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#1

Cant access Organizertron while in Controlinator

Archive: 8 posts


I have been trying to add quests to the test level of Oddsock Simulator https://lbp.me/v/qtxdene but cant access the Organizertron while in a controlinator so I cant see or view quests or even complete or start them. So I have been trying to make a work around but have no idea how I should go about doing this cause this level needs quests. I was thinking that I could add a button for sackboy to jump out of the controlinator then open the organizertron select a quest then jump back into the controlinator that controls oddsock in a topdown view only problem with that is sackboy needs to be where Oddsock is at for the camera to work correctly with all players. I could try a on/off movie camera but im not quite sure about that.

Tell me what you would do cause I'm lost here and want to make the next location in the test level but cant since i cant make quests work while in a controlinator or using a sackbot.
2014-11-27 19:01:00

Author:
magnumninja
Posts: 21


You can make sackboy invisible but following whatever you made to navigate through the level, so that sackboy isnt actually in a controllinator and you can check your organizertron but to work around being out the controllinator, make the controllinator received by player,2014-11-27 19:07:00

Author:
CHiMES_D
Posts: 18


Only issue being forget using the sackpocket. :/ But yeah, this is about all you can do ^2014-11-27 19:43:00

Author:
Archon453
Posts: 142


You can make sackboy invisible but following whatever you made to navigate through the level, so that sackboy isnt actually in a controllinator and you can check your organizertron but to work around being out the controllinator, make the controllinator received by player,

Thank you so much your idea worked and it was my first time using the broadcast chip which is what I used to get this working as well as making sackboy invisible and not collidable
2014-11-27 19:50:00

Author:
magnumninja
Posts: 21


Thank you so much your idea worked and it was my first time using the broadcast chip which is what I used to get this working as well as making sackboy invisible and not collidable And also as archon said, you can see your sack pocket, to fix that just got to global settings and turn off sack pocket 2014-11-27 19:52:00

Author:
CHiMES_D
Posts: 18


also is there a way to disable the lead players ability to jump into controlinators since i made it so 3 people could watch. if i knew how teams worked i could possibly set the controlinators for other players to a team2014-11-27 19:53:00

Author:
magnumninja
Posts: 21


heres one way, you could make 4 controllinators near the check points that automatically enter the players, and then sequence a lead player sensor to all of them and if the lead player sensor detects the lead player, wire it so that it ejects that controllinator, idk if that makes sense but i can show you if your on ps3?2014-11-27 20:07:00

Author:
CHiMES_D
Posts: 18


do quests only activate in certain gamemodes i cant no matter how many times i go into play mode get a quest to activate2014-11-27 20:36:00

Author:
magnumninja
Posts: 21


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