#1
Changing a Sackbot's Costume and Behavior by another Sackbot
Archive: 8 posts
I would like to know if its possible to change an existing Sackbot's costume to another costume; change the behavior of that sackbot, and also how those affect the reactions of other Sackbots. I'm trying to make a zombie infection level where the zombies chase down and infect citizens. I need to know if those citizens can change into a zombie costume from their existing behavior and also be ignored by other zombies as they have been infected. If not, I'm thinking that the citizen sackbot should have an emitter that spawns a zombie upon death (somewhat showing "infection"). | 2014-11-30 06:21:00 Author: AsianLawyer ![]() Posts: 15 |
No. You cannot change the costume in play mode. Yes. Change the behaviour chip. Yes. Two microchips, both activated by a two output selector. | 2014-11-30 12:18:00 Author: SEWO97 ![]() Posts: 637 |
No. You cannot change the costume in play mode. Yes. Change the behaviour chip. Yes. Two microchips, both activated by a two output selector. Could I just use an emitter from the citizen that spawns a zombie based on its model before death? Could that work? | 2014-12-01 00:41:00 Author: AsianLawyer ![]() Posts: 15 |
Yes. Apparently I need to buff up the text past 5 characters so, ignore... here. ![]() | 2014-12-01 00:43:00 Author: SEWO97 ![]() Posts: 637 |
Yes. Apparently I need to buff up the text past 5 characters so, ignore... here. ![]() Thanks brah | 2014-12-01 00:55:00 Author: AsianLawyer ![]() Posts: 15 |
Thanks brah Wasn't much, but you're welcome. | 2014-12-01 09:31:00 Author: SEWO97 ![]() Posts: 637 |
Wasn't much, but you're welcome. Wow it works fine! When the zombies get close to a citizen; they instantly get vaporized and spawn a zombie but its so smooth that you cant tell the difference. | 2014-12-03 00:21:00 Author: AsianLawyer ![]() Posts: 15 |
Wow it works fine! When the zombies get close to a citizen; they instantly get vaporized and spawn a zombie but its so smooth that you cant tell the difference. Good on ya! | 2014-12-03 07:20:00 Author: SEWO97 ![]() Posts: 637 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.