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Changing a Sackbot's Costume and Behavior by another Sackbot

Archive: 8 posts


I would like to know if its possible to change an existing Sackbot's costume to another costume; change the behavior of that sackbot, and also how those affect the reactions of other Sackbots. I'm trying to make a zombie infection level where the zombies chase down and infect citizens. I need to know if those citizens can change into a zombie costume from their existing behavior and also be ignored by other zombies as they have been infected. If not, I'm thinking that the citizen sackbot should have an emitter that spawns a zombie upon death (somewhat showing "infection").2014-11-30 06:21:00

Author:
AsianLawyer
Posts: 15


No. You cannot change the costume in play mode.

Yes. Change the behaviour chip.

Yes. Two microchips, both activated by a two output selector.
2014-11-30 12:18:00

Author:
SEWO97
Posts: 637


No. You cannot change the costume in play mode.

Yes. Change the behaviour chip.

Yes. Two microchips, both activated by a two output selector.
Could I just use an emitter from the citizen that spawns a zombie based on its model before death? Could that work?
2014-12-01 00:41:00

Author:
AsianLawyer
Posts: 15


Yes. Apparently I need to buff up the text past 5 characters so, ignore... here. 2014-12-01 00:43:00

Author:
SEWO97
Posts: 637


Yes. Apparently I need to buff up the text past 5 characters so, ignore... here.

Thanks brah
2014-12-01 00:55:00

Author:
AsianLawyer
Posts: 15


Thanks brah

Wasn't much, but you're welcome.
2014-12-01 09:31:00

Author:
SEWO97
Posts: 637


Wasn't much, but you're welcome.
Wow it works fine! When the zombies get close to a citizen; they instantly get vaporized and spawn a zombie but its so smooth that you cant tell the difference.
2014-12-03 00:21:00

Author:
AsianLawyer
Posts: 15


Wow it works fine! When the zombies get close to a citizen; they instantly get vaporized and spawn a zombie but its so smooth that you cant tell the difference.

Good on ya!
2014-12-03 07:20:00

Author:
SEWO97
Posts: 637


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