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Making a Sackbot Flee From Another Sackbot

Archive: 12 posts


How do you make a sackbot flee from another sackbot? It seems the only option for fleeing is from the player; very limited. There's not really an option for this and its getting really annoying. I'm trying to make a level where zombies attack citizens.2014-11-30 06:14:00

Author:
AsianLawyer
Posts: 15


Hmmm cant you let them flee from a sackbot on fire? Of for some kind of sensor?2014-11-30 06:30:00

Author:
ItzDennisz
Posts: 26


Hmmm cant you let them flee from a sackbot on fire? Of for some kind of sensor?

There's a flee from danger option which could work, but is there a way to make the fire effects invisible; the main reason i refrain from using it.
2014-11-30 07:13:00

Author:
AsianLawyer
Posts: 15


There's a flee from danger option which could work, but is there a way to make the fire effects invisible; the main reason i refrain from using it.

No, you cant make fire invisible, but plasma can. So make it run from. A sackbot with invisible plasma
2014-11-30 07:25:00

Author:
ItzDennisz
Posts: 26


No, you cant make fire invisible, but plasma can. So make it run from. A sackbot with invisible plasma

Dude it doesn't work. The Sackbots dont run away from the zombies, they just stand and look while they get eaten.
2014-12-03 00:23:00

Author:
AsianLawyer
Posts: 15


Place tag on Sackboy the other Sackboy is fleeing from. On lfeeing Sackboy include a Follower set to the tag and check "Flee Rather Than Follow". I would also include a tag sensor with the same range for the tag and hook up an animation tag for running and scared emotion.2014-12-03 03:42:00

Author:
blastroid
Posts: 262


Place tag on Sackboy the other Sackboy is fleeing from. On lfeeing Sackboy include a Follower set to the tag and check "Flee Rather Than Follow". I would also include a tag sensor with the same range for the tag and hook up an animation tag for running and scared emotion.

Thanks I'll have to try that.
2014-12-03 23:42:00

Author:
AsianLawyer
Posts: 15


Place tag on Sackboy the other Sackboy is fleeing from. On lfeeing Sackboy include a Follower set to the tag and check "Flee Rather Than Follow". I would also include a tag sensor with the same range for the tag and hook up an animation tag for running and scared emotion.

The Sackbots...they fly away :O

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How do i keep the Sackbots on the ground while they run away!?!? ������
2014-12-06 05:43:00

Author:
AsianLawyer
Posts: 15


The Sackbots...they fly away :O

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How do i keep the Sackbots on the ground while they run away!?!? ������

Part of being a creator is looking at all the settings. In the follower chip turn off "Allow up/Down movement"
2014-12-06 16:37:00

Author:
blastroid
Posts: 262


Just put a tag on the Sackbot, and the other buts put a tag that reads that one and connect it to the bots behavior to flee.2014-12-06 17:21:00

Author:
CLC4life
Posts: 18


Part of being a creator is looking at all the settings. In the follower chip turn off "Allow up/Down movement"

I tried that but it still makes them fly away or get caught up in objects
2014-12-06 19:05:00

Author:
AsianLawyer
Posts: 15


It worked when I tested it. You must have more logic in the way.2014-12-06 19:56:00

Author:
blastroid
Posts: 262


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