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Blue Heaven Guild Ch 1 Rest

Archive: 14 posts


Hi all. I am starting a story series on LPB titled Blue Heaven Guild. Right now there are only 2 installments.

The first is a short prologue to introduce the players to game mechanics I plan to use throughout so I don't have to explain them every level. Additionally, it sets the framework for the story overall.

The 2nd stage is the first chapter that starts off the story and is considerably longer. It is titled, as the thread suggests, Blue Heaven Guild Ch 1 Rest.

My psn is Laharlsama. I hope to have a lot play it and get into the series because I have lots of ideas for it. Feel free to leave comments as I am open to all suggestions.
2009-03-01 09:45:00

Author:
Laharlsama07
Posts: 39


Just played the first chapter, it was on the front page in LBP. It's the LBPC sticker at the end that led me back here.

Very nice level, good art-direction!!
The little touches like the reflection of the bridge on the water...beautiful, such a simple thing you did but with that lighting it looked absolutely perfect.


Can't comment any further before I've played the remaining chapters.
I will let you know
2009-03-01 13:26:00

Author:
Zwollie
Posts: 2173


I'm doing this with a handful of levels right now, but I'll be giving you feedback as soon as I get home to try this level out 2009-03-01 13:56:00

Author:
superezekiel
Posts: 120


Just played the first chapter, it was on the front page in LBP. It's the LBPC sticker at the end that led me back here.

Very nice level, good art-direction!!
The little touches like the reflection of the bridge on the water...beautiful, such a simple thing you did but with that lighting it looked absolutely perfect.


Can't comment any further before I've played the remaining chapters.
I will let you know

umm....i think you might have played a different stage zwollie. My stage doesnt have a bridge....are you sure it was my stage you played?
2009-03-01 14:15:00

Author:
Laharlsama07
Posts: 39


I mentioned before I how I do love the story/mechanics direction this is going, even if I can't always manage because I'm colorblind >.>. The swirls help a lot, though.2009-03-01 14:46:00

Author:
Foofles
Posts: 2278


Oh, hi foofles! I didn't know you were on here haha. BTW, I tweeked the mechanic a bit. Instead of the swirly red sticker its now an led red light. Stood out more....well.....not for you so much...2009-03-01 14:51:00

Author:
Laharlsama07
Posts: 39


Did I really mix those stages up? ****...

No....err..it seems I played an entirely different level
Going to play yours now
2009-03-01 14:58:00

Author:
Zwollie
Posts: 2173


Lol, its cool...although now im going on after the good stage that super impressed you...no pressure haha2009-03-01 15:19:00

Author:
Laharlsama07
Posts: 39


No...no pressure here

Your level was awesome as well!!

+ You have a skill for original creatures, they were all very cool!!
+ It looked good, that forest had athmosphere with the seeds (I think) falling down.
+ Simple but fun story

- A little too dark in the tree, didn't see the good ending because of that.
- Serious framerate issues in the tree as well ( I have that problem in one of my levels too)
- In the prologue, the gas on the snakes' (or worms) heads was very hard to see, many cheap deaths because of it

I liked it and look forward to chapter III!!
2009-03-01 15:37:00

Author:
Zwollie
Posts: 2173


Oh you even played the prologue too. I plan to go revise that stage as it feels a little plain compared to the 2nd.

Frame rate eh? More than likely the seeds falling (yes they were seeds) are causing it. I think if i simply lower the spawn rate of them itll fix the issue.

sorry to hear you didnt get to see the good ending. I assume it was the giant spider that killed you? (it does get a tad dark there). You should try again sometime because there is actually a small mini boss fight after that.

I plan to work on the next installment soon but...i have to do some SERIOUS mapping for it. The next 3 to 4 chapters are all going to take place in the same general area (the manor) but accessing different rooms. So i have to figure out how i want the flow to go.
2009-03-01 15:54:00

Author:
Laharlsama07
Posts: 39


I will

I would love you opinion on my lvls as well.
2009-03-01 18:08:00

Author:
Zwollie
Posts: 2173


Oh, sure. Lemme grab a snack and Ill play through your stages.2009-03-02 01:52:00

Author:
Laharlsama07
Posts: 39


Het mate, here's your review: (I've played the prologue first)

Pros:
- Multiple endings is a good thing. It adds some replayability to the level.
- The original enemies were cool. Nothing is more boring than seeing the enemies that MM has already made.
- It's a dark level, and it makes the mysterious setting quite clear. Even though it's sometimes hard to see where to go.
- The little details like the seeds falling down were good.
- I liked the fact that it was story driven.
- Managed to get the good ending this time. But.. it was weird. See last con.

Cons:
- The bushes are poorly stickered.
- The berry swinging part, where you had to climb into the trees. Was really frustrating. It was quite hard to swing from one berry to another.
- That beast in the chase sequence was way too fast. I started running right when i got down there, and i only just made it. The first time you play you just HAVE to die there since you don't know it's a chase sequence yet. Also the camera angle was extremely annoying, because you couldn't see where you were heading. So i just had a series of Leaps of Faith instead of knowing what i did.
- Apperenately you were supposed to get past that point..I spawned at the exit and i saw a visible magic mouth, which had censored text.
- The snakes had visible emitters.
- The branches and stuff on which you have to jump, were quite weird. It's weird that a tree like that has perfectly round, floating platforms. Would've been prettier if they were actual branches.
- The ending was really weird. After being launched i walked to the right, and found this floating object with 2 emitters on it. Then i walked towards the doll and it disappeard, spawning some weird thing. Then when i died it was gone o.O Anyways, i just walked towards the ending.

Overall, a decent level with a nice setting and a good story. I would appreciate it if the visuals on Chapter 2 were better.
2009-03-02 15:01:00

Author:
ThommyTheThird
Posts: 440


Wow, did not even notice I left an emitter visiable on the snakes...hehe admittedly i got lazy with the bushes...it was a community item I got.

the berries...hmm guess since it is my level i never noticed the difficulty. perhaps longer strings are in order..the round tree parts again ill admit...later on i actually carved them, i told myself id go back but...well you know how things go haha.

someone else brought up the tree being a little TOO dark. I intend to remedy it is all I can say at the moment. gotta decide how i want to visually do it and still have it fit the stage ya know?

not sure why the mouth is censored...I will just have to delete it and try reword it perhaps.

Hmm...the ending part. Not sure what happened with you there. There are some text placed to explain what that floating thing is. As for the doll vanishing and the thing appearing...it was an attempt at a cutscene of the ghost being defeated.

When you got launched did you see any text that explained what the floating thing was?

Great comments and I am glad i had you review it! I will come back when I finish the next section!
2009-03-02 21:19:00

Author:
Laharlsama07
Posts: 39


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