Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Suggestions [Archive]
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LBPC Best Suggestions List - MOST POPULAR: "Text Tool"
Archive: 82 posts
PLEASE READ THE SECOND SPOILER BEFORE ADDING SUGGESTIONS __________________________________________ Current best suggestion: Text tool Code:09 Nominations:6 __________________________________________ Wh-wh-What is this!? Looks like a daunting thread doesn't it? Not to worry, it's only as scary as you make it out to be Have a look around, check out the suggestion summaries, if you get particularly interested, look at its thread, then leave a comment with your nominations (regarding the suggestion code) Thanks Got a suggestion you think should be in here? Check out the spoiler below! Use this form to request idea additions please [S POILER="name of idea"] [copy and paste thread link here] Summary:[/ B] Suggested by:[/ B] [/S POILER] Note: Please send me a private message if I haven't added your suggestion with 3-4 days (ie if i don't see it ) Thanks (10+ noms) None yet! (6-9 noms) Summary: A basic text tool with font choice which creates your desired text as a sticker. Suggested by: olit123 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=8916) Code:09 Nominations: 6 (3-5 noms) [B]Summary: Confirmation request on locking or making copyable an existing level. Prevents republishing your level every time you scroll through it's tabs. Suggested by: Multiple users Code:04 Nominations: 5 Summary: Notes which are not visible in Play mode but can be used to "annotate" parts of your level for future reference Suggested by: DarkDedede *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9282) Code:05 Nominations: 4 Summary: Remove manditory ratings, links to random levels from previous creators hearted list, allow players to "promote" the level they have just played, putting it in a "promoted levels" search facility section. Suggested by: Gilgamesh *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9274) Code:10 Nominations: 3 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9137) Summary: Corner editting tool able to work with stickers Suggested by: dcf Code:06 Nominations: 3 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9206) Summary: Increasing character limit on magic mouths Suggested by: graygoose Code:13 Nominatons: 4 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9253) Summary: Ability to tweak bomb blast radius Suggested by: FlameAtNight Code:01 Nominations: 3 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9133) Summary: Player gets a list of choice from a magic mouth, each choice can be connected via wires to activate certain objects. Suggested by: dcf Code:02 Nominations: 1 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9167) Summary: New tool which emits selected stickers Suggested by: talmasca Code:03 Nominations: 2 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=8111) Summary: Gravity manipulating tools + internal suggestions of gravity tool which can be bound to a surface and pull the player when in a certain proximity. Suggested by: MrLinksys Code:07 Nominations: 1 Summary: Either a "magnetise" tool, or magnetic material, etc Suggested by: Multiple users Code:08 Nominations: 1 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9133) Summary: Sensors which are activated when the player adopts the correct emotion Suggested by: dcf Code:11 Nominations: 1 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9194) Summary: Forming your own material with a designated sticker pattern Suggested by: Crashdance22 Code:12 Nominations: 1 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9214) Summary: A switch that detects collisions (this is already part-built into the engine - see sound objects' "On Impact" setting) Suggested by: dawesbr Code:14 Nominations: 2 Summary: Fix the innactive Play Create and Share circles on player profiles Suggested by: Awesomemans Code:15 Nominations: 2 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=6637) Summary: A large collection of suggestions, if there are any brilliant ones, feel free to reuqest them to be highlighted as seperate Suggested by: Luos_Desruc Code:16 Nominations: 0 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9129) Summary: A physics defying material similar to dark matter. It would allow translation but ignore rotational forces. This would help people overcome twisting/breaking problems in complex moving contraptions as described in this thread. Suggested by: dcf Code:17 Nominations: 0 *link* (http://www.lbpcentral.com/forums/sho...?t=8204&page=3) Summary: A character enhancement that functions like a grappling hook. Use R stick to aim and R1 to throw. It can "grab" anything that sackboy could grab. So you toss it at a sponge and use it to swing across a pit, use it to flip switches at a range, etc. Additional functionality can include grabbing score bubbles or performing tricks. Suggested by: dcf Code:18 Nominations: 1 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9134) Summary: A creator pack that contains an extremely powerful new tool. This tool would appear like a circuit board. The tool allows you to essentially create your own code for the game by wiring simple (AND/OR/NOT) gates together in a submenu. These are currently done using mechanical logic gates which use much more thermo than this implementation would. Suggested by: dcf Code:18 Nominations: 1 *link* (https://lbpcentral.lbp-hub.com/index.php?t=p=184659#post184659) Summary: Selecting multiple objects at once (equivelent of Ctrl on a computer keyboard) Suggested by: Pinchanzee Code:19 Nominations: 2 [b]Summary:Copyable levels which cannot be published by anyone other than the original publisher. (ie, can copy to moon, but can't republish as your own) Suggested by: tjb0607 *Link* (https://lbpcentral.lbp-hub.com/index.php?t=p=177228#post177228) Code:20 Nominations:0 *link* (https://lbpcentral.lbp-hub.com/index.php?t=t=10806) Summary:A seat that Sackboy is locked in seat and can only leave by being killed or pressing circle. Suggested byVS1100, Tetsujin Code:21 Nominations:0 *Link* (https://lbpcentral.lbp-hub.com/index.php?t=t=11897) Summary: A level pack based off Portal by Valve. The portal gun would open endless possibilities for Portal-themed puzzles. Suggested by: Tjb0607 Code:22 Nominations:1 None yet! (Bank of all other suggestions) | 2009-03-01 00:22:00 Author: Pinchanzee Posts: 805 |
um, ehem? https://lbpcentral.lbp-hub.com/index.php?t=t=9248 and https://lbpcentral.lbp-hub.com/index.php?t=t=8916 and https://lbpcentral.lbp-hub.com/index.php?t=t=9091 | 2009-03-01 00:23:00 Author: olit123 Posts: 1341 |
Thread: Stickered Material (https://lbpcentral.lbp-hub.com/index.php?t=t=9194) Summary: A material the you can pre-sticker to use as a textured material. You can also change the tile size/number of tiles. Suggested by: Crashdance22 Why it's a great suggestion: If image importing is ever released, a big use for it will be texturing your own levels. This material will be essential to creating custom visuals for your materials. | 2009-03-01 00:29:00 Author: Unknown User |
um, ehem? https://lbpcentral.lbp-hub.com/index.php?t=t=9248 and https://lbpcentral.lbp-hub.com/index.php?t=t=8916 and https://lbpcentral.lbp-hub.com/index.php?t=t=9091 This isn't just a place to post all your suggestions as being "the best" You're second idea is good, I'll put it up | 2009-03-01 00:39:00 Author: Pinchanzee Posts: 805 |
My emotion tool suggestion is far more potent than the conversation tool. You should really put that one up there. The possibilities are endless since it basically adds an additional 4 buttons to the gameplay. | 2009-03-01 00:51:00 Author: dcf Posts: 468 |
My emotion tool suggestion is far more potent than the conversation tool. You should really put that one up there. The possibilities are endless since it basically adds an additional 4 buttons to the gameplay. Sure it's a great idea.. but i just don't think it'd be the kinda thing Mm would implement = I think it might just confuse younger/less experienced players far too much. They don't understand - they get angry - they quite - you get 1 star. (extreme example) If you can make a valid arguement for it then I will happily comment on that one too | 2009-03-01 01:01:00 Author: Pinchanzee Posts: 805 |
I think gravity modifier would be cool, but would take awhile for MM to program. Think about it. They would have to program the physics for every type of material for every level of gravity | 2009-03-01 08:01:00 Author: cornontheCOD Posts: 150 |
Well before they make anything else i say finished what they started Make online creating Stop most of the lag which will get the activation of the play,create,share scores | 2009-03-01 08:05:00 Author: Snrm Posts: 6419 |
Guys, we should keep this bumped, MM are bound to go on this page now and again in their spare time. They even mentioned this site as the one that they most go on. | 2009-03-01 09:07:00 Author: olit123 Posts: 1341 |
This is a nice idea, well done | 2009-03-01 09:22:00 Author: Coxy224 Posts: 2645 |
It's pretty strange how I'm the only one who filled out the form and everyone else's ideas are on the list (no offense to you guys). | 2009-03-01 14:59:00 Author: Unknown User |
Sure it's a great idea.. but i just don't think it'd be the kinda thing Mm would implement = I think it might just confuse younger/less experienced players far too much. They don't understand - they get angry - they quite - you get 1 star. (extreme example) If you can make a valid arguement for it then I will happily comment on that one too You could say the same for the conversation tool. Some people might not understand how to use them, get angry, and quit. So If you're putting the conversation tool up on the list, put the emotion one up too. | 2009-03-01 16:11:00 Author: LFF Posts: 434 |
I agree with LFF. However, I'd extend his comment beyond the conversation tool to every tool that currently exists and has been suggested. The game works for a whole range of creator skill levels. The least capable creators tend not to bother tweaking (or using switches for that matter) anyway so the default set of ignoring emotions shouldn't be a problem and makes it backwards compatible. The most complex creators would use it to really enhance gameplay. The 'average' creator would use it in the obvious manner. A magic mouth says "the happy shall be rewarded" and if you smile prize bubbles drop. Like magnetic keys, it isn't something that requires lots of complexity, but it certainly enables lots of possibilities. It also has the added boon of being something that is really easy to program. The foundation is already there. It's a tool that works on many different levels. At any rate, I don't see the point in arguing about it. Suffice to say, many people on the original thread were highly enthused by the idea. For the conversation tool my summary would be: Text tool that enables the creator to establish a question/comment and give the player multiple responses. Each response has a wire, so the responses act like a switch. I don't use the word magic mouth, because I would like it to be its own tool and not have the magic mouth limitations (or animation). | 2009-03-01 17:10:00 Author: dcf Posts: 468 |
here's my submission Thread:https://lbpcentral.lbp-hub.com/index.php?t=t=9206 Summary: This is about extending the text limit that the creator is able to use in the Magic Mouth tool, also tweakable Text Input. Suggested by:graygoose Why it's a great suggestion I think it would be really easier to be able type lots of text in the magic mouth tool. it would be great to have it on a story driven level or any level for that matter. | 2009-03-01 18:12:00 Author: graygoose Posts: 371 |
Hey Pinchanzee, I think you should put suggestions on the list depending on the feedback that it got from the post. Just to be fair, because MM might think it's a great suggestion and add it, but they wont because it wont be on here :O | 2009-03-01 18:23:00 Author: olit123 Posts: 1341 |
Great list so far and great idea. If the list grows and you stay on top of things, you just might find this become a sticky. | 2009-03-01 19:24:00 Author: ConfusedCartman Posts: 3729 |
Ok guys, I realise (thanks to dcf's vast wisdom ^_^) that I've went about this thread the wrong way completely. I'm going to change the structure to the following (feel free to add your ideas to the structure): There will be a section for "Best suggestions", "Great Suggestions", "Good Suggestions", "Other suggestions" and "Pending Suggestions" I'm going to give the thread a nominations theme, I'm currently going to move all the ideas into the "Pending Suggestions", and from there, you can voice your opinions on the ones you like (ie say "I like ideas: 1 9 and 12") If a suggestion gets nominated 10 times, it will go in "Best suggestions" If a suggestion gets nominated 6 times, it will go in "Great suggestions" If a suggestion gets nominated 3 times, it will go in "Good suggestions" If a suggestion doesn't get much interest after a while in Pending suggesitons it will go in "Other suggestions" Hopefully this should make this look less like me choosing all the best suggestions and should make it more fair overall PLEASE don't go handing out your nominations willy-nilly... Remember these are things you REALLY want Mm to see, so if you don't feel that strongly towards it, ask yourself whether it's worth it But PLEASE don't make this into a competition like "comon guys, i just need 1 more vote!" Thanks you guys And sorry for inconvenience caused already | 2009-03-01 19:38:00 Author: Pinchanzee Posts: 805 |
Give me a bit of time to add in some others = But not tonight... I've spent far too long on it already when I've got an exam tomorrow = Hows it looking now? Any feedback appreciated | 2009-03-01 20:14:00 Author: Pinchanzee Posts: 805 |
Very good Pinchanzee. I vote 02, 03 and 09 | 2009-03-01 20:32:00 Author: olit123 Posts: 1341 |
It's pretty strange how I'm the only one who filled out the form and everyone else's ideas are on the list (no offense to you guys). Sorry about that Sorted (I voted 04,05,06,09 and 10 incase anybody's wondering where the random votes came from..) | 2009-03-01 20:33:00 Author: Pinchanzee Posts: 805 |
I think you should add as many suggestions on here as possible and let the community decide. Even if you don't like the suggestion you should put it in "Pending Suggestions" | 2009-03-01 20:37:00 Author: olit123 Posts: 1341 |
I think you should add as many suggestions on here as possible and let the community decide. Even if you don't like the suggestion you should put it in "Pending Suggestions" That's what I'm doing, but frankly, I don't quite have the time to search through "Suggestions" every day, so if you see a good suggestion, or you have a good suggestion, use the guide on the first post at the bottom and submit it I'm only going to document suggestions that have used that format for the sake of me retaining my sanity | 2009-03-01 20:53:00 Author: Pinchanzee Posts: 805 |
Thanks for putting mine in (fix the BBCode). I nominate... 04, 09. | 2009-03-02 00:29:00 Author: Unknown User |
im surprised my suggestion didnt even make the pending suggestions i got completely ignored wow! | 2009-03-02 05:57:00 Author: graygoose Posts: 371 |
im surprised my suggestion didnt even make the pending suggestions i got completely ignored wow! I had a computing exam to revise for last night and topping up on all the suggestions wasn't exactly my top priority ?_? I made the changover of format last night so I never quite got everything sorted.. In the future, please just remind me? = Sorry about all the inconvenience and I'll fix it right now that I have the time EDIT: done, i think that's everything updated so far apart from the few stray suggestions people made without they template.. if they feel strongly enough about them they'll submit it I'm off to go searching through the history of "suggestions" now for some doozers... | 2009-03-02 17:09:00 Author: Pinchanzee Posts: 805 |
I'm pretty amazed that my suggestion actually made it on to this thread. It was an idea i had and decided to post it in a new thread. 2 days later this thread pops up and mine's on there. I was amazed. It'll probably get put into other suggestions though.... Nominations : 04 and 05 01 if you can nominate your own, don't count it if you can't Thanks | 2009-03-03 17:11:00 Author: FlameAtNight Posts: 405 |
01 if you can nominate your own, don't count it if you can't Thanks Thought it was a pretty good suggestion And I thought about it for a while and decided to make the rules so you can vote for your own. No matter who suggested it, it's somebody who would like to see it in the game, no matter what. And It's not competitive so I don't think people would vote for theirs just to put it up in the rankings | 2009-03-03 20:01:00 Author: Pinchanzee Posts: 805 |
I also nominate 01 and 13. Would be quite useful. Also to keep this thread bumped. | 2009-03-06 18:07:00 Author: olit123 Posts: 1341 |
*link* (https://lbpcentral.lbp-hub.com/index.php?t=t=9214) Summary:A switch that detects collisions (this is already part-built into the engine - see sound objects' "On Impact" setting) Suggested by:dawesbr | 2009-03-07 12:59:00 Author: dawesbr Posts: 3280 |
Hmm.. in the future could you skip spaces in the SPOILER tags? Makes it much easier for me ^_^ Or does my template not work? | 2009-03-07 19:25:00 Author: Pinchanzee Posts: 805 |
"Skip Spaces"? Do you mean like how I've edited it now? | 2009-03-08 12:17:00 Author: dawesbr Posts: 3280 |
"Skip Spaces"? Do you mean like how I've edited it now? I mean like how I've editted the guildline now [S POILER] instead of [SPOILER] Ya'know? Think the guide's fixed now | 2009-03-08 22:03:00 Author: Pinchanzee Posts: 805 |
Nobody interested anymore? = Just don't want to let all the great threads and idea back on page 3+ die with so much deserted support = | 2009-03-20 00:21:00 Author: Pinchanzee Posts: 805 |
I think this is a great idea to put the best suggestions into one post, I'm not sure why no ones voting :-(. CC really needs to make this a sticky. | 2009-03-20 21:48:00 Author: olit123 Posts: 1341 |
How about this: Let's finally get the Play Create Share points up already! | 2009-03-20 22:25:00 Author: qrtda235566 Posts: 3664 |
Heh heh, that would be good. | 2009-03-20 22:42:00 Author: olit123 Posts: 1341 |
How about this: Let's finally get the Play Create Share points up already! Hmm, would regard that as a fix other than a suggestion.. but seeing it's been there for so long and not been fixed, they don't seem that bothered, so what the heck, consider it a suggestion punks I think this is a great idea to put the best suggestions into one post, I'm not sure why no ones voting :-(. CC really needs to make this a sticky. I think most people on this forum generally only really care about their own ideas = Like how the "level showcase" gets flooded, and threads that give people a chance to show off are loved.. It'd be great if we could all collectively come together to try to improve LBP though = instead of flaunting our levels or w/e xD It's like a curse.. everybody does it (even me, obv ) | 2009-03-22 23:15:00 Author: Pinchanzee Posts: 805 |
Alright, you sad puppies! I'll vote! I nominate 3, 5, 6, 10 and 11. For 12 I prefer the alternative solution that I posted in that thread. | 2009-03-23 19:59:00 Author: Rogar Posts: 2284 |
id still go for: https://lbpcentral.lbp-hub.com/index.php?t=t=6637 | 2009-03-29 13:06:00 Author: Luos_83 Posts: 2136 |
Thanks, added them If you feel there are any specificly brilliant ones, I'll happily highlight them as seperate if you like Thanks for the input guys | 2009-03-29 22:42:00 Author: Pinchanzee Posts: 805 |
quote from myself in another thread: or like in the unreal editor, have a window you can open/under "pause" that will log everything that hogs memory, complex shapes/glued objects. Also an option that would highlight everything that is still movable with for instance a green border. Since movable objects take up more space than solid ones. etc. as for the highlights: "Make object unmovable" option. "Usage of i.e. R2 and L2 to make character swich planes.. because sometimes it just b0rks." "Reset-state-savepoint. Instead of leaving everything as it is, this savepoint will reset anything that changed after you reached this savepoint and died." "Target Glue. Ability to target glue two objects toghether, without it being glued to everything that is toughing the object." "Able to choose how many corners a cylinder should have." "Able to rotate objects 45 degrees, instead of 90 when the grid is active" "One button in the "start" menu that disables lighting/fog/brightness so you dont have to go back and forward in the menu's to make adjustments to the enviroment, and lighting in dark levels." ""Playtest" button so you can test your level, and when you press the button, it resets everything back.. so you accidently dont forget to rewind after you tried something." and "Weather effects.. (also triggered if preffered) Rain, snow, wind, hail, heat. Could also affect gameplay.. rain could make certain terrains smoother, while wind could let your sackboy jump higher/further." | 2009-03-29 23:16:00 Author: Luos_83 Posts: 2136 |
When I said highlight the brilliant ones, I meant one or two you think are the best I don't have the time to add like 10 other suggestions xD Remember this isn't just a place to flaunt your suggestions, it's for Mm to see what they could improve! So if you have any you think they MUST see, then highlight them (be reasonable ) | 2009-03-30 21:05:00 Author: Pinchanzee Posts: 805 |
A recent thread on twisting has caused me to revisit my buoyant material suggestions. I've instructed people experiencing this problem to come here and vote for buoyant material. [S POILER="Buoyant Material"] https://lbpcentral.lbp-hub.com/index.php?t=t=9129 Summary: A physics defying material similar to dark matter. It would allow translation but ignore rotational forces. This would help people overcome twisting/breaking problems in complex moving contraptions as described in this thread (https://lbpcentral.lbp-hub.com/index.php?t=t=10191). Suggested by: dcf [/S POILER] While I'm at it, I will also add: [S POILER="Character Enhancement: Yo-Yo"] https://lbpcentral.lbp-hub.com/index.php?t=t=8204&page=3 Summary: A character enhancement that functions like a grappling hook. Use R stick to aim and R1 to throw. It can "grab" anything that sackboy could grab. So you toss it at a sponge and use it to swing across a pit, use it to flip switches at a range, etc. Additional functionality can include grabbing score bubbles or performing tricks. Suggested by: dcf [/S POILER] [S POILER="Logic Gate Creator Pack"] https://lbpcentral.lbp-hub.com/index.php?t=t=9134 Summary: A creator pack that contains an extremely powerful new tool. This tool would appear like a circuit board. The tool allows you to essentially create your own code for the game by wiring simple (AND/OR/NOT) gates together in a submenu. These are currently done using mechanical logic gates which use much more thermo than this implementation would. Suggested by: dcf [/S POILER] I would also like to vote for 04, 10 and 13. | 2009-04-05 12:27:00 Author: dcf Posts: 468 |
That yo-yo idea is awesome! That should definitely be the next gadget. | 2009-04-05 12:57:00 Author: olit123 Posts: 1341 |
i havent placed my vote yet so i wanna vote for 04 09 and 06, also id like to vote for my suggestion (13) if thats possible | 2009-04-05 21:23:00 Author: graygoose Posts: 371 |
Thanks guys Updated. | 2009-04-06 20:42:00 Author: Pinchanzee Posts: 805 |
Updated with new suggestions. | 2009-04-17 20:53:00 Author: Pinchanzee Posts: 805 |
Not sure if this is how I'm supposed to express my vote but give me: code 07 Gravity maipulation code 08 Magnatism code 15 play create share fix | 2009-04-25 19:33:00 Author: Gravel Posts: 1308 |
Yup, thats it Did you check the "good suggestions aswel"? | 2009-04-26 22:13:00 Author: Pinchanzee Posts: 805 |
There should be more information available when you look at your level's stats - How many of the plays were unique - Subsequently, how many were repeat plays - What percentage of players are completing your level - You should be able to reset your scoreboard. This could be done from the top 10 page that exists now. I'll also vote for 13, 14, 18, | 2009-04-28 05:54:00 Author: Matt 82 Posts: 1096 |
My idea of a roatation snaps a good one. | 2009-04-28 07:10:00 Author: CreateNPlay Posts: 1266 |
I have no patience to read all of those, unfortunately. They all look like things that could be amazing. If enough changes were made to LBP, a sequel wouldn't ever be necessary like I thought it was. More control over the level editing is the main thing. Being able to hold down rewind to rewind even faster would be great, for mass rewinding or such. There should be an option to customize your character with stickers without having the camera fixed, for example, having the control stick rotate your sack person if done while you have stickers out, and zoom in/out. | 2009-04-28 18:11:00 Author: Echonian Posts: 279 |
Ye, bit chunky on the text size, I'd recommend just flicking through the names ^_^ Tis what I'd do, if something grabbed me, maybe look into it.. Anyway, guys, I'd really appreciate it if you'd check out the second spoiler = | 2009-04-28 20:27:00 Author: Pinchanzee Posts: 805 |
unlethal water lethal water stretchy and bendy materials tool to make metals and other objects with different properties stand on other sackboys UPDATE THE NEWS!!!! | 2009-04-28 23:26:00 Author: kodymcq Posts: 281 |
Summary: A level that can be copied to my moon, but nobody that copies it (Except the guy who made the level, of course) can capture anything from the level or publish it under their username. This could be useful for tutorial levels. Suggested by: tjb0607 *Link* (https://lbpcentral.lbp-hub.com/index.php?t=p=177228#post177228) Summary: A level that can be copied to my moon, but nobody that copies it (Except the guy who made the level, of course) can capture anything from the level or publish it under their username. This could be useful for tutorial levels. Suggested by: tjb0607 *Link* (https://lbpcentral.lbp-hub.com/index.php?t=p=177228#post177228) | 2009-04-30 01:06:00 Author: tjb0607 Posts: 1054 |
i'd love for Mm to introduce a melee weapon like a sword or spear... the blades of chaos would have been great in the god of war pack. i think people could make some very interesting rpg like levels with a pick up like this | 2009-04-30 15:24:00 Author: second--smile-- Posts: 57 |
unlethal water lethal water stretchy and bendy materials tool to make metals and other objects with different properties stand on other sackboys UPDATE THE NEWS!!!! The tool to make meterials and other objects with different properties would be awsome... get rid of the dissolve marerial and have a dissolve option on all the switch's... levels could look a bit better in places... and i feel that over time water is a must have in lbp... REAL WATER FALLS | 2009-04-30 15:30:00 Author: second--smile-- Posts: 57 |
^^^^^^ DOUBLE POSTER!!!! ^^^^^^ Edit your first post and delete your second post, double posting is against the rules here on LBPC. | 2009-04-30 16:36:00 Author: tjb0607 Posts: 1054 |
relax dude, you'll give yourself an injury! as for editing my earlier post to the template, it's not easy when posting from the ps3. so i'll just need to take my chances that if someone from Mm reads the thread they'll read it all. | 2009-04-30 18:14:00 Author: Matt 82 Posts: 1096 |
Well before they make anything else i say finished what they started Make online creating Stop most of the lag which will get the activation of the play,create,share scores Yes. Yes. Yes. | 2009-04-30 19:08:00 Author: BasketSnake Posts: 2391 |
^^^^^^ DOUBLE POSTER!!!! ^^^^^^ Edit your first post and delete your second post, double posting is against the rules here on LBPC. Dude. Calm down xD Going mad at newbies for double posting won't make you a mod nominee.. "Please don't double post, in the future, edit previous posts instead, thanks" Hows that maybe? | 2009-04-30 19:09:00 Author: Pinchanzee Posts: 805 |
I really like the "logic gates" suggestion, as well as "impact switch" and "text tool"... The "material that can't rotate" thing would be incredibly useful for certain kinds of flying machines, as well... Here's a couple things I'd like to see in the game: Player Enhancement: Driver's seat The first player to get on the driver's seat sits down and buckles in. They remain seated until they hit circle to disengage from it, or they're smacked, burned, or killed. While sitting, controller input (one or both analog sticks, the jump button, and the grab button) are all available as switch outputs. (I do enjoy how vehicles work currently, and in a way I'd hate to see them change that - but it's hard to create good controls for them. The basic problem, of course, is that the motion of the vehicle can disrupt a player's ability to operate the controls...) Another version of such a thing could be a flying-machine controller along the lines of what you get currently from locking a player in a lightweight box with a jetpack - only without the risk that the jetpack will somehow come untethered... (EDIT): Turns out XVS1100 recently posted a thread with basically this same suggestion here (https://lbpcentral.lbp-hub.com/index.php?t=t=10806)... Addition to the "logic gates" suggestion - input mode adaptation For instance, you might want a single switch to both cause a piston to extend and cause a creature to die - this would require the switch to output both "direction" and "one-shot" modes. The way to do this currently is set the switch to "on/off", emitting a magnet which triggers two magnet switches for the different modes. One way to handle this would be to put the "switch mode" on the object being controlled rather than the switch itself. Another would be to provide an object which takes an on/off switch input and yields a different form of switch output. Prize Bubbles which last only for the duration of the level The main purpose of this feature would be to allow level creators to issue stickers as keys, but still require that players collect the key each time they play, and also prevent the collected stickers from cluttering up the players' inventory. Allow level designers to grant players a limited ability to add objects to the level during play mode This is a bit of a tricky one in some ways - best I can figure is that it would be something that defines a zone in which a player can summon one of their collected objects. The summoner zone would have to place limits on the complexity of the objects, of course. This would mostly be useful, I think, for levels where the point is to provide a setting for community objects to be used - like a terrain park for vehicles or something. Another way of looking at it is, right now collected objects are no good unless you're creating a level. This would provide a way to make a good collection of community objects useful in general play. ...Of course, part of me thinks any implementation of that idea would be kind of complicated from the player's perspective... <shrug> I don't know, maybe that last one wouldn't really work... | 2009-05-05 23:31:00 Author: tetsujin Posts: 187 |
Votes added. Great suggestions Like the time limit points bubbles and the community object thing very much! Just use it like "switch objects" collected from the level, then its sorted Brilliant idea! But.. This isn't the best place to voice your idea ^_^ They'd get far more attention if you made your own thread about them (which I highly recommend, some great ideas there). And please check out the second spoiler for getting the levels put up here Don't have the time to edit them all perfectly m'fraid. Why don't you make a new thread for them, submit them here, then say in your thread for people to vote for your suggestions on here if they like them (I'd recommend doing them seperately, specificly the last 2, if you'd consider doing it) Great idea's though, can't believe nobody has thought about them before.. | 2009-05-06 18:53:00 Author: Pinchanzee Posts: 805 |
05, 09 and 01. Cant write much, no keyboard! D= | 2009-05-06 20:31:00 Author: BlackHairedGoon Posts: 160 |
This isn't the best place to voice your idea ^_^ Ah, I misunderstood something, then. XVS1100 recently posted a thread with the same basic idea as what I suggested for the "Driver's Seat" - I'm linking his thread but with my description of the item. https://lbpcentral.lbp-hub.com/index.php?t=t=10806 [B ]Summary:[/ B] The first player to get on the driver's seat sits down and buckles in. They remain seated until they hit circle to disengage from it, or they're smacked, burned, or killed. While sitting, controller inputs (one or both analog sticks, the jump button, and the grab button) are available as switch outputs which can be wired to things in create mode. [B ]Suggested by:[/ B] XVS1100, Tetsujin The others I was suggesting - I'm having some second thoughts about them, I think. The "Prize bubbles that last only for the duration of the level" thing - the thing about this is that there are, after all, other ways to implement "keys" and "locks" in the game. It doesn't seem like this feature really adds much when you look at it that way... The "summoner zone" thing - it's still something I'd love to see but it's hard to envision how it would work in the context of the game. What if a machine comes with a logic box that must be placed on the level somewhere for it to work? How does the process of selecting an item to "summon" work, and how is the list of "summonable" objects determined? There's problems associated with the idea I can't readily solve. | 2009-05-06 21:53:00 Author: tetsujin Posts: 187 |
Hmm.. I don't the the summoning box is much of a problem, the areas could be easily assigned with either the speech bubble kinda proximity box or a simple area switch with a trigger radius, when you get in that radius, something pops up to show you you're in an area you can use items! The player can only summon objects collected from prize bubbles in THAT level. The objects summoned are treated like stickers, cannot be editted, but can be moved with the popit, if selected with the popit and the player presses circle, it disapears, exactly liek stickers, and they would work on the emitter mechanism that stops you from placing things where there is something in the way. Personally I think it's a brilliant idea | 2009-05-06 22:07:00 Author: Pinchanzee Posts: 805 |
Hmm.. I don't the the summoning box is much of a problem, the areas could be easily assigned with either the speech bubble kinda proximity box or a simple area switch with a trigger radius, when you get in that radius, something pops up to show you you're in an area you can use items! The player can only summon objects collected from prize bubbles in THAT level. The objects summoned are treated like stickers, cannot be editted, but can be moved with the popit, if selected with the popit and the player presses circle, it disapears, exactly liek stickers, and they would work on the emitter mechanism that stops you from placing things where there is something in the way. Personally I think it's a brilliant idea Maybe you should take over advocating it, then. Certainly if the summoning box restricted you to a certain set of objects, that would be easy - it'd be basically no different from any old emitter or collection of emitters. Actually what you describe isn't too different in principle from what could be accomplished now with sticker switches and emitters... You paste the key-sticker of the vehicle you want, and an emitter produces it for you. What excited me about this idea was the possibility of having published levels where people could bring community objects they've collected elsewhere. That seems a rather difficult problem, though. | 2009-05-06 23:33:00 Author: tetsujin Posts: 187 |
Hmm.. I think letting other community items being brought into it might be a bit of a hastle, but it could bring a great element to levels, which you may not be able to complete without building something on your moon first! Both very acheivable I reckon.. just a way to find a nice way around it thats easy to use... Thanks for the sticky (whoever stickified it) Mm have an even better chance of seeing now ^_^ | 2009-05-07 19:36:00 Author: Pinchanzee Posts: 805 |
Semi-copyable levels Summary:Full levels being copyable, but not their individual parts, similar to not being able to dismantle Mm contraptions. Suggested by: tjb0607 *Link* (https://lbpcentral.lbp-hub.com/index.php?t=p=177228#post177228) What I meant is that you can make a level copyable to my moon, but the people who copy it can edit it and everything, but they can't publish it under their username. | 2009-05-13 23:08:00 Author: tjb0607 Posts: 1054 |
What I meant is that you can make a level copyable to my moon, but the people who copy it can edit it and everything, but they can't publish it under their username. Ahh, I see, sorry! Thanks for the heads up | 2009-05-14 17:28:00 Author: Pinchanzee Posts: 805 |
*Link* (https://lbpcentral.lbp-hub.com/index.php?t=t=11897) Summary: A level pack based off Portal by Valve. The portal gun would open endless possibilities for Portal-themed puzzles. Suggested by: Tjb0607 *Link* (https://lbpcentral.lbp-hub.com/index.php?t=t=11897) Summary: A level pack based off Portal by Valve. The portal gun would open endless possibilities for Portal-themed puzzles. Suggested by: Tjb0607 | 2009-05-26 01:41:00 Author: tjb0607 Posts: 1054 |
Codes 15, 19, and 22 | 2009-06-20 01:50:00 Author: comphermc Posts: 5338 |
Updated, thanks for your contribution | 2009-06-24 22:50:00 Author: Pinchanzee Posts: 805 |
[https://lbpcentral.lbp-hub.com/index.php?t=p=231020#post231020] Summary: Some option tweaks to make things easier Suggested by: OmegaSlayer | 2009-06-30 10:14:00 Author: OmegaSlayer Posts: 5112 |
[https://lbpcentral.lbp-hub.com/index.php?t=t=9323] Summary:A Prize bubble that can give Costume [I]sets[I/] in a prize bubble, this could be useful for levels such as a test subject level were u are required to wear that costume through out the level Suggested by: KernelM [https://lbpcentral.lbp-hub.com/index.php?t=t=9323] Summary:A sensor switch that detects when a sackboy is touching a material, Suggested by:KernelM[/ B] Seriously i have tonnes of ideas I particularly like the Emotions tool that would be a very useful thing to have in the next creator pack, but i agree with some people that the less capable creators would just make the happy people be rewarded with points, but i can see things like in TOMBI 2, like the dark forest. Or Maybe a , [https://lbpcentral.lbp-hub.com/index.php?t=t=9323] [B]Summary:A Switch that could be used say after you grab a certain thing it makes the entire party or simply the one that grabbed it a emotion, this could be used in the way that after u grab a certain fruit it makes u permanently happy until u eat the other fruit, This could be used with the emotion detector suggestion to make a Tombi 2 Happy and sad doors Suggested by:KernelM | 2009-08-05 13:00:00 Author: Kern Posts: 5078 |
codes 13, 08, 12, and 14. | 2009-08-06 15:49:00 Author: tjb0607 Posts: 1054 |
I vote for codes: 11 18 and 15 | 2009-08-10 19:00:00 Author: Jedi_1993 Posts: 1518 |
Hello? Pinchanzee? You there??? Or a moderator? Could you help? | 2009-08-21 15:56:00 Author: tjb0607 Posts: 1054 |
my list of nominations: Emotion Proximity Switch Collision switch Play Create Share points fix - annoying to see those empty things all the time. Logic Gate Creator Pack (codes 08, 12, 14, & 18 ) | 2009-08-22 05:14:00 Author: swanbrown Posts: 898 |
Why is it that no one has brought up TRANSPARENCY TOOL to make realistic ghosts! | 2009-08-22 07:27:00 Author: EchoEchoOneNine Posts: 61 |
Hello? Pinchanzee? You there??? Or a moderator? Could you help? The last time the thread was updated was almost two months ago. Also, number 06 is unnecessary now. | 2009-08-22 11:30:00 Author: BSprague Posts: 2325 |
Thread locked and unstuck due to the fact that the author hasn't been here in a long while. If anyone else is interested in managing a thread like this, send me a PM and we'll get it arranged. Until then, bon voyage! | 2009-08-26 17:05:00 Author: ConfusedCartman Posts: 3729 |
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