini-games ("Which player won? Press R2 to claim victory" or something to that effect).

Interesting thoughts. I'm still interested in the notion of having a physcial board and interactive, physical - virtual environment for it. However, a purely virtual game has appeal too. Rather than attempting to force the mechanics of this / Mario Party into a LBP game however, it would perhaps make more sense to build the mechanics based on what would function, conveniently within LittleBigPlanet.

For instance as a mechanic that may work, perhaps the linked minigames award the winner with a sticker. These stickers could then be applied on the board to award yourself with the reward for winning that mini-game. Restrict it so the sticker can only be applied once per player, then make is to that the board game doesn't even replay the same game twice and that could serve as a functional system?

I don't have the time to build this in LBP at the moment. I have time to attempt to organised some party mode playlists and build a physical board, but I'm a little too busy with research (in real life) at the moment to be able to learn everything required to build these systems. Would need to wait until at least after Christmas, but it seems like this would be a long-term project anyway.

If I were doing something like that I would probably build a simplified proof of concept first. Perhaps a simple card game that interacts with 4 mini-games or something like that.
2014-12-05 14:53:00

Author:
ChronoJoe
Posts: 20


I'd imagine that score would represent position on the board or number of spaces you can move (You can lose points as well), collect collectabelles as in-game currency for the board-game to buy cards, or from a specific deck of cards that is separate from a different stack. Costumes either represent the game piece for the player (Boot, hat, bag of money; Monopoly), or they'd function as representations as events in the game; like how they have the different color pieces and cars for 'Life: The Game'.

And couldn't you fit every mini-game into one level via emitters? Ask players (If they wish) to make levels that are multiplayer, that aren't too long, and if it works for LBParty, then you have a new mini-game to emit. Have a room where all mini-games start, like a level showcase room with someone standing on a podium and giving info about the mini-game that is next.
2014-12-06 01:37:00

Author:
Devious_Oatmeal
Posts: 1799


The problem with either stickers or collectabells is they're permanent. You'd have the same stickers/collectabells the next time you play, giving you an unfair advantage. Better to use score bubbles: they can be used as a currency and they reset each time you play.

You wouldn't necessarily have to emit mini-games either: dynamic thermometer plus teleporters = as many mini-games as you could want.
2014-12-06 20:47:00

Author:
Sehven
Posts: 2188


The problem with either stickers or collectabells is they're permanent. You'd have the same stickers/collectabells the next time you play, giving you an unfair advantage. Better to use score bubbles: they can be used as a currency and they reset each time you play.

You wouldn't necessarily have to emit mini-games either: dynamic thermometer plus teleporters = as many mini-games as you could want.

I thought you could take away Collectabelles? Plus, for this boardgame, it would be good if everything in LBP was incorporated.

And with how iffy the Thermo is at the moment, we don't know whether or not there are limitations to the Dyno-therm (Heh. Sounds prehistoric) or what issues will be wrong with the Dyno-therm. I also figured the emitters would be easier to keep track of since having something like, 20 mini-games in one level would take a while to fly around and edit.


But. This idea is sounding like it would be pretty fun to work on. It even has the possibility of others helping out by offering levels. It feels more like a semi-community project now. You could even hold contests to design actual boards so players aren't stuck with the same one every time, which is ALSO an addition to this being all virtual. Plus board interactions like: Boo, Bowser, rolling rocks, rafts, etc.
2014-12-07 08:29:00

Author:
Devious_Oatmeal
Posts: 1799


Were you in my live stream about two weeks back? I literally was working on this exact same thing and walking viewers through my thought process. Great minds think alike I guess.2014-12-07 09:49:00

Author:
bmoney2310
Posts: 187


Were you in my live stream about two weeks back? I literally was working on this exact same thing and walking viewers through my thought process. Great minds think alike I guess.

Can't say for the OP, but I know I wasn't.

But then again, the whole Mario Party-esque idea has been around LBP for a long time. Even in the days of LBP1. But maybe we may just be able to make a really good boardgame here!
2014-12-07 10:51:00

Author:
Devious_Oatmeal
Posts: 1799


Were you in my live stream about two weeks back? I literally was working on this exact same thing and walking viewers through my thought process. Great minds think alike I guess.

I'm an academic and student, so most my time is spent in the EEG lab at the moment xD

You're probably much more qualified to successfully execute something like this. Are you planning on pursuing it?
2014-12-08 18:32:00

Author:
ChronoJoe
Posts: 20


Lol I feel ya. I'm a student too. Just finished finals. I do plan on pursuing it, but a little different than how you've thought it out. With the connection issues that are apparent in the game I would like the game to work in a single level so players don't get separated. It'll be a strong challenge, but using the preloader and other logic creatively could make it work out. I created some of the systems and checked out the thermo size of each. It has potential but I won't find out where to optimize till later down the road2014-12-13 07:00:00

Author:
bmoney2310
Posts: 187


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