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Is it worth making LBP2 levels anymore?
Archive: 29 posts
Heya! So people brag about having LBP3, acing it's story levels, playing it... (With those little changes of Music Sequencers.) Does anyone of you guys look back for the LBP2 levels or are they going to be completely forgotten because of this new game? I still would like to do things in LBP2. | 2014-12-02 19:21:00 Author: TenebrisNemo Posts: 11336 |
I wouldn't play any LBP2 level in LBP3 is that's what your asking, almost all of my LBP2 levels are badly broken in LBP3. It's just not backwards compatible in any way shape or form regardless of what the marketing material claims. Since jumping to PS4 my PS3 has been boxed up, so it's highly un-likely that I'd ever play LBP2 again as great a game as it was. | 2014-12-02 20:04:00 Author: fullofwin Posts: 1214 |
I see. It would be interesting to see how LBP1 & LBP2 levels look like in LBP3. | 2014-12-02 22:17:00 Author: TenebrisNemo Posts: 11336 |
Heya! So people brag about having LBP3, acing it's story levels, playing it... (With those little changes of Music Sequencers.) Does anyone of you guys look back for the LBP2 levels or are they going to be completely forgotten because of this new game? I still would like to do things in LBP2. Even if you decide to publish a LBP2 level, you would not gain many plays, all the lists are clogged up with copied junk. Almost every good creator has stop to create levels in LBP2. It's a wasteland for creators but a heaven for copiers. The leftovers is kids that can't afford the new game and you can only imagine what they like to play... It's sad I know, but If I were to spend energy on creating, I would spend it in LBP3. | 2014-12-03 08:06:00 Author: blacksackman Posts: 234 |
If the bugs are fixed, I am sure some of the older LBP2 levels will be played and possibly some new ones. Although, I am not sure how the new levels section works for LBP3. Not to mention, the older levels will not be able to 'compete' with the newer levels, due to the new LBP3 tools. But of course there's always an exception if someone playing LBP2 actually makes a really good level. Then there's the issue with the look of going from LBP2 to LBP3. It's not nearly as drastic as the change from LBP1 to 2, but I would guess that the older LBP2 levels may look different and may impede on someone playing a LBP2 level on LBP3. | 2014-12-03 11:39:00 Author: Devious_Oatmeal Posts: 1799 |
you can't even see ingame if a level was made from LBP2 or LBP3. (except you filter them) and as long LBP3 is not working fine with LBP2 levels you will get bad reviews from LBP3 players. but i have good hope in them patching that. if a level is build well, i even enjoy playing LBP1 levels. so its up to you. or even more complicated: if you got a friend who has LBP3 on PS4 just let him play your LBP2 level and let him record the level so you can see where it lacks or stops working and you can work around it in LBP2. until it works on LBP3 (tipp: don't place logic especially sensors in the front layers) | 2014-12-03 20:51:00 Author: ForcesWerwolf Posts: 475 |
Thanks, guys. This really made me reconsider my thoughts. | 2014-12-04 11:45:00 Author: TenebrisNemo Posts: 11336 |
LBP2 was good for its time. I don't see a point anymore, especially now I have to deal with 16 layers rather than 3. | 2014-12-10 16:40:00 Author: Apple2012 Posts: 1408 |
LittleBigPlanet 2 is completely efficient for composing a marvelous level still. The old engine still has much potential for new marvels too. It's why I am doing my current project (The Untold Story: Beginning of Legend) in LittleBigPlanet 2 instead of LittleBigPlanet 3. Yeah it can seem absurd to do this; but no not at all - because I want to leave as much space as possible for publishing levels as I can for LittleBigPlanet 3. It would definitely amplify the quality of my level if I were to create it on LittleBigPlanet 3; but that doesn't mean it will be utter garbage. I think if your idea is not doable on LittleBigPlanet 2, then use the LittleBigPlanet 3 engine. I also think that LittleBigPlanet 3 is a useful tool for people who are just starting out; or can do with the extra help of amplification for their level. But yeah; LittleBigPlanet 2 is great, I get attached to the LittleBigPlanet engines though...because when the first one was out; I had been creating a level that took a long time and eventually LittleBigPlanet 2 had arrived - but I still deterred from that game; because I wanted to make the most out of the engine I got at that time. I personally like testing my limits; it's interesting to see what you're able to do when you are pushed to the limits. But put aside my infatuation; and I'd say "Yeah stuff LittleBigPlanet 2, just start creating your levels on LittleBigPlanet 3" Because in reality, it is a better system. Glitches and bugs currently, but don't you let that think it's worse - it's only a fleeting trouble. | 2014-12-11 07:09:00 Author: AxisTheLegend Posts: 59 |
Yes. Yes, it's worth making levels in LBP2, and I think even for the next year or two, it will remain this way. LBP3 is out, yes, but some creators, such as myself, are limited to what they will be able to put in their levels. Although the ungodly sticker glitch was fixed, we still have to deal with limited SFX and a popit filled with so many red exclamation marks that I have difficulty navigating. For PS3 users, LBP2 runs much smoother, as LBP3 for PS3 has some serious lag issues, and for PS4, DLC exclusion may cripple certain users. I'm not a hundred percent sure what DLC was left behind, as I'm a PS3 user and have all of my DLC. No matter what, I believe that with less limitation comes more personal challenge for creators. There have been tons of LBP2 creators that create levels as if they were built in LBP1, using basic materials, shunning logic, making things levitate with Dark Matter, and defiling my ears with Battles's Atlas. The same will eventually happen for this game. So for now, not only do I believe it is worth it to keep making LBP2 levels, but I insist that for those who believe LBP3 is glitchy to stick around LBP2 for a little bit. It'll be a good while before LBP3 can handle every creator's specific needs. | 2014-12-15 18:29:00 Author: Grovfu Posts: 12 |
Yea same for me. When LBP2 came out i still kept creating levels in LBP1, and only used LBP2 when i really DID need the new logic and possibilities. The same thing goes for LBP3. I have many planned levels that are just in early development (Costume making, Designing, Logics) and just one of them i'll probably move to LBP3, since i've been working on them before i knew what was possible in the new game, therefore the new stuff isn't necessary for my already-in-development levels. Also, switching to LBP3 would probably end up with me going crazy, since i'd have to change so many things so the things i created would work in LBP. A question that keeps going through my mind is, if your level will have less plays when it's released in an "outdated" LBP game? Also, are LBP1 and LBP2 levels still candidates for Mm-Picks? | 2015-10-15 16:09:00 Author: aster6000 Posts: 59 |
Hey. Perhaps a bit outdated thread, but how current is the lpb2 scene today? Or lpb3 for that matter? I still don't own a ps4 and enjoy creating in lpb2 and will keep doing so for a while. But just for a heads up, how is the backwards compability and bugs these days? Can I expect that my lpb2 levels will get any plays from lpb3 players or do you lpb3 players still pop in lpb2 just for the nostalgica? | 2015-12-22 09:20:00 Author: JL - wopdido Posts: 56 |
Hi wopdido, I'm always also trying to play LBP2 levels with my PS4! In some cases I had some problems, but for me its always been worth to try it! Many greetings, Jürgen^^ | 2015-12-22 11:33:00 Author: CuriousSack Posts: 3981 |
Ok. Cool Jurgen thanks for the reviews btw. Nice that you liked my first level | 2015-12-22 13:26:00 Author: JL - wopdido Posts: 56 |
Honestly, it depends on your goal. If you want to make levels to baffle your audience, then it might be wise to hold off till LBP3 (or for the more ambitious, consider scaling up to professional game design), but if your only goal is fun, or to improve your skills, then I would definitely continue making levels in LBP2. (Also, it's not like you're not reaching anyone, you might brighten someone's day ) | 2015-12-27 10:16:00 Author: amiel445566 Posts: 664 |
Amiel is right. I think a lot of the LBPC community forgets that this game is just a hobby for fun and improving your skills (and yes it actually does improve Comp Sci skills if you use the tools and try out new things). I blame most of this on growing up as a decent amount of players on this forum started this series as a kid but now they are adults who want to move onto something bigger as Amiel says - professional game design. LBP is simply not a professional game maker however, LBP2 has plenty of ways to improve your skills and LBP3 doesn't really have any new skills to improve besides making it easier to understand what needs to be in the level with the dynamic thermo (which is like training wheels for the emit-destroy method) and some animation stuff. Anyways, make of it what you will and think of it as dabbling with a lot of the elements of game design (heck even texturing is touched in this game with stickers) | 2015-12-27 20:55:00 Author: koltonaugust Posts: 1382 |
I'm in it for the fun and the learningprocess ofcourse. And I must say creating my own game some day is a little dream I have and even though LPB2 don't learn me anything about coding it gets me familiar with the creativity process and some of the technicalities involved in gamemaking | 2015-12-29 11:49:00 Author: JL - wopdido Posts: 56 |
I'm in it for the fun and the learningprocess ofcourse. And I must say creating my own game some day is a little dream I have and even though LPB2 don't learn me anything about coding it gets me familiar with the creativity process and some of the technicalities involved in gamemaking On the contrary, LBP2's logic elements that weren't in LBP1 are entirely based upon computer's basic instructions. There are so many hidden uses of OR, AND, XOR, etc. in coding languages, and not so hidden uses of them in assembly. No matter how many languages you know, you won't be able to fully optimize unless you use assembly or at least know it and LBP basically lets you skip ahead in learning it as I was able to skip studying in one of my college classes due to LBP EDIT: Also, these tools are extremely helpful for programmers as one of the things people often forget about in programming is the limitations that are put onto people. Computers only go so accurate and LBP is one of the best examples of getting around accuracy. Also, though there are complex commands that computers do, they have to still manage to output what they do using simple manipulations to the bits (1's and 0's) Decimals simply don't exist unless you say they do in registers and LBP kind of treats it the opposite which uses the same style of thinking. | 2015-12-29 16:23:00 Author: koltonaugust Posts: 1382 |
Sadly they stopped giving picks to lbp2 levels and besides, my lbp2 level had more plays than my lbp3 level AND my lbp2 level was filled with cardboard! > -< I think lbp2 players play newer levels than lbp3 players, so yeah, why not create a level? | 2016-01-03 07:55:00 Author: Sir monacle Posts: 4155 |
Despite LBP3's awesome logic tools/features, I still prefer building in LBP2. I can rarely create for more than an hour or two in LBP3 without it failing to load a profile or freezing unexpectedly. LBP2 has less advanced tools, but it's more stable and reliable. Speaking of which... I recently published a very cool basketball game level in LBP2. It's for 1-4 players with auto-team balancing (sackbots). https://lbp.me/v/qyg3xtd/photos?p=1&l=12 | 2016-01-09 00:42:00 Author: Lord_Vile71 Posts: 60 |
I had/ have no problems with LBP3 and since my PS3 is broken, I can't create in LBP2 anymore, but I will try to play your basketball level nevertheless, hoping that it will also function in LBP3! Many greetings, Jürgen^^ | 2016-01-09 14:06:00 Author: CuriousSack Posts: 3981 |
My only question is, whats your electric bill when you edit mode for 6 straight hours with lbp2 with a ps3, vs lbp3 with a ps4? You tell me 8) | 2016-07-21 22:05:00 Author: Lucidess Posts: 42 |
Hahaha, thats an interesting question...omg! I hope that the last black-out in my hometown hasn't been me! | 2016-07-22 08:59:00 Author: CuriousSack Posts: 3981 |
atleast it's not on xbox one, it would cause that electricity problem in the house when you turn on a hi-powered vacuum cleaner. Sorry going off topic, but I could say that lbp2 to me is efficiency and power, and not too much of both. 16 layers is not nearly as good sounding as the advanced mover, and put together it must be something quite unique... so I guess my question is what the thread is all over again now. | 2016-07-22 16:57:00 Author: Lucidess Posts: 42 |
The question of this thread has been, whether its worth to create LBP2 levels any more? And Nemo has opened it in December 2014! Then I would have said yes, cause LBP3 hasn't been stable and had all these frustrating bugs! And the LBP2 community has still been large. Today I would say its depending on the puposes one has! If you want to get a lot of attention and plays and positive feedback then I would say that there is more chance with LBP3 levels! If you simply have fun on creating in the old way, if you love to find solutions for effects without the comfortable tools of LBP3 or if you are nostalgic and if it doesn't matter to you whether lots of people play your level or not...or if you still haven't got you LBP3 for any reasons, then I would say that LBP2 still is a very fine game and worth not to get forgotten! On the other hand to me LBP3 is the better game! And since most of the bugs seem to be fixed, I can only recommend it. Thats my opinion! Many greetings, Jürgen^^ | 2016-07-22 18:49:00 Author: CuriousSack Posts: 3981 |
If you own a PS3 and don't want to create levels on LBP3 due to fear of lag or performance problems like glitches, that's when it might be best to make LBP2 Levels imo. Unless you already have a PS4 of course, if you have a PS4 already and want to try making levels I would try it out at least once before making levels on LBP2. I'd assume performance is a lot better. I haven't created a very high tech game (like ever in any LBP Game.) But I would imagine on LBP3 that the lag in your level would keep stacking up. (depending on system.) Where as LBP2 & LBP1 do not most of the time. Plus from my exciperence, online is horrendous on LBP3. I can barley get a stable connection for multiplayer online games, (I don't have a PS4 so I can't test it out there, but its miserable to play any multiplayer game unless your playing local.) | 2017-10-08 16:32:00 Author: petethepug Posts: 14 |
Keep in mind that LBP2 has fewer tools. You wouldn't have the opacity tweaker, 16 accessable layers, the new animations for sackboy and some more things. Though if you can create without those tools you should be fine. | 2017-10-08 20:58:00 Author: mdkd99 Posts: 1172 |
Actually yeah that is true, I don't create a lot in LBP3 but there are a ton of tools to pretty much make anything at this point. I might try picking the game back up again (LBP3.) and try making sense of some of the tools the game has to offer, like I said earlier I haven't made anything to techy but I'd assume if you did then the game would become very unstable on the PS3 Version, I'm just getting back into LBP2 & LBP3 atm so I don't have a lot to lose anyway if I made something on LBP3, Although for the most part I prefer LBP2 still, I haven't crashed to othen and never encountered any game breaking bugs. | 2017-10-11 03:29:00 Author: petethepug Posts: 14 |
The thing about lbp that is so amazing is all 3 games are connected across servers, across platforms. If a user right now in 2018, publishes a lbp1 level from their ps3, a ps4 user playing lbp3 can play that level. That's why it's worth it. No matter what game or system you are using, it lives on the server forever, for all players. | 2018-01-31 12:20:00 Author: molynsi Posts: 24 |
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