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Angle-ify on Direction Combiner?
Archive: 5 posts
I was messing around with signals and i noticed there was an option to angleify the output. does anyone know what this does? | 2014-12-04 23:33:00 Author: Razortehkill Posts: 173 |
It combines the inputs and makes an angle. I use it for the Character Animation Tweaker to get the full 360 degree rotation. | 2014-12-05 02:12:00 Author: Devious_Oatmeal Posts: 1799 |
Fluxlasers gives a more elegant explanation here. https://lbpcentral.lbp-hub.com/index.php?t=92117-How-to-make-3D-movement&p=1198895&viewfull=1#post1198895 | 2014-12-05 07:36:00 Author: zupaton Posts: 167 |
Wow thanks! I didn't know about this! I spent two hours making logic to do the same thing, except not as good. | 2014-12-05 14:40:00 Author: one-mad-bunny Posts: 334 |
Thanks to flux finding. I really wish someone had the time and will to concentrate those very helpful tips that save meaningless effort during creation. | 2014-12-05 15:43:00 Author: zupaton Posts: 167 |
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