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Making a Sackbot Flee From Another Sackbot
Archive: 12 posts
How do you make a sackbot flee from another sackbot? It seems the only option for fleeing is from the player; very limited. There's not really an option for this and its getting really annoying. I'm trying to make a level where zombies attack citizens. | 2014-11-30 06:14:00 Author: AsianLawyer Posts: 15 |
Hmmm cant you let them flee from a sackbot on fire? Of for some kind of sensor? | 2014-11-30 06:30:00 Author: ItzDennisz Posts: 26 |
Hmmm cant you let them flee from a sackbot on fire? Of for some kind of sensor? There's a flee from danger option which could work, but is there a way to make the fire effects invisible; the main reason i refrain from using it. | 2014-11-30 07:13:00 Author: AsianLawyer Posts: 15 |
There's a flee from danger option which could work, but is there a way to make the fire effects invisible; the main reason i refrain from using it. No, you cant make fire invisible, but plasma can. So make it run from. A sackbot with invisible plasma | 2014-11-30 07:25:00 Author: ItzDennisz Posts: 26 |
No, you cant make fire invisible, but plasma can. So make it run from. A sackbot with invisible plasma Dude it doesn't work. The Sackbots dont run away from the zombies, they just stand and look while they get eaten. | 2014-12-03 00:23:00 Author: AsianLawyer Posts: 15 |
Place tag on Sackboy the other Sackboy is fleeing from. On lfeeing Sackboy include a Follower set to the tag and check "Flee Rather Than Follow". I would also include a tag sensor with the same range for the tag and hook up an animation tag for running and scared emotion. | 2014-12-03 03:42:00 Author: blastroid Posts: 262 |
Place tag on Sackboy the other Sackboy is fleeing from. On lfeeing Sackboy include a Follower set to the tag and check "Flee Rather Than Follow". I would also include a tag sensor with the same range for the tag and hook up an animation tag for running and scared emotion. Thanks I'll have to try that. | 2014-12-03 23:42:00 Author: AsianLawyer Posts: 15 |
Place tag on Sackboy the other Sackboy is fleeing from. On lfeeing Sackboy include a Follower set to the tag and check "Flee Rather Than Follow". I would also include a tag sensor with the same range for the tag and hook up an animation tag for running and scared emotion. The Sackbots...they fly away :O - - - - - - - - - - How do i keep the Sackbots on the ground while they run away!?!? | 2014-12-06 05:43:00 Author: AsianLawyer Posts: 15 |
The Sackbots...they fly away :O - - - - - - - - - - How do i keep the Sackbots on the ground while they run away!?!? ������ Part of being a creator is looking at all the settings. In the follower chip turn off "Allow up/Down movement" | 2014-12-06 16:37:00 Author: blastroid Posts: 262 |
Just put a tag on the Sackbot, and the other buts put a tag that reads that one and connect it to the bots behavior to flee. | 2014-12-06 17:21:00 Author: CLC4life Posts: 18 |
Part of being a creator is looking at all the settings. In the follower chip turn off "Allow up/Down movement" I tried that but it still makes them fly away or get caught up in objects | 2014-12-06 19:05:00 Author: AsianLawyer Posts: 15 |
It worked when I tested it. You must have more logic in the way. | 2014-12-06 19:56:00 Author: blastroid Posts: 262 |
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