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#1

This Game is a Disappointment

Archive: 42 posts


-Story was wayyyyyyy too short. No way did I get 60 bucks worth of story.
-Game is bugged bad. No way was this game ready to be put out.
-Load times are horrendous. Have to wait 45 seconds just to restart a map I was already playing.
-Lag online is the same as LBP 1 and 2. Virtually unplayable.

I'm really tired of how mediocre the gaming industry has gotten. Do you think that back in 1986 when I was playing Mario that if there was a bug that wouldn't let me get to level 2, do you think that would really fly with the customer? No. So why can't people get it right anymore. I am tired of being a beta tester on a game that I spent 60 bucks on. I don't want to wait for patches. It's not just this game, it's about 80% of the games being put out now. What I am really disappointed in the most, is how short this story mode was.
2014-12-02 00:56:00

Author:
hoosierdaddie
Posts: 24


I don't want to be negative... But i have to agree more or less with the few things you listed on top.

hmmm... *mew ...To me the storymode was alright but it really needed least 1 more book, and it really would had been nice if we had more variety of levels, I mean for example unless i am forgetting any we only had 1 topdown level even tho LBP2 had more, which is strange since LBP3 technically would support it better then the last game. and we didn't get much special type levels such as minigames or the arcade levels from LBPvita which had that black blob minigame adventure.

However besides from the current bugs this game has a awesome create mode that so much more can be done with then the last games.
2014-12-02 01:30:00

Author:
Lord-Dreamerz
Posts: 4261


I might feel the same if I bought this game just for the story mode, but I got it mainly for create. The story was short, but they gave us a boat load of new content for create mode. Add in all the new tools and this is the best lbp yet from a creative standpoint. I do agree that the game is broken though and it needs a fix big time. If they get it running at least as smooth as lbp2 I'll be happy with it. LBP games were all buggy as heck. Not sure if you play many community levels or not, but once they start rolling in, there'll be plenty of good content to make the game more bang for the buck. Hang in there...2014-12-02 02:28:00

Author:
smasher
Posts: 641


i haven't had the opportunity to finish the game yet although I do feel that vibe of staccato gameplay. Finishing each level feels rather empty although they manage to incorporate some truly ingenious gameplay. Even so, I can't fully complain about LBP3 as many other members have done because I haven't even attempted to play Community or anything beyond Story and Create! 2014-12-02 03:39:00

Author:
Bryan_Zuckerberg
Posts: 874


I actually liked the story. LBP still has the best plot, LBPVita is still the Empire Strikes Back of the series, but this one is a fine entry, and feels similar in tone to LBP1.

PSP is a fun side story, and LBP2 was too much for me.

ANYWAYS, I agree with most of the rest of what you said. Create is obviously undercooked, and I don't play online MP because it is crap.
2014-12-02 05:43:00

Author:
poorjack
Posts: 1806


hmmm... *mew ...To me the storymode was alright but it really needed least 1 more book, and it really would had been nice if we had more variety of levels

Yeah, I would like this. Maybe one more level each for the new characters, or maybe even more cooperative play between them.
2014-12-02 06:40:00

Author:
chronos453
Posts: 175


Yeah, I would like this. Maybe one more level each for the new characters, or maybe even more cooperative play between them.

Just as long it's not more multiplayer levels. xD
2014-12-02 06:45:00

Author:
Lord-Dreamerz
Posts: 4261


As much as it pains me, I have to agree. I think the Poppit academy was meant to be longer for starters but they needed that Christmas title and other titles had been delayed until next year. It would have been so easy to flesh this game out without it appearing to be 'filler'. Instead of ONE level for each new character, how about four levels + boss. And then you have the torch, which on the face of it was a nice touch with the paintings but had no other use. Why not make those paintings an 'entrance' to a torch based level?2014-12-02 09:28:00

Author:
GribbleGrunger
Posts: 3910


I agree Story could have been more elaborate, however, that's not the real issue. I'm pretty sure we can all deal with what we have here when there's real problems, like the bugs.

I can't even create a level because of the bugs. The backgrounds don't even load or bug while creating where it's just purple, like a missing texture. How is anyone supposed to get anything done with the create bugs? That's the point of the freaking game. Also their lack of communication isn't helping either. I have no idea when to expect a fix or if they even care/know.
2014-12-02 09:51:00

Author:
Azmodan45
Posts: 11


I haven't got the game yet but another disappointment is with Music Sequencer and it's new instruments. Only 9 new instruments and 1 melodic instruments. Perhaps in the upcoming patches will come more instruments.

This is why I don't buy new games instantly when they come out. They are always buggy and unfinished. Except for games with HD remakes. Like Kingdom Hearts 2.5, which is coming pretty soon. I'm gonna buy it before LBP3.
2014-12-02 10:23:00

Author:
TenebrisNemo
Posts: 11336


Well this is clearly a pattern that most game developers follows when it comes to a short story-mode. But just imagine how much DLC they will be releasing, probably a lot of premium level packs as well. The story might have been short but the story levels were amazing, probably even better then Media Molecule's story levels. The game-play and the design were marvelous . You clearly forgot about the community, with the new tools and adventure maps, people can actually create entire story series for you to play, just have an eye on the Mm picks in a couple of months.

It's a pretty bad example to compare a 1986 game with a 2014 game but I understand your point. Now days the coding process is much more advanced so no matter how much time you spend on bug-testing, there will always be some unknown bugs that players will encounter. That's why patching exists.
2014-12-02 10:37:00

Author:
blacksackman
Posts: 234


As much as I wish lbp3 was better, I have to agree. Long loading times and online lag are making me wait for an upcoming patch that fixes everything up.2014-12-02 10:43:00

Author:
gurren009
Posts: 2592


I totally agree...

I paid 60$ for this game... to create levels...

And i can't stick a single sticker, and i have no sound effects... i just can't create a decent platformer. It cost 60$, to wait for a update... this is ridiculous, this is a robbery
2014-12-02 10:46:00

Author:
Snoki69
Posts: 37


Thing is... if they had waited like Mm did with LBP2, most of you would be screaming about it in some other way. Heck... even some of those in UK having to wait a week sounded like their families were kidnapped and held for ransom.

Personally.. I've enjoyed the story mode so far. Some of the best graphics and use of the layers I have ever seen. Really cool and fun game play, cool reuse of areas to find and discover other portals in the main hubs of each land.

It is what it is. I am confident they will come out with an update soon that fixes quite a few things and continue to work on it.

So maybe put away the pitchforks and the torches and see what they deliver in the upcoming patch.
2014-12-02 11:12:00

Author:
jwwphotos
Posts: 11383


If nothing else, once the game is patched up for most folks, I'll be looking forward to the premium level kits this game gets. Hope they keep the tradition of adding new mechanics and tools (unless your name is Toy Story or Marvel... )2014-12-02 12:54:00

Author:
Ryuhza
Posts: 355


So maybe put away the pitchforks and the torches and see what they deliver in the upcoming patch.

That's just it. Why do we have to wait for patches? That very exclusive beta they had was a bad idea. They should have opened the flood gates with that thing and we very well could be looking at a more polished product. It should be beta vest and bug blasters for everyone that bought on launch. I don't want to wait for patches. I hear that with every game now and it's not going to stop until people quit excepting mediocrity with open arms.
2014-12-02 12:55:00

Author:
hoosierdaddie
Posts: 24


LBP3 is buggy and there's quite some disappointing stuff about it, but i really think the new features and stuff really make it worth my money. The story is short, alright, but it was fun to play through and the levels looked beautiful. I really agree on that there should've been another book. At first i thought the third book, Bunkum Lagoon, was just an extra book between Ziggurat and an epic finale. Like, come on. It had like five main levels or something, it was REALLY small. It felt nothing like a boss world either. I really thought there would've been like an entire book focussed on Newton and his airship after the final boss level, and making that book an epic finale, but what was the actual finale? Toggle running on a conveyor, Swoop flying through a tube, then OddSock doing some walljumps, then a small cutscene with Newton and that's it? It could've been better, i agree.

I also think it's stupid that i can't even place stickers on PS3, and that there is no clear release date or info about a patch (except that Steven said they'd have more info on info on the patch later on... yes, i didn't make any typos. Well, that is definitely helpful...), but i don't complain. The new features are really cool and are absolutely fun and maybe even addictive to mess around with. Broadcast Microchip + Character Animation Tweaker = hours of laughing! They really make up for the bugs in create. I also haven't encountered a lot of major bugs, about one or two with one being the sticker bug. I do think it's awful that they gave us a game where one of the most used and integrated features - stickers - isn't even working. That is just unacceptable. There's also loads of people who don't have internet and who cannot patch, probably, who will always be stuck with a buggy game (depends, as i said i had nearly no bugs but others seem to encounter a ton of them). I definitely disagree with the disgustingly bad launch this game had, i'd even go as far as saying that the Beta i tested was less buggy (but that was mostly because it didn't include the story mode which seems to have most of the bugs right now), but i do think the gigantic amount of ever-growing content and features was worth my money.
2014-12-02 13:51:00

Author:
Woutery
Posts: 793


I don't want to be negative... But i have to agree more or less with the few things you listed on top.

hmmm... *mew ...To me the storymode was alright but it really needed least 1 more book, and it really would had been nice if we had more variety of levels, I mean for example unless i am forgetting any we only had 1 topdown level even tho LBP2 had more, which is strange since LBP3 technically would support it better then the last game. and we didn't get much special type levels such as minigames or the arcade levels from LBPvita which had that black blob minigame adventure.

However besides from the current bugs this game has a awesome create mode that so much more can be done with then the last games.

We didn't have any top down levels in LBP2...unless you mean the vehicle levels. But no top down platformers.

But, yeah, interesting that we didn't get any vehicle top downs...did we get a vehicle level at all?
2014-12-02 14:03:00

Author:
Biv
Posts: 734


That's just it. Why do we have to wait for patches?

We get to... They made a decision to release it on time with problems rather than wait. The way I see it was this. Either to endure the screaming for patches and having a buggy game OR or the screaming of when is it finally coming out. Pretty much a no win situation.

From my perspective, it works fine enough at least by myself in story mode and am having a blast playing through it. When the patches start coming out, I will start looking at create mode. I simply choose to be patient. They will resolve what they can ASAP.
2014-12-02 14:17:00

Author:
jwwphotos
Posts: 11383


We get to... They made a decision to release it on time with problems rather than wait. The way I see it was this. Either to endure the screaming for patches and having a buggy game OR or the screaming of when is it finally coming out. Pretty much a no win situation.

From my perspective, it works fine enough at least by myself in story mode and am having a blast playing through it. When the patches start coming out, I will start looking at create mode. I simply choose to be patient. They will resolve what they can ASAP.

Agreed. Even though I'm having some trouble in create. I'm still pushing through. Save a lot, capture everything you make, and backup everything. No different from old lbp games. I'm happy to have the game now. For me, it's better than waiting, because I'm still getting things done...
2014-12-02 16:46:00

Author:
smasher
Posts: 641


The release of LBP3 is a double-edged sword for me. I am patient and can wait for a few patches (lets be honest), and I am in a way, thankful for the early/on time opportunity to play this ambitious game... I am hopeful that this will be a wonderful long-term investment for all the wonderful creators to make games of their own.

Slightly off topic, in my opinion, I would someday like to have a bare-bones version of LBP... back to the basics, so to speak. remove adventures, quests, and sack-pocket, and just use saves, keys and stickers like before. Use expansive versions of sackbots that could actually take on the properties of the 3 additional characters (instead of changing into glitchy ones. Maybe if the core mechanics and physics were strengthened, and the extra experimental additions were scrapped, you could add more levels to replace the hubs, and have room to eliminate the lag almost completely. The only problem is it would require re-developing from the ground up, and well that costs time and resources... Heres hoping one day they can keep the additions AND give the franchise the dose of perfection it deserves.
2014-12-02 17:12:00

Author:
rrad10n
Posts: 27


We didn't have any top down levels in LBP2...unless you mean the vehicle levels. But no top down platformers.

But, yeah, interesting that we didn't get any vehicle top downs...did we get a vehicle level at all?

Yes i am talking about the topdown levels where you are controling a machine or creature such as the caterpillar in Eve's levels. But those levels still count as topdown and the game had around 4 or 5 of them.

Personally I like LBP2's storymode little better, it had more variety of different level types. LBP3's storymode to me was still alright tho.
2014-12-02 18:20:00

Author:
Lord-Dreamerz
Posts: 4261


I'm being patient and waiting on the patches (I have to start over anyway since I had "collect community prizes" off). That's pretty sad though, a game I was looking forward to that I don't even want to play now.

I hate not being able to trust my tools and create mode gives me the willies...I'll certainly be very skeptical of anything Sumo does in the future.

If the schedule was out of their control and too aggressive for the current feature set...they should have cut back on the features for the initial release and possibly deferred some things to dlc in order to release a robust/stable product.
2014-12-02 18:34:00

Author:
fullofwin
Posts: 1214


(but that was mostly because it didn't include the story mode which seems to have most of the bugs right now)

just wait till everyone finished acing the story mode and start to build seriously.
goes for me at least. and mainly the reason why most of my bug repots are from the story mode or the game itself x3
2014-12-02 19:04:00

Author:
ForcesWerwolf
Posts: 475


I'm being patient and waiting on the patches (I have to start over anyway since I had "collect community prizes" off). That's pretty sad though, a game I was looking forward to that I don't even want to play now.

I hate not being able to trust my tools and create mode gives me the willies...I'll certainly be very skeptical of anything Sumo does in the future.

If the schedule was out of their control and too aggressive for the current feature set...they should have cut back on the features for the initial release and possibly deferred some things to dlc in order to release a robust/stable product.

I am spending this time building individual items I may or may not sue in future levels instead of making levels currently. I am hoping the Dec 16th patch addresses more than just DLC and we can start creating without losing more hair.
2014-12-02 19:07:00

Author:
blastroid
Posts: 262


I am hoping the Dec 16th patch addresses more than just DLC and we can start creating without losing more hair.

That would certainly be nice...hopefully there are patch notes detailing what's fixed/changed. If there?s a patch but they leave it up to the community to discover what?s fixed/still broken, I?ll probably just write this game off.
2014-12-02 19:20:00

Author:
fullofwin
Posts: 1214


I'm glad that they at least attempted to make a 3rd LBP game. The new tools are really useful, and the new mechanics definitely make the game fun. Unfortunately, bugs and glitches ruined the game.2014-12-02 20:53:00

Author:
gurren009
Posts: 2592


So will there be TONS of new things coming for the LBP3 stuff? I mean, the Music Sequencers didn't had almost anything new. Only 9 more instruments.2014-12-02 22:24:00

Author:
TenebrisNemo
Posts: 11336


i only found 2 bugs when playing as swoop in pod you can fly through the ceiling and my Sackboy's casual friday pack, fallout pack,and some more packs when i go to re download them it says "no content was found"2014-12-03 02:35:00

Author:
nintenguy
Posts: 26


Let's just hope that when these game-breaking bugs are dealt with, the developers can finally start properly expanding on the game. Heck, maybe they can start making free DLC Popit Academy expansions for beginners involving the more complex tools. Furthermore, they certainly helped me out because while it didn't teach me anything I didn't know already, it still had tons of prizes for Create Mode. But I digress.

All I can see is that LBP3 can only go up from here.
2014-12-03 05:07:00

Author:
chronos453
Posts: 175


Personally I love it. Regardless of the bugs I appreciate the additions to create. Indeed the bugs certainly need fixing but they're not really an issue for me, the game is brimming with potential and it's that that I appreciate.

Also, while there are issues, what is there is fantastic. Many of the singleplayer levels were at least for me, by far the best the series has seen. They really broadened the possibilities within LBP, and hopefully that helps convince more people to give create a go.

Sure, the story is short, but at the end of the day that's not really what LittleBigPlanet has been about for me. Create and user generated content is where it's at, story just ties things together and provides a some high-quality content to satisfy while people wait for the creators to hit their stride with the new tools.
2014-12-03 16:17:00

Author:
ChronoJoe
Posts: 20


Personally I love it. Regardless of the bugs I appreciate the additions to create. Indeed the bugs certainly need fixing but they're not really an issue for me, the game is brimming with potential and it's that that I appreciate.

Also, while there are issues, what is there is fantastic. Many of the singleplayer levels were at least for me, by far the best the series has seen. They really broadened the possibilities within LBP, and hopefully that helps convince more people to give create a go.

Sure, the story is short, but at the end of the day that's not really what LittleBigPlanet has been about for me. Create and user generated content is where it's at, story just ties things together and provides a some high-quality content to satisfy while people wait for the creators to hit their stride with the new tools.

Yes, exactly. LBP is essentially a sandbox game; the Story Mode is just icing on the cake.

unless you don't like cake then i don't know what to tell you
2014-12-03 20:50:00

Author:
chronos453
Posts: 175


Thing is... if they had waited like Mm did with LBP2, most of you would be screaming about it in some other way. Heck... even some of those in UK having to wait a week sounded like their families were kidnapped and held for ransom.

Personally.. I've enjoyed the story mode so far. Some of the best graphics and use of the layers I have ever seen. Really cool and fun game play, cool reuse of areas to find and discover other portals in the main hubs of each land.

It is what it is. I am confident they will come out with an update soon that fixes quite a few things and continue to work on it.

So maybe put away the pitchforks and the torches and see what they deliver in the upcoming patch.


Remember the forums only represent a small fraction of the community, and even on the forums only a few actually voice their opinions. Players would have understood a delay-they happen all the time. We should be more concerned with the bigger effect a disastrous launch could have.

I think I have echoed my sentiments on the issue quite extensively to the devs already, so I wont go into it much but I too was really disappointing with the launch. I am a firm supporter of the franchise, but I see why creators are frustrated with the launch--especially after only a hand few of us got to get into the beta...which almost seems like the game didnt have one now.

I personally feel the community response is justified. We should not accept broken launches. This is a high quality series and we should voice our frustrations--as long as its within the boundaries of the forum rules and ethics. The sooner we voice those opinions, the sooner developers will start doing a little thing called "play testing" before launching games. Its hard to imagine they played the retail game before sending it to stores and not knowing some of these issues existed.

In my case, its even more disheartening because I cant even play the game on PS4. I am stuck at the prologue so I cant enjoy the story. All my levels I spent hours importing are unplayable/editable since the move DLC isnt up. Plus many of the tools in creation are bugged, so it does get difficult to really experiment.

Theres no excuse for the launch.

Underneath it all is a really awesome game. I really love the graphics and tools especially. I just think its blasphemous any player should have to wait 4 weeks to play a game and have it working. Doesnt really matter what game it is. Its a trend developers(especially sony) have been following lately in this new generation and its becoming quite alarming...and annoying.
2014-12-04 00:38:00

Author:
Rpg Maker
Posts: 877


^ Agreed!!! There's absolutely nothing wrong with voicing disappointment, even if 'what's done is done'.

It'll be nice (for late adapters) when the Game of the Year edition comes out and has all patches installed ON disc. That'll ultimately be everything the original LBP3's launch should've been. Sadly.
2014-12-04 05:15:00

Author:
The5rozos
Posts: 952


I'm a little miffed that you apparently can't import your LBP/LBP2 data in the PS4 version. That seems like an oversight. Basing your content on pins just sounds like a bad idea.2014-12-04 07:37:00

Author:
Tyler
Posts: 663


Apparently I'm the only one who thought the story mode was just a tad long :/ It took me quite a while to finish all those levels whereas LBP2 took me less than half a day. The only thing I'm actually confused about is the lack of tools that were in other games. I don't really mind the bugs since I expect that from a new game (especially one that is cross-platform) that didn't get delayed.2014-12-04 08:25:00

Author:
koltonaugust
Posts: 1382


Then I'm going to look from afar for the moment when I'll fully leave LBP2 and rush into LBP3.2014-12-04 11:49:00

Author:
TenebrisNemo
Posts: 11336


I've been enjoying the game thus far. I like the story, I like the gameplay, though I've only just finished all the levels in the Prologue area, it has been an enjoyable experience so far. I loooooove the back and forth bouncepads, those are cool man! I can't wait to get further along.2014-12-04 12:45:00

Author:
biorogue
Posts: 8424


Apparently I'm the only one who thought the story mode was just a tad long :/ It took me quite a while to finish all those levels whereas LBP2 took me less than half a day. The only thing I'm actually confused about is the lack of tools that were in other games. I don't really mind the bugs since I expect that from a new game (especially one that is cross-platform) that didn't get delayed.

I felt like it took longer to beat lbp3 than lbp1 the story mode was just right in my opinion
2014-12-05 03:46:00

Author:
Razortehkill
Posts: 173


I thought the gameplay was loud in areas, all that bouncing around felt over done.

I did love the campaign, kinda felt like spyro with all those gateways SD did an amazing job, and let's be clear its not their fault the game is buggy, the investors would of been jumping up and down! Create mode is WOW! And this is coming from a real cynical, blunt hardass, infact I'll do my best to find fault in anything.
2014-12-05 05:28:00

Author:
clarkdef
Posts: 138


I thought the gameplay was loud in areas, all that bouncing around felt over done.

I did love the campaign, kinda felt like spyro with all those gateways SD did an amazing job, and let's be clear its not their fault the game is buggy, the investors would of been jumping up and down! Create mode is WOW! And this is coming from a real cynical, blunt hardass, infact I'll do my best to find fault in anything.

Which we should be doing all this complaining towards PS if it is their fault. Or maybe someone could have brought attention to all these issues when it became apparent that this would happen. There is no way nobody saw this coming.
2014-12-06 01:17:00

Author:
Devious_Oatmeal
Posts: 1799


I actually like LBP3 over its predecessors. Object interactions between layers, new characters, better create tools, LBP3 was worth buying. However, I agree that the game has its weak points.

The Cross controller sounds are still missing, so i had to go back to lbp2 just to pick them up. I also can't find the hinge tool in create mode. The game is still pretty buggy. A few more updates might save this game.

Another issue i had was that story mode is too short. But at least it's not as hard as LBP1 and LBP2 were. Though, it was disappointing. The Cross Controller levels and Move Pack levels combined are longer than LBP3's levels.

I'm not sure if this is any worse than LBPK, but just like LBPK, LBP3 has a few tools I don't understand on how to use. More create tutorials from the experts (the ones who play the game) are necessary.

But one thing I have to say is that I haven't seen any spam on the cool pages yet, but that's only because the community is still too small. When there's less people, there's less bad stuff, but it's a huge disappointment because it's not popular enough when it's better.
2014-12-06 03:14:00

Author:
Apple2012
Posts: 1408


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