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#1

Controlled Sackbots using sackpocket and organizatron

Archive: 5 posts


The absence of this can really limit creators who want to tell stories with specific characters. At the very least allow us to make a sackbot hold something with a blaster handle. That way with logic you could just create your own hud linked up to an emitter and cause the sackbot to grab the power up. The organizatron could just be accessible from the controllinator with the right option.2014-12-01 02:41:00

Author:
UndeadMafioso
Posts: 4


The fact that a sackbot cant hold a blaster handle is just a FAIL. How are we supposed to actually make something nice if we cant use all the stuff. The makers heavily advertised the blaster handle and its completely flawed. Its like they only care about people making platformers. Yes its LBP but not anymore. The best Team Pick levels and popular levels aren't platformers. I had many ideas on what I could use the blast handle and sackpocket for and now I know I cant do it by reading this...

I am thoroughly disappointed with LBP3 currently.
2014-12-01 06:39:00

Author:
DOJlN3
Posts: 40


I was also disappointed. The broadcast chip sort of compensates since you can add logic to players but there are limitations to that too. There's no way to access all the features of remote controlled bots and blaster handles at the same time.2014-12-01 18:56:00

Author:
Sehven
Posts: 2188


Even though a lot was added to this game, this is the one thing that I really feel should be in. If someone finds a way to AT LEAST make it look like the sack bot is holding it, then I guess I would be okay with it.2014-12-01 21:58:00

Author:
UndeadMafioso
Posts: 4


A sackbot just needs to be a controllable clone of sackboy. No limitations. 'Nuff said.2014-12-06 23:57:00

Author:
modernknight
Posts: 13


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