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#1

Emitter is destroying my objects

Archive: 3 posts


Another weird thing tonight! Got a simple square with a chip, on the chip a tag sensor that sees if the square is not to far away from its tag, if this is true it will emit the same square next to it, and so on. This works for about 4 or 5 times, then it stops working, the chip on the last square will have missing connections on the board or even when I look in the emitter its emitting object will be empty. Random missing parts every time I starts this over. Do I need to go sleep or is it something in LBP?2014-12-03 01:31:00

Author:
Tricky
Posts: 46


You probably need some sleep. I'm assuming you forgot to change the max emitted amount or how many can be emitted at any given time.2014-12-03 06:36:00

Author:
LoVeRiCe
Posts: 90


You probably need some sleep. I'm assuming you forgot to change the max emitted amount or how many can be emitted at any given time.

Not really. Every emitter only emits once, seeing as every copy comes from the block before it. And also as I said the blocks are created, just not complete. (There should be a joke here about inbreeding )

I worked around it now by emitting an object from your inventory instead of from the level itself, it seems allot more stable. Problem is that every time I make a change to an object I have to set it in multiple emitters again.
2014-12-03 11:23:00

Author:
Tricky
Posts: 46


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