Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 3 [LBP3] Tutorials
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Advanced ladders
Archive: 11 posts
Hello LBPC, let's see a trick to make some advanced ladders. What I am speaking about ? Look at this easy tutorial : https://www.youtube.com/watch?v=JV7kfeccniI | 2014-12-01 18:17:00 Author: Khodex Posts: 42 |
Great tutorial! Shows how to make surfaces properly climbable when Sackboy is to the sides, behind, or below them. Viewers should be prepared that the video is in French, though all the steps are performed clearly. | 2014-12-01 19:01:00 Author: LittleBigDave Posts: 324 |
Good tutorial, although I sort of had to piece everything together since I don't know a word of French. For anyone who wants a quick, English summary (and please, correct me if any of these steps are wrong): 1. Place a second ladder (just any climbable material) in the thin layer immediately behind the layer that Sackboy will be in when he's climbing the ladder. 2. Tweak the opacity of this second ladder to 0% to make it invisible in play mode, and dephysicalize it so that players won't get stuck on invisible material. 3. Place a thick block of 0% brightness sticker panel or hologram in the layer that Sackboy will be in while climbing, and put a broadcast microchip on it. 4. Tweak this broadcast microchip so that it will transmit to any players in contact with the sticker panel (including touching). 5. Next, you just need to place a controllinator on the broadcast microchip, and set it to receive signals from the nearest player (this part I'm not entirely sure about, since I can't check on the controllinator options at the moment (in any case, select the option with the little player icon as an alternative to any of the color options for the controllinator)). 6. Wire the R1 output on the controllinator to a character rotator (or character rotation tweaker, but once again I can't check on the exact name, so follow the video on that one). 7. Tweak the character rotator to the proper angle so that Sackboy turns naturally in the direction you want him to. Play around with this as you like, but it should be 180 degrees for Sackboy to face forwards and 90 degrees and 270 degrees for climbing ladders to his left and right, respectively. 8. That's all! Be sure to test out the ladder, and make sure that whatever material you're using as the "fake" ladder (since Sackboy will actually climb the 0% opacity ladder) is not climbable if you don't want players to also be able to climb on the front like usual. Note: if you mess around with the character rotator, you can also get Sackboy to climb on the ceiling or possibly crawl on the ground, although you'll probably be using vertically-oriented ladders much more frequently in your levels. Tell me if I got anything wrong and I'll be happy to fix this post accordingly. | 2014-12-02 17:50:00 Author: spiffyspleen Posts: 23 |
Thank you spiffyspleen, I think this is absolutely correct. ^^ | 2014-12-02 18:40:00 Author: Khodex Posts: 42 |
Nice write up. Further thoughts: I think the OP used a character animation tweaker to rotate sackboy, and left everything unchanged except overrode the angles. I can't recall what the OP did, but I used a state sensor rather than a Controlinator to detect if sackboy is "climbing", and used that to trigger the aforementioned Character Animation Tweaker. (Otherwise you rotate as soon as you enter the holo zone if you happen to be R1'ing something unrelated to the ladder) The OP pointed out that leaving a small gap (about half a small grid width) between the holo and the fake ladder produces a more realistic climbing appearance. For climbing on the ceiling, you will need a controlinator to detect if Sackboy is moving left or right, and drive logic to choose between one of two Character Animation Tweakers in order to achieve the right rotation in each direction. (See visuals toward the end of the video for clarification) | 2014-12-02 18:51:00 Author: LittleBigDave Posts: 324 |
This is great! Amazing tutorials as usual Khodex! Also I've been learning French for one year so understanding a bit was an amazing achievement lol 8) | 2014-12-02 19:23:00 Author: yugnar Posts: 1478 |
Excellent, thank you so much! Your tutorials always come in handy. They're witty and very pleasant to follow through. | 2014-12-06 12:26:00 Author: Oddmania Posts: 1305 |
I really appreciate the tutorial, and (setting it up how you did) it worked like a charm on my own. However, I had a guest join, and none of their animations changed. They could still climb on the sides, back, and bottom of the grates, but they had the default climbing animation. I, however, had all the working animations at the same time as they had troubles. Any reason why? PS3 | 2014-12-06 15:06:00 Author: L1N3R1D3R Posts: 13447 |
Merci beacoup, ca etait magnifique :-) (and thanks for the english translation too, my french isn't good enough too understand all of it XD) | 2014-12-08 21:15:00 Author: Vergil Posts: 155 |
Ca etait tres utile. Merci! ( Sorry if my French isn't that great.) | 2014-12-16 18:20:00 Author: kuma9k Posts: 4 |
I really appreciate the tutorial, and (setting it up how you did) it worked like a charm on my own. However, I had a guest join, and none of their animations changed. They could still climb on the sides, back, and bottom of the grates, but they had the default climbing animation. I, however, had all the working animations at the same time as they had troubles. Any reason why? PS3 I've noticed my broadcast tweakers like to switch back to "Nearest" even when I set them to "all in range." Could that be what's happening to you? | 2014-12-16 20:19:00 Author: Sehven Posts: 2188 |
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