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#1

Strategic 1v1 SRPG.

Archive: 9 posts


Hey all, I have started building the basics of a top down strategy RPG. (Think like the FF Tactics games if you don't know what I mean about SRPG).

I currently have the basics working, the basics being the movement and basic attacks of a swordsman and an archer.

I am just curious... Do you think people would be interested in playing such a thing in LBP?

I plan for it to be relatively simple, with little stats beyond attack strengths and health ratios with each character having a basic attack and one skill with a multitude of different characters to choose from to build a 4-5ish sized party.


Maybe tomorrow I'll try to find the time to take a video of it I'm create mode. Finally give me a reason to use my ps4 ' s share functions. hah
2014-11-27 14:46:00

Author:
LukeCF
Posts: 790


Join the club! https://lbpcentral.lbp-hub.com/index.php?t=91951-Goon-Wars-A-Turn-Based-Strategy-Level

I'm always intested to see how other creators solve challenges I'm working on myself. I don't have any idea if there's really a big audience for this type of level, but I think it will be important to make the interface as smooth as possible. If it becomes tedious to handle, people will probably leave and play something else.
2014-11-27 15:11:00

Author:
Rogar
Posts: 2284


Oh your level sounds interesting!

Have you been working on it still? How far along are you? Anything you can show off yet? I am curious to see how you are handling things.

(I can comment on your thread later for a bump if you'd like as well)
2014-11-27 15:37:00

Author:
LukeCF
Posts: 790


I'm very interested in this. Final Fantasy Tactics is my all time favorite game. Can't wait to see what you have so far.2014-11-27 17:18:00

Author:
Shadenmonk
Posts: 61


That's not my thread, just pasted it here because I got involved there and I thought you might be interested.

I haven't really done much with my own prototype since the LBP3 beta started. I have an initiative/turn system and cursor movement and was working on AI paths and targetting. I'll probably finish the LBP3 story before I get back to it, so Sumo can put out some patches to stabalise create mode.
2014-11-27 17:49:00

Author:
Rogar
Posts: 2284


I always find that many people are interested in things that aren't default or easy to make in LBP2014-11-27 18:13:00

Author:
koltonaugust
Posts: 1382


I'm very interested in this. Final Fantasy Tactics is my all time favorite game. Can't wait to see what you have so far.

I don't plan to have it nearly as advanced as FF Tactics.
I simply used that as the example because the term RRPG can be so so broad.

Though since you say it is your favorite...
I'm interested to know which RPG systems you find essential to the experience.

Do you find initiative (the order of which units go in) to be of importance?
Do you find things like chance to miss depending on the attack of importance?
Do you find height (and the possibilities it brings to battlefield layout) to be important.

I am debating on whether or not I want to include varied heights and specific initiative order for troops.

Also just FYI I am planning on each unit having a basic attack a special attack and a passive. Relatively simple but allows me to create a bunch of characters with which to customize a party with.
2014-11-27 19:30:00

Author:
LukeCF
Posts: 790


IMHO the big advantage of doing a tactical/SRPG as opposed to regular turn-based combat system is the added tactical depth of the positioning. Obstacles, height, various movement speeds, line of sight, areas of effect, terrain types all add to this depth. So out of your list I'd go with height.

Then again, you have to have some way to determine who goes first.
2014-11-29 22:29:00

Author:
Rogar
Posts: 2284


Join the club! https://lbpcentral.lbp-hub.com/index.php?t=91951-Goon-Wars-A-Turn-Based-Strategy-Level

I'm always intested to see how other creators solve challenges I'm working on myself. I don't have any idea if there's really a big audience for this type of level, but I think it will be important to make the interface as smooth as possible. If it becomes tedious to handle, people will probably leave and play something else.

Don't worry! I'm still working on it! I'm astounded how you were able to remember my level.
2014-11-29 23:48:00

Author:
SEWO97
Posts: 637


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